Conan Exiles

Conan Exiles

Immersive Armor (Outdated)
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Update: Mar 24, 2020 @ 5:09pm

I've listened to the last bit of feedback. I'm sorry for the 2 people who didn't like the idea of multiple feats, but there are multiple feats. They are nicely sorted however and it is easier to get an overview of where things are now.

The update will go live in a few minutes from now. This update is a bigger one. The mod is still around 50mb in size, but there's been changes and additions to the mod.

The changes:
- Upon feedback I re-did a lot of the icons to represent what the item looks like.
- I've added a pink border to every in-game icon, so you can easily recognize what is from Immersive Armors.
- As I said, I made several changes to the feat system. There's two main feats, which cost 1 feat point each. Then there's several feats that are free but require you to have one or both main feats.
- I updated a great deal of armor which I released previously. I've added physics to for example, the little cloth piece on the Hyrkanian Riders Jacket, and on the Stygian Leather Kilts and some more.
- With the help of Joshtech we managed to disable the ability to modify on jewelry pieces and anyone who modified jewelry pieces in the past: the modifyer will be removed from the items you modifyed. Sorry, not sorry! (Abuse is bad, okay!)
- Added the eyepatches to feats now too!

The additions:
- Added a tuned down Khari Light & Heavy armor vests.
- Added the Fancy Doublet, which is a mix of the Stygian armor and the Zingarian armor.
- Added Courier Vest, which was a request in the suggestions channel.
- Added Northern Relic Hunter vest, with fur but minus the pouch.
- Added a scarf, which can be worn around the neck as a jewelry piece.
- Added a new belt with physics (the Blackhand Pants belt, stand-alone).
- Added Snakehide pants & vest, which is a mix of all kinds of familiar pieces.
- Added Riding Boots (knee-high).
- Added some underwearpants for those who were tired of loincloths. (it gets breezy in the exiled lands, I know).

Incoming in the future:

- A long cloak. Been working on this cloak for a while and was gonna put it in this update, but due to complications that weren't easily fixed I decided to delay it.
- The possibility to dye jewelry. Joshtech is currently researching on ways to make this possible. We'll just need some patience.

Again, thank you for the support everyone!

Update: Mar 9, 2020 @ 7:32am

- An update as precaution due to devkit update.
- Made some small changes to the datatable.

Update: Mar 2, 2020 @ 10:59am

- Added 3 new items to the existing jewelry system
* A blindfold
* A new belt
* More bone earrings
- Fixed a bug with the Darfari and Snake Necklace disfiguring on females due to breast size. Fixed this by sizing down the necklace to only rest on the chest above the breasts and skinned it so it would only move with the chest and not the breasts, any longer.
- Fixed a bug that caused some jewelry to indicate as medium armor. Every piece of jewelry should now be classified as light armor. (I know, I thought I fixed that already but now it is truely fixed! I had time to test it this time! :D)

Roadmap Ahead:
In the near future, I'll be re-doing the images on the mod page to include all armor pieces and make it more compact. I'll also be focusing on the APEX cloth physics system more, and see if I can combine it with the jewelry system.

Working on dyable versions of the piercings and such will take some time, since that's in Josh' department. If it's even possible, that is. Same for the bug with facial hair showing through the mask, unfortunately.

I'll be looking into, and experimenting more into mixing and matching armor. Considering I'm using Conan assets, there's a limitation on how much I can do with that. But I feel like I am nowhere near finished, so that will be coming in the future.

For all those using the no-stat addon for this mod, please hold up with updating your server. I'm also updating that mod right after this one, with the three new items and such.

Update: Feb 29, 2020 @ 6:41am

- Fixed the bug where the Fur Cloak would turn with the head.
- Fixed the bug that made Jewelry pieces medium armor. They all should be light armor now.

Update: Feb 22, 2020 @ 6:35am

- Some more changes to balancing
* Decreased all armor values on piercings to 0.
* Decreased all armor on necklaces to 0 except the Stygian Collar, as that offers protection.
- Made Stygian Facemask available again, removed the water and sandstorm breathing buffs
- Made an Epic Stygian Facemask available with the water and sandstorm breathing buffs, this version can only be spawned in by admins and for example be rewarded through roleplay events, or be sold for a good price via thespians.
- Encumbrance on backpacks and other 'container' items like quivers is still there and intentional.
- All cold resistance on cloaks is still there and intentional.
- Armor remains unchanged after the last balance update.

Update: Feb 20, 2020 @ 11:26pm

- Fixed minor balancing issues upon community feedback
* Every jewelry piece now only has 1 armor, the Stygian collar still has 6 armor as well as the masks and backpack/belts/quivers. Who are in turn also more expensive to craft.
* The backpack now has +3.5 encumberance (was +10) and the belt and quivers have now only +1.5 encumberance (was 5).
* Armor was decreased for all light armor / head armor and accesoiries armor, from the usual 50 to a variety between 10 and 25.
* Stygian Facemask is no longer easy to craft but maintains it's underwater breathing and sandstorm ability. It now requires 1 Fragment of Power as well as Riptide (the legendary underwaterbreathing polearm) to craft.

- For those still believe that the jewelry system creates an unbalance on their server / gameplay, I will be adding a data-table overwrite file very soon to overwrite the bonus stats as well as armor stats for every jewelry item.

- Added a recipe to feats that I forgot to add in the official 2.0 patch.

For all those who sent in feedback, thank you for the feedback and kind words. I appreciate it. If you notice anything weird about recipes, feel free to let me know. I have dyscalculia and filling in Data Tables is all number work. So there's a chance I get confused by all the numbers at times.

Update: Feb 20, 2020 @ 10:10am

The jewelry system is now live. This means you can equip quivers, belts, some cloaks (not all), masks, jewelry (like necklaces), piercings and earrings all without using up any armor slot item. You do this simply by right-clicking the item. There's two UI buttons with View or Hide jewelry, which will show you which jewelry is equipped. You can also remove all jewelry, as well as remove individual pieces. This system has been brought to you by Joshtech, who's created the amazing mod called Pippi.

On top of all this, I've added a lot of variation in piercings, and other items that work with this system and will expand on it in the future, also by adding a variety of already existing jewelry in the game.

Because I had to change a lot about the datatables in this update, you will find some of your items to be quite different. I am really sorry for that. But I had to re-arrange the datatables in order for this update to work properly. This will not happen in the future anymore, however.

Every feat I've added, also has a new custom icon and some items have gotten custom icons as well. I've also fixed some glitches with for example the Desert Wanderer's shorts showing feet through boots. I've not been able to fix the bracelet coming through gloves or sleeves on males just yet. I've tried a variation of things but it wouldn't work. So expect that to be fixed in a future update. Also in a future update, I will be adding physics to certain existing items like the newly created Heroic Knight Trousers, as well as the Stygian leggings and I'll be adding more physics related items.

A full list of items I've added in this update:

19980254 - Light Shirt
19980255 - Silken Sash
19980256 - Light Chestwrap
19980266 - Lemurian Shirt
19980252 - Heroic Knight Cuirass
19980253 - Heroic Knight Trousers
19980228 - Septum Ring
19980229 - Nose Bridge Piercing
19980230 - Bone Nose Piercing
19980231 - Upper Metal Earrings
19980232 - Bone Earrings
19980233 - Darfari Necklace
19980234 - Vanir Necklace
19980235 - Set Necklace
19980236 - Stygian Collar
19980237 - Derketo Jewellery
19980238 - Nipple Barbells
19980239 - Nipple Rings
19980240 - Bellybutton Piercing
19980241 - Zamorian Necklace
19980242 - Brow Piercing (Left)
19980243 - Brow Piercing (Right)
19980244 - Lip Piercing (Left)
19980245 - Lip Piercing (Right)
19980246 - Lip Stud
19980247 - Lemurian Circlet
19980248 - Skull Mask
19980249 - Lemurian Mask
19980250 - Warrior's Mask
19980251 - Stygian Facemask
19980258 - Metal Earrings
19980259 - Zamorian Earrings
19980262 - Nose Ring (Left)
19980263 - Nose Ring (Right)
19980264 - Eyepatch (Left)
19980264 - Eyepatch (Right)
19980260 - Silk Layered Saddle
19980261 - Fur Layered Saddle

Update: Feb 11, 2020 @ 7:04am

- Updated just to be sure it's compatible with the recent funcom hotfix.
- Updated some texture glitches
- Resized the belts to fit more properly (with at least skin-tight pants)
- Changed the texture slightly of the worn plate gloves / hyperborean gloves to resemble the chest texture better
- Flipped the back quiver because immersion


In the near future I will be removing all pierced versions of all head items, as currently JoshTech aka the creator of Pippi is helping me a big deal with creating a system for jewelry so that it doesn't use up any of the slots but can be put on your character like some kind of warpaint. This will all be done when Josh is ready to release the blueprint script so I can merge it with my mod. This will save both a lot of space in the future as well as give people more customization options to play with.

Update: Feb 9, 2020 @ 12:26pm

Things released with this update:
* Added belts (with pierced versions)
* Enlargened the quiver belts slightly
* Added cloaked versions of several armor chest items + feat
* Added Desert Wanderer Shorts & Vest
* Added Stygian Collar (with pierced version)
* Added Light version of the Highland Jacket
* Fixed some minor rigging faults on a couple of armor pieces


Notes:

The goal with this update was to bring cloaks on the head-slot, who also work with APEX physx. Unfortunately, that did not work out. There are a lot of limitations with the APEX physx so it wasn't possible for me as a beginning modder to work with those limitations properly. It is also the question weather a full on cloak on the headslot is even possible at all. So I won't be working on that for a long while.

The next goals for this mod are to add more jewelry (like earrings, bellybutton piercing, etc. etc.) and also possibly make those piercings useable like a warpaint or potion, so that you are not occupying armor slots that can be used for something else. And it will drastically decrease the mod in size. And I aim to add physics to stuff like the Stygian pants & the Hyrkanian chestpiece.

Then there's also saddles I'd really like to add. The mesh for these are finished, but rigging for horses proves difficult so that will still be added but in the far future (probably not the next update).

Update: Jan 30, 2020 @ 7:03am

- update for compability for the new funcom patch.