RimWorld

RimWorld

Expanded Prosthetics and Organ Engineering - Forked
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Update: Apr 29, 2021 @ 8:24pm

[Auto-generated text]: Update on 4/30/2021 5:24:22 AM.

Update: Apr 28, 2021 @ 8:26pm

[Auto-generated text]: Update on 4/29/2021 5:25:59 AM.

Update: Jan 18, 2021 @ 3:00pm

* Changed scar repairing related surgeries to use any medicines, no longer hard locked to glitterworld medicines.
* Removed the 1% death chance on fail from scar repair surgery that do not involve the brain.
* Corrected research description of Neurological treatment.
* Auxiliary AI (diplomatic) now reduces social fight chance factor by 50%.
* Auxiliary AI (construction) added fix broken building success chance 15%, and smoothing speed bonus 25%.
* Auxiliary AI (mining) increased deep drilling speed bonus from 20% to 25%.
* Auxiliary AI (mining) reduced smoothing speed bonus from 15% to 10%.
* Auxiliary AI (sharpshooter) removed aiming delay increase.

Update: Oct 15, 2020 @ 6:50pm

* Neuromuscular framework material cost reduced. From 50 Hyperweave to 25 Hyperweave.

* Added a check before applying <defaultLabelColor> to certain vanilla hediff body parts.

* Added debug for Advanced Power Claw if switching over from original EPOE.

* New surgery to restore Clavicle, Sternum and Pelvis.

Update: Sep 12, 2020 @ 11:17am

[Auto-generated text]: Update on 9/12/2020 8:16:43 PM.

Update: Sep 8, 2020 @ 10:57am

Established framework for future updates.

Update: Aug 22, 2020 @ 11:48pm

More fixes for the 1.1 version.

Is this how men turn to murderers?

Update: Aug 22, 2020 @ 11:04pm

A general rolling back of the changes made for the 1.1 version of the game, for the sake of stability.

P.S. It's all Tarojun's fault.

Update: Aug 22, 2020 @ 10:25pm

-Fixed minor bugs for the 1.1 version of the game

Update: Aug 22, 2020 @ 7:57pm

-Fixed a translation issue for the power claw
-Fixed mismatch of work required for the power arm series