Arma 3
Field of War - Mod [CTI] [SP-MP]
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Update: Apr 22 @ 3:48am

AI and hazmansuits

Update: Apr 22 @ 3:41am

hazmansuit missing

Update: Apr 22 @ 2:23am

Added tactical nukes (Experimental)
Player needs to wear hazmansuit and mask in contaminated areas
Damaged buildings are saved and restored on save load
Many tweaks and bug fixes

Save games reset due to new data

Update: Mar 23 @ 3:01am

Optimized AA maximum range script
Improved vehicle infantry quick disembark action
Tweaks and fixes

Update: Mar 15 @ 3:02am

Better placing of town road bunkers
More defense obstacles (random) to towns
Other tweaks

Update: Feb 8 @ 2:01am

Custom mods can now be loaded from arma 3 directory
Added 3 new side missions (forgot to enable at last update)
Bug fixes and tweaks

Update: Jan 20 @ 9:02am

Fixed startup loadout script error

Update: Jan 15 @ 1:15am

Readded the location capture bar
Added option to register the game at fieldofwar.net/list from where others can join (Experimental)
other small changes

Update: Dec 19, 2024 @ 3:08am

New PvE mission parameter to allow playing only on one side againts the AI
PvE AI army income multiplier mission parameter
Fixed: aircraft loadout action was displayed multiple times
Fixes and tweaks

Update: Dec 12, 2024 @ 5:59am

FOBs can now have a patrolling unit defending it
Added toggleable 3D texts on friendly players and map markers
Fixed defender buying bug with HQs
Fixes and tweaks