Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Unleashed
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Opdatering: 7. jan. 2020 kl. 5:39

Divinity Unleashed Version 1.0.1.9

Balance changes
  • Huntsman bonus decreased to 0.25% per 1m from 0.5% per 1m
  • Scoundrel passive changed from 10% sneak attack bonus to 4% critical multiplier
  • Guerrilla effect changed:
    - Requires Scoundrel 1
    - Reduces sneaking cost to 1AP
    - Automatically attempts sneaking on turn end
    - Adds 7% per Scoundrel point to sneak attacks, provided you were already sneaking when the turn began
  • Burning no longer adds +10% water resistance
  • Nerfed Blood Sucker healing approximately 20%

Bug fixes
  • All NPCs now correctly have the innate talents
  • Damage-over-time effects now correctly bypass armour values

Opdatering: 5. jan. 2020 kl. 17:16

Opdatering: 4. jan. 2020 kl. 18:26

Divinity Unleashed Version 1.0.1.7

Bug fixes
  • Fixed bug where armour and shield-based skills did waaaay too much damage (e.g. Odinblade's Aegis Assault)

Opdatering: 3. jan. 2020 kl. 23:04

Opdatering: 3. jan. 2020 kl. 21:30

Divinity Unleashed Version 1.0.1.5

Balance changes
  • Pet Pal summons now receive -30% Vitality and Damage.

Opdatering: 3. jan. 2020 kl. 21:22

Divinity Unleashed Version 1.0.1.4

Bug fixes
  • Fixed Chaos Damage not receiving boosts from Sneak Attacks or other ability bonuses
  • Taunted Undead no longer become so livid as to fail basic motor coordination when drinking poison potions
  • Taunted characters may now self-damage
  • Taught Undead perfect potion-drinking etiquette, eliminating clumsy spillages

Opdatering: 3. jan. 2020 kl. 12:37

Opdatering: 2. jan. 2020 kl. 16:43

Opdatering: 2. jan. 2020 kl. 14:27

Opdatering: 2. jan. 2020 kl. 10:05

Divinity Unleashed Version 1.0.1.0

Bug fixes and quality-of-life changes
  • Fixed non-player-controlled summons lasting an infinite duration
  • Permanent summons now level up with their owners
  • NPCs stats are now checked more regularly for updates in GM mode. All character stats are now checked on levelup.
  • NPCs entering combat on existing saves are now restored to full vitality, unless damaged before entry.
  • Fixed Wits and Torturer tooltips
  • Suffocating now correctly decreases magic armour
  • Extended forgiveness period of armour regeneration, leading to fewer multi-attacks suffering

Balance
  • Surface damage no longer procs immediately when hit by an attack that created it (such as Fireballs, Searing Daggers etc)
  • The Advocate's special move - Demonic Madness - now only applies Madness for 1 turn (from 2) in a 8m radius (from 13)
  • Drastically improved physical armour granted by Heart of Steel (no really, it's nuts now)
  • The changes to Taunted now apply to enemies as well (they cannot damage other targets)
  • Arcane Stitch now removes Decaying
  • Surface damage decreased 5%
  • Decreased Elemental Arrowheads damage bonus (it still remains higher than the base game)