STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Expanded: Fall of the Republic 1.5 (Updated May 4th)
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Update: May 30 @ 3:11pm

- Redone visuals for larger build pads
- Updated icons for some units & heroes
- Emblems added to Venator Commanders
- Fixes for CIS Mandalore option popup
- Disable Sector Force integration in Foerost Campaign for Republic
- Bulwark starts researched in FTGU era 4/5 for CIS
- Fixed occaisional crash from end-of-GC message character overflow upon winning (or losing) a campaign
- Many other fixes

Update: May 11 @ 3:19pm

VISUALS -
- Improved visuals for build pads
- Improvements to space map lighting in Galactic Conquest
- Toned down lightsaber crash particles

FIXES -
- Fixed perception parsing errors happening when a factions' final planet is taken
- Fixed some progression spawns when going from Hunt for Malevolence to Rimward
- Fixed Senate Commando commander escort spawns
- Fixed Screed's abilities lying to you at all opportunities
- Hutts can properly use cloning facilities
- Fixed some influence unit availability for Hutts
- Fixed King Katuunko claiming to be a ground unit
- Cleaned up Mandalorian decision unlock
- Fixed Mustafar mining facility access
- Fixed rewards for missions not displaying properly
- Fixed construction mission counting methods
- Fixed Rook Kast VO
- Removed debug information for Devastation superlaser
- Fixed Ubrikkian Cruiser weapon information
- Potential fix for shipyard victory declaration crashing the game
- Fixed Florrum, Cato Neimoidia mission text
- Fixed Mandalorian structures not spawning in battle
- Fixed double spawns for some heroes
- Fixed intro missions sometimes getting stuck
- Fixed light AT BX launcher visibility
- Fixed crew income discrepancies in documentation
- Properly removed Autem on Order 66 declaration
- Fixed Scyk and Kimogila fighter hero availability for Hutts
- Fixed space mining facility spawns
- Fixed Ziro immortality
- Fixed TF1762 Brace ability
- Fixed mining asteroid build menu in skirmish
- Fixed AAT-1 skirmish availability
- Various other small fixes

Update: May 4 @ 8:43am

Fall of the Republic 1.5 Changelog:
https://pastebin.com/a3wSq1pC

Update: Nov 15, 2024 @ 10:14am

Fixed issue with CIs players having to replay the Kamino mission at the end of Rimward.

Update: Apr 15, 2024 @ 3:49pm

Fix Flashblind lander, changed Hutt Dreadnaught reward

Update: Mar 25, 2024 @ 2:22pm

Fix loading loop on planets with Frostworks map

Update: Mar 23, 2024 @ 9:23am

- Fixes for several issues in Rimward Campaign missions and Outer Rim Sieges
- Tennuutta and Knight Hammer starting force adjustments
- Keller and Blaze Trooper/Super Trooper/Rohm Mohc collision fixes
- Framework crash in GCs with no Coruscant when Order 66 trigger fixed
- Framework crash in Tenuutta on Blissex approach fixe

Update: Mar 6, 2024 @ 6:36am

Properly fix AI controlling static fleets, hopefully address framework drift.

Update: Mar 4, 2024 @ 3:48pm

Update: Mar 4, 2024 @ 3:12pm

- Fixed issue with subfactions not integrating properly
- Adjusted build times for Bootana Hutta in tactical
- CIS/Rep AI will properly attack independent forces when playing as Hutts
- Fixed static fleets activating for the AI
- Several mission fixes
- Other various minor fixes