RimWorld

RimWorld

Expanded Prosthetics and Organ Engineering - Forked
1,329 Comments
Tarojun  [author] 15 hours ago 
Updated to show up for 1.6 unstable.
Tarojun  [author] Jun 9 @ 1:05pm 
@Attention Deficit Destroyer
Yes, this mod adds the surgery to remove them. Requires level 13 medicine and brain surgery research, with 10% chance of death on failure.
Can you remove joywires with this mod?
Anta'el Feir Jun 4 @ 8:18am 
The mod just disappeared from the list. Technically, it seems to be loading, but the game doesn't see it. RimPy too. I thought I would run the game in this format, but it just throws up a bunch of errors.
Frission May 31 @ 12:42pm 
I can't find the mod options, where are they? This mod is not showing up in the mod options list D:
NyxJen May 29 @ 5:08pm 
Hey I made a patch to add eye textures to the prostheses that are missing them.
Check it out
궁둥이 May 28 @ 12:40pm 
Hi! I recently made and uploaded a small compatibility patch between Dead Man's Switch and your mod (EPOE). Would it be okay if I keep it up?
Sorry for not asking beforehand – if you’re not okay with it, just let me know and I’ll take it down immediately.
Thanks for your great work!
alonlystalker Apr 29 @ 12:44pm 
is there any way to bring back an ability to use two cornea implants and similar ribs replacements in rib cage?
PuppyGirlClover Apr 27 @ 3:12pm 
Am I dumb or have you completely left out the Advanced Power Claw from the original mod? I want my funny stabby stabby!
莫名某某 Apr 9 @ 11:41pm 
Can you add an option to turn off modification of the scyther disassembly product and the corresponding prosthetic part? pls
Modifying mechanical decomposition products affects other relevant mods.:steamsad:
Viribus Ego Vis Mar 26 @ 6:58am 
Having the same problem as @the clown, I think it might be because I switched This EPOE with the other 1.5 Update version mid save... Now even when switching back it is still broken. All prosthetics dont increase stats when installed, and since I dont have a save from before I think this one is borked,
Felonale Mar 21 @ 2:36am 
@MakBash I have had the similar problem with my gigachad strong-ass bionic woman.
You can check out this mod if it fits you:
https://steamcommunity.com/sharedfiles/filedetails/?id=2967228692
MakBash Mar 20 @ 9:14am 
I have a pawn with Muscle Stimulators installed on both shoulders, and Exoskeleton suit. All of that supposed to increase Carryweight Capacity, but it does not. My pawn still has limit of 35 kgs.
Valikdu Mar 10 @ 12:41pm 
for some reason, I don't have the option for doing the "heal brain damage" or "mend brain scar" surgery even though I have some Neuro-Cure Frameworks;
surgeries for mending normal scars with synthetic tissue work OK
the clown Mar 10 @ 10:17am 
Is anyone else having a problem where certain prosthetics (such as power arm and hand talon) decrease the manipulation of the pawn instead of increasing it?
niɐɐa lamp Feb 15 @ 10:07pm 
my bad og. i thought it replaces it with a normal one. i only used the synthetic skin and bone
my mod renames them back
Tarojun  [author] Feb 14 @ 7:06pm 
They are not removed. They are "renamed" to synthetic heart and stomach. Aside from that, everything else is completely identical.
niɐɐa lamp Feb 14 @ 2:44am 
ok so i made a patch mod that adds the bionic heart and stomach back into the game
https://steamcommunity.com/sharedfiles/filedetails/?id=3427083244
niɐɐa lamp Feb 13 @ 9:21am 
why does this mod remove bionic heart from the game?
phatkok Jan 3 @ 4:52pm 
i saw in a pic of RBSE it has transplant rejection does this mod have that?
kaczorski Dec 31, 2024 @ 6:16am 
Hey guys, I've made an EPOE addon that adds dialog-based options to treat visitors for a few conditions (like bad back): https://steamcommunity.com/sharedfiles/filedetails/?id=3394543625&searchtext=
Welchs Dec 29, 2024 @ 9:09pm 
I can't make basic bionic parts. Do anyone know what's the problem?
Tarojun  [author] Dec 27, 2024 @ 11:29am 
@Nocteran
It is mentioned in the mod description in-game. Will correct the oversight for the workshop page description.
Nocteran Dec 26, 2024 @ 4:48pm 
Why is this mod adding Textiles Traders if it's not mentioned in the features?
Nihai Dec 25, 2024 @ 3:32am 
nvm it fixed itself after a while, disregard my previous comment
Nihai Dec 25, 2024 @ 2:53am 
Changing the production method setting to direct crafting only and restarting the game does not work at all. Do I need a new save?
PatoPixelado Dec 24, 2024 @ 5:01am 
good day and merry xmas, you can create patch for Harvest Everything![Adopted] for EPOE dismember mechanics

someone tells:

trying to replace an arm my colonist lost by cutting off the arm of one of my prisoners but every time they cut it off, i dont get the arm, its like it dont exist anymore

the dude using EPOE dismember mechanics i think this mod has issue with this Harvest Everything![Adopted] https://steamcommunity.com/sharedfiles/filedetails/?id=2007485974
ZeroTheAbsolute Dec 19, 2024 @ 4:05pm 
An option to adjust costs would be great.
[Z]ebra Dec 19, 2024 @ 10:55am 
Tried switching from unmantained original mod to this - seems like all definitions were renamed here, so all items from that mod got despawned
hirisolv Dec 16, 2024 @ 7:50pm 
help, i cant build the table bionic, i can only put it with dev mode "spawn thing". No logs neither
Victorique  [author] Dec 6, 2024 @ 8:27pm 
@Syl As far as I know, unless something drastic has changed in how the game handles code, it is almost guaranteed to be a mod conflict of sorts.

Never had any such issues on my end, but I do remember people in this comment section screwing up the load order or enabling mods that don't play well with EPOE - resulting in something similar to what you described below.
Syl Dec 6, 2024 @ 1:45pm 
@Victorique haha, well, while funny I would like an option to disable that as it clutters the menus if possible
AzureSix Dec 4, 2024 @ 9:01pm 
Is there a way to get this to work with Alpha Animals?
李霜素 Nov 22, 2024 @ 7:17pm 
Hello! Are the fingers and toes removed in 1.5 version? I remember that I can craft them at 1.4 but I cannot find them now
Victorique  [author] Nov 22, 2024 @ 5:20am 
@Syl You dislike the notion of installing an arm-penis? Imagine the possibilities!
Syl Nov 21, 2024 @ 6:33pm 
is anyone here having an issue where it seems I can install any implant to any part of a pawns body? i.e. I'm able to install a bionic arm onto their nose..
Theodore Peterson Nov 21, 2024 @ 4:46am 
infinite implants*
Theodore Peterson Nov 21, 2024 @ 4:46am 
compatible with infinite augments?
Financial-potat Nov 14, 2024 @ 4:40pm 
Does anyone know if this is compatible with the bionix automator?
vincenzo Nov 13, 2024 @ 4:55pm 
Does anyone know if this mod allows you to remove prosthetic/bionic/archotec limbs from living prisoners? Much appreciated.
Revixtre Nov 13, 2024 @ 9:02am 
there is a compatability issue with integrated implants mod the modules from integrated implants are not useable with advanced bionics from this mod which should normaly be possible
[+| CL rautamiekka Nov 1, 2024 @ 7:27am 
@XxN1GHTMAR1SHDEM0NxX

Read the description. Hell, even use the in-browser search.
Gloose Oct 30, 2024 @ 8:20pm 
Any chance this will work with Integrated Implants in the same save? Dunno if it has the same issue as Rah's mod
XxN1GHTMAR1SHDEM0NxX Oct 26, 2024 @ 2:12pm 
is it ce compatible
⪼ṪÎΣΞɃΞƝΔΞƦ⪻ Oct 25, 2024 @ 4:29am 
Not the issue with this mod - it was Alpha Implants doing it. To fix I had to put that mod after HAR.
⪼ṪÎΣΞɃΞƝΔΞƦ⪻ Oct 24, 2024 @ 8:46pm 
Doesn't work with HAR for some reason - the bill tab doesn't even pop up for me. Even though I can add prosthetics through character editor, I can't do it with operations.
Tarojun  [author] Oct 19, 2024 @ 8:03pm 
@InsideOutFace
I will admit that Synthetic bone on its own is a bit of a bloat item, but it is there for weird situations where only a destroyable bone is lost in the arm or leg, or a supposedly indestructible bones goes missing, or mods change those to be destroyable.
The body parts that it can restore are: clavicle, sternum, pelvis, humerus, radius, femur and tibia.

@Unstable Energy
For most part yes. Always make a backup save before trying it. If those mods share the same bionic parts, they should transfer just fine. Refer to Prosthesis/Bionic mod comparison spreadsheet for RimWorld 1.5 [docs.google.com] to check between the mods.
Research and buildings will be lost, and certain items are lost from original EPOE, like auxiliary AI instead becomes a new single generic item to access different versions of the implant as a QoL in this mod, but the ones already implanted will transfer just fine.
Unstable Energy Oct 19, 2024 @ 8:07am 
If my colonist already have bionics from Rah's Bionics and Surgery Expansion or with original EPOE, can i just swap them out with this mod an everything will be okay? Like would they still have their bionics on their bodies?
InsideOutFace Oct 18, 2024 @ 5:46am 
How do I use the Synthetic Bone? I have colonists with missing body parts, but I don't have the option to restore them.
crashfly Oct 13, 2024 @ 4:36pm 
@Cosmo Corban - i would think that is more a task for that other mod than this one. since it has the recipe, it should be the mod being compatible with others like this one. maybe you should ask them first.