Conan Exiles

Conan Exiles

Immersive Armor (Outdated)
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Update: Apr 10, 2020 @ 6:54pm

Weekly Update!

Due to last week, I've decided to push only one update a week. If I'm fixing bugs, I'm exclusively fixing bugs and not adding things for them to break again. Last week was a learning moment, and I've learnt from it. From of now on, after a content update I will wait at least a few days to a week for the bugs to stack up and then patch those bugs in the week. This of course unless the bugs are game-breaking or renders an item useless.

For this week, I've just fixed a small bug and nothing more:

- Mitra hammers should now be crafted at the Mitra shrines, rather than Ymir shrines

Thanks for all the support, kind words, suggestions, bug reports and feedback. Keep those coming. I won't be making more content for another week, but then I'll slowly start the pipeline again to work on some new things for you guys.

I hope everyone of you have a pleasant day!

Update: Apr 6, 2020 @ 9:02am

I could keep promising 'this is the last fix, I promise'. I could do this endlessly, on and on. But that won't help anyone. Truth is, I'm only updating when a game-breaking bug has been found, or when I've made an unintentional mistake. I'm not updating to annoy anyone, if anything I'm frustrated as well because some mistakes or bugs aren't something I can do much about.

This update is for the Mitran religious weapons. The dual-hammers. They had 90% armor penetration, which was unintentional. This bug was so game-breaking, that it could be used to grief entire servers if people wanted to. I'll explain where things went wrong to give people some clarity.

In the datatable, if you want for example 9% armor pen, you need to fill in 0,09. But I have dyscalculia, so I am prone to messing up numbers. I forgot a zero, which resulted in 90% armor penetration. I was going to be done with updates for today, but this bug was absolutely game breaking and couldn't let it pass.

For all those who are still unhappy due to the mod updating so frequently. I can tell you I'm equally as unhappy / frustrated. But I'd rather provide quality and ensure that the majority of my 'fans' are satisfied with my mod, than decide to not fix bugs for 2 weeks and let people abuse them. Which in turn will also result in people uninstalling the mod.

Sorry for the inconvenience. That's all I can say to you, no need to complain even more in the comments. You're not obligated to keep my mod on your server. You decide what mods you want on your server, not me.

I'll publish the new and updated item list and update the new modpage this weekend.

Have a pleasant day!

Update: Apr 6, 2020 @ 4:46am

Quick fix for some issues before I start with my homework!

EDIT: Fuck my life. Devkit misplaced things again.. I re-arranged things, things should be good now. This is truely the last update for this week. Promise.

- Fixed some bugs with the Zamorian Sash / Stygian Belt being too wide
- Fixed some icon bugs
- Fixed an issue with the toe ring textures
- Added 3 new items:
- Silk Facemask
- Adventurer Boots
- Runed Choker
- Fixed an issue with the silk facemask on males displaying as a choker instead (sorry boys!)

That'll be my last update for this week, unless some real game breaking glitches pop up!

Update: Apr 6, 2020 @ 3:33am

Quick fix for some issues before I start with my homework!

- Fixed some bugs with the Zamorian Sash / Stygian Belt being too wide
- Fixed some icon bugs
- Added 3 new items:
- Silk Facemask
- Adventurer Boots
- Runed Choker

That'll be my last update for this week, unless some real game breaking glitches pop up!

Update: Apr 5, 2020 @ 2:47pm

Last hotfix for this patch! Then all bugs are filtered out!

- Fixed some icon issues
- Fixed some texture issues
- Fixed the issue with nothing being beneath the Armored Swashbuckler shirt
- Added 3 new tops that I had previously made before but didn't end up adding, added them now anyway. These are:
- Innkeeper Shirt
- Southern Warrior Vest
- Southern Alderman Vest

Will also be pushing an update for the no-stats mod to have it be up to date.

And I'll be re-working the modpage to include screenshots of all new items for both male and female, so stay tuned for that if you're still on the edge with installing the mod.

Will of course add a manual-download version again in discord. Forgot that last time, sorry. It was late, and was tired. But this time I promise I'll add it!

Update: Apr 4, 2020 @ 5:51pm

Hotfix time!

Unfortunately can't be helped, after an update I'm bound to make at least 2 hotfixes. I do not know why, it just happens because bugs roll in constantly.

To make up for the trouble, I've added some religious items as well just to even the balance a little bit. It are necklaces, so you can display your religion with pride! Also added weapons for the set and Mitra religion.

Fixes / Changes:
- Fixed a bug with the Jhebbal Sag daggers
- Fixed some issues with the Zamorian Sash to be crafted as Pleated Skirt
- Fixed an issue with the Stygian Belt and the Zamorian Sash to be too wide
- Increased gravity on the Swashbuckler Coat, in the hopes that it won't flop over too easily. (Am aware of there nothing being under it, but will fix that in a later update. Kind of want to fix the texture seam as well but not sure how so stay tuned).

Update: Apr 4, 2020 @ 8:49am

A hotfix to correct some bugs! Sorry about updating on the weekend, but I won't have much time next week due to homework so it had to happen now.

Fixes / Changes:
- Changed and corrected a lot of the attributes on armor, not everything has agility now, there's some adjustments etc. and all of the items have the correct heat/cold resistance now
- Fixed a bug that showed Heavy Armor as Light Armor, it should all be shown as Heavy Armor now.
- Removed the wristband jewelry, it just clipped too much no matter how much I tried to correct it. If you still want bracelets, use the fashionist and just slap them on via that. It will hide the bracelet and move accordingly.
- Replaced the wristband jewelry with more armbands, which are Zamorian Armbands
- Added toerings as well instead of the bone wristbands
- Added a Zamorian Sash (Zamorian Dancer skirt, but as a jewelry item to be worn over other armor)
- Added a tucked version for the Hyrkanian Light Vest
- Fixed the Ymir and Yog axes to be held properly thanks to community suggestions!
- Fixed some jewelry that required crafting in a Mitra shrine.
- Added a plain version of the Wedding Ring and added various Blessed versions of the Wedding Ring, which can be blessed at any of the in-game shrines for a small little bonus effect

Thank you all for the support and the feedback once again. - I'll be taking a brief break from modding to focus on the pile of homework I got going on. But I hope you guys enjoy this update a lot!

Update: Apr 3, 2020 @ 2:47pm

@everyone Hi everyone! I'm glad to hopefully offer some light in these dark times and offer you an announcement of another update coming to Immersive Armors.

This update will be adding a lot of items. A little over 30 items in total, of course for both genders. There's a couple of new jewelry slots, a lot of requests and a couple of interesting new experiments.

This update will include:
- Hyrkanian Light Vest
- Hyrkanian Corset
- Hyrkanian Tasset
- Lowerback Quiver
- Northern Warrior Jacket
- Northern Elderman Jacket
- Pleated Skirt
- Lemurian Skirt
- Hyena Helmet
- Stygian Belt
- Swashbuckler Longcoat
- Leather Belt (with dagger)
- Barbarian Belt
- Arena Championship Belt
- Nose Stud (Left/Right)
- Wedding Ring (goes on left hand)
- Ring Set (left/right)
- Golden Armbands (Left/right)
- Golden Wristbands (Left/right) (keep in mind that the left side /will/ clip with the bracelet, can't do much about that since jewelry cannot hide the weird bracelet).
- Bone Wristbands (same as the golden wristbands)
- Lemurian Armband (left/right)
- Mitran Necklace (crafted at the Mitra Altar)
- Lemurian Necklace
- Desert Cloak (long cloak with a scarf)

Something different then armors, I figured it'd be a fun idea to add / try some weapons. I've tried to balance them as much as possible.
- Hyrkanian Sabre (uses katana class)
- Cavalry Recurve Bow (figured for the horseback archers it might be useful to have a SHORTBOW)
- Wrath of Ymir
- Wrath of Derketo
- Yoggite Meatgrinder
- Jehbbal Sag's Fleshrippers
(All of the 4 above are religious weapons, crafted in the altar)

Changes / Fixes:
- Changed the Settite Necklace / Snake Necklace to be crafted in the Set altar and be exclusive to the Set religion (because who else would walk around with a snek around their neck?)
- Fixed the issue with the neck turn on Fancy Doublet (and it's variant), Northern Relic Hunter top and the Courier Vest
- Removed all alchemical base requirements on armor and jewelry. Some items still require gold dust because they are gold, but other than that no recipe should require alchemical base anymore. If it still does, I may have missed it (numbers make me go insane), so let me know if you find any bug.

Known issues:
- Wristbands clip with the bracelet (can't do much about the thing clipping with the bracelet. The bracelet from the base game is just so annoying. It clips through everything, even some armor despite settings setting it to hide.)
- Some stretching on the Swashbuckler Coat (can't do much about it, it is mostly visible in the dye window and not as much in-game. If any modders see this and know how to fix it, I'd be open to suggestions)
- The new axes (wrath of ymir, yoggite meatgrinder) have the off-hand axe positioned as underhand. I don't know how to fix this. And even if I did fix it, the animations / attacks wouldn't make sense.

As usual, manual update file will be posted in #announcements on discord as soon as it's available.

Update: Mar 26, 2020 @ 6:15am

Hotfix Patch:

This hotfix is to adress some issues that occured with the latest update. I had to re-do a lot of the datatables because I accidently deleted them. Luckily I had references. But I forgot to change some slot numbers and weight.

- Fixed the weight issues of items.
- Fixed the issue with Epic Stygian Mask being slotted in chest slot instead of jewelry slot as intended
- Fixed issue with saddles not appearing on the horse (forgot to add the skeletal mesh in the datatable)
- Fixed issue with Makeshift Undershirt going into the leg slot
- Fixed a small lone rogue vertex on the Desert Wanderer Shorts (re-skinned it for both male and female)

The inconvenience I also 'abused' to add some new things I had prepared for a later update. Decided to slip them in the mod now.

- Made the blindfold to decrease accuracy greatly, the eyepatches decrease accuracy half as much as the blindfold.
- Added a cloaked version of the Fancy Doublet. It isn't much of a cloak, more like a built-in pelt that rests over the shoulders.

Again, sorry for the inconvenience. This should be the last few hotfixes for this patch. Thanks for your support and patience.

As always, manual download file will be in the discord.

Update: Mar 25, 2020 @ 3:45pm

Hotfix Patch! Fixed a couple of bugs that were reported through bug reports in my discord.

Fixes:
- Issue with Swashbuckler Belt
- Issue with Heroic Knight Tasset
- Re-did the male Heroic Knight outfit entirely, to not have such a narrow waist
- Fixed the arms on the Courier Vest
- Fixed an issue with the neck of the Fancy Doublet
- Added a version of the Swashbuckler Belt without the flapping rag
- Fixed an issue with the Highland Pants around the calves
- Fixed an issue around the wrists of the Fancy Doublet

For anyone running into issues with their server host not updating the mod, I will be updating the Mediafire link in #announcements as soon as possible in Discord.