STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Expanded: Fall of the Republic 1.5 (Updated May 4th)
Showing 31-40 of 92 entries
< 1  2  3  4  5  6 ... 10 >
Update: Mar 20, 2022 @ 12:41pm

Fix lategame CIS Lag

Update: Mar 20, 2022 @ 7:05am

Remove random assignment of Admirals option

Update: Mar 20, 2022 @ 6:41am

Reversing the last few hotfixes.

Update: Mar 18, 2022 @ 6:05pm

Disable Large CW scenario for save issues

Update: Mar 18, 2022 @ 5:39am

Attempt to fix crashes while saving

Update: Mar 13, 2022 @ 7:07pm

- Corvettes added to station garrisons
- Updated icons for infrastructure, changed how station deconstruction works
- Fixed issue with large lag spikes in the lategame as CIS on galactic
- Fixed typo with Grievous spawn in Hunt for Malevolence
- Fixed Soulless One solo unit spawn (now properly Squadroned)
- Various text fixes
- Various hero underlay fixes
- Various sound fixes
- Infantry scale fixes
- Fixed Pelta Assault point defense (was using tender values)
- Fixed Mando icon and Juggernaut spawns in Ground War
- Debug logging turned back on

Update: Feb 24, 2022 @ 12:15pm

Fix resource calculations, adjust some ground unit scaling

Update: Feb 23, 2022 @ 7:52pm


---- New Units/Heroes & Art Updates ----

Death Animations:
- Updated death animations: Galleon, ISD variants, Recusant, Recusant Dreadnaught, Golan I-II, Shipyards
- New death clones: Dreadnaught Heavy Cruiser, Dreadnaught Carrier, Acclamator variants, Venator (All hero variants),
VSD variants, Secutor, Mandator I, Mandator II, Providence, Providence Dreadnaught, Lucrehulk variants, AV-7, J-1, Hailfire,
HAG-M, Aayla Secura, Anakin Skywalker, Kit Fisto, Obi-wan Kenobi, Plo Kloon, Shaak Ti, Mace Windu, Yoda, Rex, Cody, Delta Squad,
Fordo, Emperor Palpatine, Darth Vader, Count Dooku, General Grievous, Sev'rance Tann, Sora Bulq, Asajj Ventress

Visual Updates:
- Models: Secutor, Infantry Support Platform, A5 Juggernaut, E-5, E-5 Spec Ops, A280, T-21, PLX-2, PLX-2m, TX130
- Textures: AT-AP, AT-TE, Bulwark Livery

Ground Units:
- Republic:
Republic Trooper (PDF Trooper replacememnt, era 1-only), Clone Jumptrooper (Field Base), ULAV (era 1/PDF), Gaba-18 Airspeeder (era 1-2), AT-XT (era 2-only), UT-AA, UT-AT, Flashblind Airspeeder (era 3-only, AT-OT (era 4), HAET-221 (era 4)
- CIS:
OOM Command Droid (Tactical Droid Factory spawn), Dwarf Spider Droid, PAC, HAML, GAT (era 2-only), MAF, Protodeka (mission reward-only)
- Influence Rewards:
LR-57 (Christophsis), Mandalorian Soldier (Mandalore), Mandalorian Commando (Mandalore), Storm Cloud Car (Bespin)


Space Units:
- Republic:
Delta-7, Delta-6, N-1, H-60 Tempest, NTB-630, Z-95 Bomber
- CIS:
Vulture Droid (Brown) (era 1-only, CIS subfactions), Bebullab 22, Bebullab 24, Action VI Support (IGBC)
- Other:
Tagge Battlecruiser (PDF), Space ARC Star Cruiser (Revolt Unit), Customs Light Corvette (Revolt Unit)


Heroes:
- Republic:
Ahsoka Tano, Arikakon Baraka ('Supercruiser' Acclamator, Nexu), Marcellin Wessel (Acclamator Carrier Model, Enterprise), Captain Martz (Acclamator Carrier Model, Prosecutor),
Kohl Seerdon (Invincible-class Dreadnaught, Steel Jewel), Fliry Vorru (Venator Star Destroyer Criminal Refit), Collin Praji (Victory-I Star Destroyer, Valorum), Ravik (Victory-I Star Destroyer, Faculty)
- CIS:
Durge (infantry, Z-95 as placeholder for NovaSword), Kendo Ultho (A6, CIS Holdouts), Vazus Mandrake (infantry, Outer Rim Sieges GC only)


New independent forces and factory units:
Light Mercenary, Mercenary, Elite Mercenary, Scavenger, Heavy Scavenger, PDF Trooper, Local Military Soldier, Corporate Security Trooper,
Police Enforcer, M-91 Military Walker, PDF ULAV, Skiff, Persuader Riot Control Droid, Hailfire Riot Control Droid, MZ-8 Pulse Cannon Tank,
Arrow-23 Landspeeder, JX30 Jailspeeder, A4 Juggernaut, X-34 Landspeeder Technical, Storm Cloud Car, T-16 Skyhopper, T-16M Skyhopper, T-16S Skyhopper,
T-16L Skyhopper
New independent forces/revolt structures:
Barracks variants, Mercenary Barracks variants, Light Factory variants, Heavy Factory variants, Advanced Factory variants, Precinct House,
Scavenger Outpost, Scavenger Base, Trade Post, Trade Defense Force Deserter Camp, Security Droid Factory, Refurbishment "Chop Shop", Underground Market

Availability Changes:
- A6 Juggernaut only available from mission rewards for Republic
- Droideka Mk II moved to Hypori in era 4 exclusively
- HMP requires era 4
- Ima Gun Die removed from Dao on Order 66


----Space Combat Updates----

- Range and Accuracy Retooling
-- Weapon range redetermined on a weapon type basis rather than per ship, based on weapon grade (heavier is longer, light is shorter)
-- Accuracy tiers similarly redetermined by weapon type, with additional tier modifiers per ship (5 different tiers per weapontype, determined by ship)

- Fighter, bomber, physical munition, antifighter, loadout and carrier changes: Fully reworked bombers and complements to make fighter/bomber usage more interactive.
-- Dedicated bombers identified by Proton Rocket & Proton Bomb usage
-- Up-front damage from bombers significantly higher, cost and pop cap adjusted accordingly for carriers (helping performance as well)
-- Rapid Laser Cannon weapon type added on certain ships (ie antifighter corvettes)
--- Ships with RLCs have innate point defense, allowing them to destroy a certain amount of incoming physucal projectiles (bombs, missiles)
-- New shield and armor types for some fighters/bombers:
--- Heavy Fighter armor type: Skipray, Y-wing, #2 Warpod
--- Heavy Fighter shield type: Skipray
-- New projectile types for certain bombers:
--- Light Concussion Bomb (AOE damage: 17), Concussion Bomb (AOE damage: 34)
--- Light Proton Rocket (Damage: 20), Proton Rocket (Damage: 40)
-- Bombers are limited to dedicated carriers, type complements marked in descriptions
- Proton torpedos kept on fighters/heavy fighters as additional anti-ship support
- AOE damage for Assault Concussion Missiles and bombs
- Firing cones on fighters expanded to reduce fighter furballs
- Increased damage from lasers to fighters & bombers

- Reduced unit hard extents (will err towards clipping and prevent random movement around the map when given commands) in space and removed prediction lines. AI groups far more effectively.
- Additional weapons for shipyards
- Removed targetable hangars from shipyards
- Removed limited FoW for space heroes (except fighter heroes)
- Recusant Dreadnought spawns fighters without Hull Latching research
- Regional fighter garrisons based on planets for some objects (UNFINISHED)

- Updated all garrisons
- Assign fighter hero mechanics (UNFINISHED)
- Delta-7 jedi hero versions for era 2 start

- Persistent damage system:
-- Damage tracking for SSDs (Mandator I/II), damage carries over between battles if health drops below 90%
-- Heals 10% health for 5% total cost each week
-- Tactical Display with hull and shields for SSDs

-Space Skirmish:
-- Faction specific upgrades
---- Republic: PDF Fleets, Secret Fleets
---- CIS: Design Trade Offs, Secret Hyperspace Route
-- Upgradeable defense and research stations added
-- Removed base game skirmish maps
-- Reworked pricing and build times with unit changes


(AI Changes- See Bottom)

---- Ground Combat Updates ----

- Stat/Function changes:
-- Diplomatic Service Trooper, Shock Trooper, Persuader Droid Enforcer, OG-9 Spider Droid, J-1, Hailfire, Skyhopper, LAAT, HMP
-- Removed bidirectional movement for hovertanks
-- Reworked amount of slots for transport vehicles (including needed amount of slots per unit)
-- SD-6: can capture build pads and landing zones
-- Reduced FoW reveal range for ground units

- Infantry Hero Updates
-- Stat changes: Rebalanced stats (health, speed, weapons)
-- Ability changes: Rebalanced hero abilities
-- Pop cap changes: some heroes will take 2 pop cap - Delta Squad


- Unit Abilities:
-- Boost: TX-130, GAT
-- Automatic Point Defense: AT-PT Walker

- Hero Abilities:
-- Assassinate: Ventress (Boosts anti-hero damage)

- New Maps & Map Skins:
Mygeeto, TBD

- Many edited and reworked maps to improve tactical flow
-- Clone Wars era-specific props on ground maps

- Updated all structure garrisons

- Several new captureable structure types/changes:
-- Mercenary Outfitter: spawns single company of mercenary units
-- Hesitant Local Garrison: spawns limited waves of local units
-- Abandoned Mobile Surgical Unit: heals nearby infantry
-- Abandoned Repair Depot: repairs nearby vehicles
-- Abandoned Fuel Pump: speed bonus for vehicles and aircraft
-- Abandoned Research Facility: damage bonus for all units
-- Abandoned Communications Array: FoW reveal bonus for all units
-- Abandoned Factory: more variants with different vehicles
-- Abandoned Sensor Array: removed full map vision (now sensor node scale), added ping ability

- New field base type: Scouting Field Base (Republic-only) - spawns Clone Jumptroopers
- New AI type for Republic-aligned Sector Forces (Builds units and structures, does not attack)
- Planetary Shield prevents Victory Point conquest
-

Update: Feb 19, 2022 @ 6:59pm

Update: Feb 19, 2022 @ 6:57pm