Conan Exiles

Conan Exiles

Immersive Armor (Outdated)
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Update: Mar 16, 2021 @ 12:15pm

Update 4.1.1:
- Compability update with Funcom's update
- Whiskey updated the Accessory Wardrobe system
- Fixed a couple of small bugs
- Re-modelled the Swashbuckler Longcoat

Update: Jan 10, 2021 @ 9:41am

QUICK FIX:

Apologies for the inconvenience. Despite my thorough planning, I forgot to fill in the result ID's for all newly added items. They are now fixed. You can all craft the new items now properly.

Update: Jan 10, 2021 @ 8:56am

I'm sorry for the lack of updates as of late. As everyone right now with the crisis going on in the world, real life needed me more the last couple of months. We're approaching the one-year anniversary of my mod. If real life had been kinder, I would've been able to prepare a huge update with all kinds of new, lovely things for you guys. Unfortunately, I just haven't had the time or the mindset as of late. I've had some time lately to work on my mod now and then, so this update is the result of that.

But today, I do have some new things in store for you, including some fixes.

HOTFIXES:
- Pleated Skirt now longer requires 22 padding. It just requires 1 padding now.
- Items that had missing or incorrect icons, now have their correct icons again.
- Weapons that were using the old weapon handles, now require the new handles to craft.
- Fixed a bug that when dismantled, certain weapons would give more expensive materials back compared to what they were crafted for.

CHANGES:
- All metal jewelry, like piercings, earrings, etc. are now craftable in the molding bench instead of the armorer bench.

ADDED:
- Added a 'Chainmail Coif' item, which goes into the accessory slot. Currently does not co?perate well with helmets, but we're still looking for a fix for that.
- Added a 'Chainmail Collar' item, which goes into the accessory slot. Currently does not co?perate well with helmets, but we're still looking for a fix for that.
- Added a 'Scholar's Bookchain' item, which goes into the belt accessory slot, like the waterskin item. For all the lectured exiles out there.
- Added a 'Alchemist's Potion Pouch' item, which goes into the belt accessory slot. A much requested future.
- Added a 'normal' variant of the 'Feral Nails' item. There's now an epic 'Feral Nails' item, which isn't craftable but only spawned in by admins or sold on Thespians (from Pippi) and there's a normal, stat-less version of the 'Feral Nails', that're craftable just like the Fancy Nails.

FOR THE FUTURE:
- Epic variants of all the armor in my mod. This will be a work in progress but I plan to release this in a future update. Likely update 5.0 of ImmersiveArmors. This was a much requested future by many in the community.
- A Crom themed necklace. Crom doesn't require worship, but this necklace will show your religion off to others!
- A knight's helmet with a visor up and down function, ideally paired with the new Chainmail Coif item.
- Some more casual and tribal clothing I'm working on. Keep your eyes out for them in the work-in-progress channel of my discord.
- Still looking for a fix for the seams on the body when wearing some of my armor. I'm not sure if it's fixable, but I'm still looking into ways to fix it. Not a huge problem, but still something I'd like to fix.

Update: Nov 6, 2020 @ 4:52pm

HOTFIX
- Fixed the missing icons
- All recipes can now be created in every armor bench ( including improved and above) (and weapons can be crafted in any of their respective workbenches too)
- Added icons for the Javelin Quiver and the Shipwrecked Pirate's Ankle Boots
- Fixed the Lemurian Shirt and weapons to have the correct reagents required for their recipes
- Renamed the long nails to Fancy Nails and Feral Nails (Feral Nails are admin spawns only)
- Fixed the appearance of the Feral Nails (and renamed the Claws of the Barwench to Fancy Nails)

I'm sorry for the long wait. I've been quite busy in real life. I wasn't entirely sure where the missing icons came from, specially since people initially reported to me that they worked fine when my mod was the only mod running on a server. After brief testing I figured out that the icons were, with Funcom's update, entirely wiped from the datatable. So I had to manually re-assign over 200 icons so this took up a lot of time.

Update: Nov 6, 2020 @ 4:25pm

HOTFIX
- Fixed the missing icons
- All recipes can now be created in every armor bench ( including improved and above) (and weapons can be crafted in any of their respective workbenches too)
- Added icons for the Javelin Quiver and the Shipwrecked Pirate's Ankle Boots
- Fixed the Lemurian Shirt and weapons to have the correct reagents required for their recipes
- Renamed the long nails to Fancy Nails and Feral Nails (Feral Nails are admin spawns only)

I'm sorry for the long wait. I've been quite busy in real life. I wasn't entirely sure where the missing icons came from, specially since people initially reported to me that they worked fine when my mod was the only mod running on a server. After brief testing I figured out that the icons were, with Funcom's update, entirely wiped from the datatable. So I had to manually re-assign over 200 icons so this took up a lot of time.

Update: Oct 28, 2020 @ 5:33pm

Compability fix with the most recent funcom update.

- Removed all stats from accessories, including belts, quivers, backpacks, cloaks, etc.
- Added 'Epic' variants of the belts, quivers, backpacks, cloaks, etc. with stats, admin spawn only.
- Added an epic variant of the long nails, with some stats. These are longer, more feral claws for the picts amongst us. They are created by Terrornaut.
- Added shorter boots variant of the Shipwrecked Pirate Boots.

A bit of a rushed update to get the mod compatible with the recent update, so added some latest creations in there and obviously changed what has been voted over in the latest poll.

Something to look forward to in the future is a greek toga created by Chuwak, the 'blessed' wedding rings will receive an overhaul to look more towards their respective religion, for blessed Mitra, will get an ankh and Derketo will get a small cat skull and so forth since they no longer apply any stats and I didn't make admin spawn versions of these.

I'm of course keeping an eye on suggestions, however I've been quite busy irl so it's hard to really make something from scratch at this time. Hopefully I'll have more time on my hands in the future to work on this.

I'd like to thank the people who recently sent me something via ko-fi as well, that's very much appreciated and incredibly welcomed. And a special thanks to every one of you who are sending sweet, positive messages in my discord. I really appreciate the positivity.

Update: Oct 16, 2020 @ 2:57am

- Fixed the Feathered Tunic now too after thorough testing, found the issue.

Be sure to re-create the item. Any item created before this update will still hold the same values as before the update.

Update: Oct 14, 2020 @ 9:55am

- Fixed the inventory bug with specific pieces.

Update: Oct 13, 2020 @ 10:42am

- All weather protection stats have been fixed accordingly. All armor, just like vanilla armor now protects 1 in both heat and cold. If an armor is better suited for cold weather, it'll now give 1 ontop of that for cold protection. Vice versa for heat. Some 'casual' wear only has one point in each.
-Some cloaks and cloaked variants of armor give now also give minus stats. For example, the fur cloak will keep you warm in the cold but when wearing it in hot climates it'll overheat you much faster.
- Balanced encumberance for backpacks and belts. Belts now only give +1 encumberance (was +1.5) maximum while the backpack gives +2. All quivers give +1 encumberance now only, including the back quivers. 2nd layer belts also will no longer grant encumberance.
- All heavy armor chest + legs has it's weight increased from 2 to 15 (the vanilla is still nearly 30, so it's still lower but heavier.) All other pieces have half of the weight of their vanilla counterparts instead of 2.
- Balanced the stamina cost multiplier of several items, including heavy armor. So no easy climb anymore with heavy armor on.
- All medium armor pieces also have received a small overhaul (Darfari Berserker set is the only medium set in this mod). They have received proper weight and stamina usage balancing. They also weigh half of their vanilla counterparts.
- All light armor has remained the same but the minimum stamina usage multiplier is now 0 instead of -0.5 because some light armor caused you to climb for longer. There are some boots that still give a climbing bonus however.
- Added a Javelin Quiver as requested by some in the community.

Update: Sep 20, 2020 @ 3:26am

- The Waterlogged Sabre no longer needs the katana feat to be craftable.
- Fixed a glitch with the Zamorian Armbands
- Added a new necklace, called Barbarian Necklace. (Don't tell Conan I stole his necklace!!)
- Also updated my logo, etc.