STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Expanded: Fall of the Republic 1.5 | 64 bit (Updated July 26th)
8,245 Comments
TR doesn't have a "Meme" option. They are specifically inserts of canon ships applicable to the era or ships designed by Fractalsponge who is well known for their original designs as well as interpretations of Dark Empire Blobs.

Adding in RR ships to the FOTR era is far from the same thing.
sombertownDS Nov 23 @ 2:47pm 
You know how TR has a meme option? I wish there was something like that in here that would let you get some of the RR ships in like the hammerhead centurian and interdicter
Hawkeye™ Nov 15 @ 10:36am 
The first one should take 20 cycles, then IIRC its much quicker.

Planetary influence should affect the command tier of the officers you get and how quickly you get them, if memory serves.
Roughneck Nov 15 @ 10:26am 
im probably a little slow but how to the tactical droid factories work i read it and it said to wait and that it also depends on planet influence which i have maxed out however i have waited around 18 weeks, no tactical droid. Have i done something wrong?
Hawkeye™ Nov 14 @ 3:56pm 
For Space Skirmish, you can purchase heroes (and certain other units) via the Merchant Dock. Some maps, like the two Sandbox maps and Dragonsong have the dock at or near the players starting station, though most have it located elsewhere. You'll also need to have Heroes enabled in the skirmish options but its on by default.

I believe the base game is the same.

Ground they're accessible in your research building from Era 2(?) and above.
NineTailFennec Nov 14 @ 2:17pm 
I have yet to do a conquest game, but I hop in and do Skirmishes every now and then. Been enjoying it so far, but was wondering. How do you get Heroes in Skirmish? Because the AI always seems to bring in heroes, but I haven't found any options to do that myself. (Also, might just be a general question for EaW overall. lol)
Hawkeye™ Nov 14 @ 11:04am 
There are no plans to add fanon ships besides those created in house, which is done to give visual designs to ships mentioned in universe.
orangesodaplease Nov 14 @ 11:01am 
please add the ISD inflictor it is the ISD with the hole though its center etc.
Cooler12351 Nov 12 @ 11:18am 
That sounds like you started a GC in a later era
krzychu.zmij Nov 12 @ 10:54am 
I'm experiencing a wierd glitch, I've recently reinstalled the game and the mod, and now, when i start a campaign as the galactic rebublic all clone starting heroes are immidietly in their phase ii armour, and all starting clone units are also phase ii, any idea why that is, or can i fix it somehow?
molchåmor Nov 12 @ 6:39am 
@CaptHyatt I don't really have the same experience, care to elaborate? By mid-game it is basically only you, the AI (Hutts, CIS in my case) and a few neutral planets. AI clearly prioritizes attacking the human player and will send regularly huge fleets 1k-2.5k popcap straight to your chokepoint worlds in its failed but highly entertaining attempts to take them. The only bad thing I have seen is CIS basically having empty worlds i.e. they don't fill their planet slots with buildings useful in defense. Making them easy to take once you overcome their space defenses. This is on expert with cruel AI enabled of course.
Firestar1212 Nov 12 @ 4:58am 
i am going to bet, if credits is the issue, hes building massive fleets, with out the support needed to keep credits going

you need to build up your worlds, and not have super sized fleets or your income wont ever be any thing
It's hard to say what you're doing wrong without knowing what you're trying to do.
Gregkit Nov 12 @ 1:55am 
This would be a lot easier if the infinite credit submod would work and not crash my game when I try to run it
Gregkit Nov 12 @ 1:54am 
What am I doing wrong on this? This is so ridiculously hard
CaptHyatt Nov 10 @ 6:02pm 
The best function of this mod is when the AI gets so pissy they go on a run of "oh you wanna see conquering lemme show you" and they waste all their resources on capturing planets that don't matter and then you wipe the ♥♥♥♥♥♥♥ floor with them like they're the red headed step child you wish your wife didn't have
molchåmor Nov 9 @ 2:42pm 
@Assassin All major mods (TR, FOTR, AOTCW, AOTR,..) use LUA scripting which is not compatible with MP. So short answer is no. Google for more details and isues regarding MP if you need to know. Most recent major mod version supporting MP I believe is old version of Thrawn's Revenge, version 2.12 or something like that, again try google or ask in the TR forum. But I suspect even that version is pretty buggy, EAW even in the base game is not exactly known for stable MP.
Assassin's Blade Nov 8 @ 8:53pm 
Is there any way to make a multiplayer conquest campaign work?
Bartke Nov 8 @ 5:04pm 
Game reads it from RIGHT TO LEFT so make sure main mod is 1st from right side
Bartke Nov 8 @ 5:03pm 
Reverend Falsetto you need to typa all your submods and mod id in launch options (first id for main mod then submods ids) and hit the play buttom
FatlessPanda Nov 8 @ 10:02am 
no, I know one of the space stations (i want to say republic tier 3) has an additional line in the xml saying something along the lines of <garrison_type>Frigate. idk if that was just a file artifact or if it even has an effect
Are you using any submods?
FatlessPanda Nov 8 @ 9:52am 
space garrisons are only spawning a handful of randomized frigates instead of their garrisons listed in the xml in my game.
Hawkeye™ Nov 7 @ 5:24pm 
What randomized space garrison? All space structures should have fixed garrisons (bar era upgrades and civilian fighters in eco stations)
FatlessPanda Nov 7 @ 4:57pm 
Can we get a version without the randomized space garrison mechanic?
Hawkeye™ Nov 7 @ 2:29pm 
Is the mod fully downloaded? Did you enable it via the in game mod launcher or the launch code method?
Manson Fry Nov 7 @ 12:35pm 
It doesn't work
Reverend Falsetto Nov 6 @ 10:58pm 
Just figured it out, had to just change the load order.
Reverend Falsetto Nov 6 @ 10:29pm 
I have also tried to put the ID in the game launch options but doesn't seem like anything changes.
Reverend Falsetto Nov 6 @ 10:06pm 
Well hello there! How do you enable the submods like Gigantic GC Mappack Submod and Clone Wars Unchained? Or are they supposed to load automatically if subscribed in steam and when you load this mod from the options?
zephixAqua Nov 6 @ 8:40pm 
keep up the good work. great mod. could use a tweak balance issue on skirmish. sorry to say i dont do the story mode its too long winded for me. Its nice to see everyone gets an opinion and players respecting each other. just wanted to put it out there. wish everyone well.:steamthumbsup:
Hawkeye™ Nov 6 @ 6:56pm 
Unknown at this time, current focus is on Thrawn's Revenge and then it will move onto Revans Revenge.
orangesodaplease Nov 6 @ 5:46pm 
when is next update scheduled and what will it have
Hawkeye™ Nov 2 @ 9:28pm 
You need to get senate approval to 100, then you get a choice between Order 66 and Order 65
wizard23PR Nov 2 @ 9:20pm 
how do i do the order 66?
Hawkeye™ Oct 27 @ 7:34pm 
No, shipyards are fixed per planet. Primary defensive stations can be upgraded, you can see what your current and total limit is by clicking the credit icon near the galactic mini map.
richieandjane Oct 27 @ 7:31pm 
Is it possible to upgrade shipyards? I don't see how you upgrade them in this mod, if you even can.
Robert de la Croix Oct 26 @ 1:26am 
How do I tweak space unit health for skirmish? I mainly want to modify shield health, not just hardpoints
molchåmor Oct 25 @ 6:19am 
@NKVD Make sure you launch the mod using the STEAMMOD starting option. In game options in steam, check that you run the game in 64-bits mode. Also try disabling steam overlay and as a last resort you could change the two exe files for the game to run in compatibility mode. Google this for mroe details :)
molchåmor Oct 25 @ 6:13am 
@Violent Lucidity Mod does not support all resolutions, change it if you get overlapping texts.
molchåmor Oct 25 @ 6:09am 
@oliver steam.exe must be run as admin.
Cooler12351 Oct 24 @ 11:25pm 
@CaoLex If you have a suggestion of what should be cut to be shown as permanent information feel free to do so, but as far as I am concerned everything there is needed information.
oliver Oct 24 @ 2:04pm 
gangs i for some reason cant save while in game, the error message is that i dont have enough space on my disk but i have like 200gb free
CaoLex Oct 24 @ 11:06am 
Well, information is a bit verbose, surely can be shortened to take less space.
Inferno308 Oct 24 @ 2:42am 
Hey anyone else having trouble with enemy fleets just appearing over planets behind your lines???
Hawkeye™ Oct 21 @ 8:39pm 
Either disable subtitles temporarily, move fleets to slot 2 and 3 or use a higher resolution.

That said, the information is neither excess nor useless.
Violent Lucidity Oct 21 @ 8:32pm 
Hard to play because of all the text on the screen. Can't see anything in Fleet 1. Screen is cluttered and no way to remove the excess useless information. Looks like a lot of effort went into this. That's a shame. 0/10. Unsubscribing.
molchåmor Oct 21 @ 6:05pm 
@ECO4LIVES Framework crash by the sound of it, you need to reload an earlier save.
NKVD Oct 20 @ 1:09pm 
Hi. When I try to launch the mod, the game tab appears for a moment, then disappears and the game closes. What should I do?
Hawkeye™ Oct 20 @ 11:36am 
Double check the mod has fully downloaded, sometimes the download can lag out.