Hatred
Hatred 1.666
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Actualización: 12 ABR 2020 a las 12:57

Rollback to alpha 5.1

Tracking crash on credits scene

Actualización: 10 ABR 2020 a las 22:36

alpha 6

-Added the main-quest "GO TO THE CONTROL ROOM AND UNLOCK THE BARRIERS" to the Prison Stage;
-Added a cutscene to the "GO TO THE CONTROL ROOM AND UNLOCK THE BARRIERS" mission of the Prison Stage;
-Added a garage to the prison parking lot;
-Moved the "get the fuck out of the prison" location to the prison garage;
-Added an ending cutscene to the Prison Stage;
-Added a culling volume for the Prison Stage;
-Cops will assault you more violently in the Prison Stage;
-SWAT will (hopefully, cuz I ain't testing that shit) assault you when leaving the Prison Stage;
-Fuck you;
-Colored the cone destruction vfx;
-Cones should no longer "halt" your car when you hit them in Prison Stage.
-The entrances of the warehouse building of the Prison Stage are bigger now;
-Added decals on streets and warehouses of the Prison Stage;
-Added some details to the industrial area of the Prison Stage;
-Sawn-off shotgun executions are compatible with naked women now;
-Fixed TPS camera getting dragged inside Notim Portant's head in certain areas of the Sewers/Marina stage;
-Swapped army vests with police vests in Downtown Stage;
-Increased the amount of pawns inside the Rockshield supermarket;
-Notim Portant have a short monologue at the start of the prison stage;
-Added new side-quest icons to the prison stage;
-Added proper main-mission icons to the prison stage;
-Increased the amount of civilian kills per-stage before the first kill speech from 10 to 20-35;
-Fixed 2 trigger spheres that caused grenades to explode on characters' hands in the Prison Stage;

Igoreso's stuff:

-Fixed blinking bullshit when game starts;
-Alt skin is applied to antagonist if the option is enabled in the main-menu;
-Quitting the game by hitting the "Quit" button will play an agony sound before getting shot (out of 41 different agony sounds);
-Randomized delay before the shot;
-Blood sound will play along the shot;
-Stop the speech and sparking sounds from lamps after the gunshot;
-Added blood decals to the floating HATRED logo;

Actualización: 4 ABR 2020 a las 5:12

alpha 5.1

-Fixed timing of the "quit button" stuff;
-Changes in the Credits Stages from the previous update are applied now;
-All the children at Garrison Elementary School should spawn regardless of the difficulty level selected by the player (previously, only one kid type was spawned, leaving the school with ~86 children rather than 157 children);
-Pawns, cars and corpses are no longer cleared after triggering the final cutscenes (test);
-Typing "SONOFAGUN" after the main-mission activation of the first Rockshield Stage will skip straight to the school shooting main-mission;
-The "an hero" main-mission can also be activated once the SWAT team announces their presence at the Garrison Elementary School regardless of how many children are still alive;
-Removed frag grenades from the church coffer (?);
-Added body armor to the church coffer and the gay-club;
-Removed the doors of the toilets in the gay-club;
-The gay-club office is no longer orange;
-Changed the graffiti of the Rockshield dining room;
-Fixed typo in the DINING HALL main-quest;
-Changed the description of the church side-quest;
-Fixed Cyanosis' hair not following the head animation;
-Changed the description of the Cyanosis side-quest;
-The black cop cars surrounding the school have loud sirens now;
-The graveyard cutscene leads to the Credits scene now;

Actualización: 3 ABR 2020 a las 10:56

alpha 5

-Increased the amount of kills required to trigger the final prison mission to 350 prisoners;
-Added 5 functional side-quests to the prison stage. Completing them will get you this reward https://youtu.be/AV69DyOuzbE?t=23 ;
-The player starts the Prison Stage inside a car now;
-Savages should (sometimes) wander inside their cells now;
-Added several cop assaults in the prison (still WIP, but cool for now);
-Wrote a checkpoint to the prison stage for the "Continue" shit;
-Cops on the second floor of the entrance building will spawn and chase the player as soon as he leaves the main room to the right room if the player don't go to the first floor;
-Added a bunch of civilians in the main entrance;
-Added a bunch of prisoners in the canteen;
-Added a bunch of prisoners in the bathroom area;
-Added a bunch of prisoners at the courtyard;
-Sawn-off shotgun is compatible with children now... Compatible with their brains during executions;
-Knife and gunbutt executions no longer play against children;
-A fade-out effect will play after leaving the Prison Stage;
-Swapped dead soldiers in the final cutscene in Downtown Stage to dead antifas;
-Changed the speech on the final cutscene in Downtown Stage;
-Junkies are no longer labelled as cops by the AI Director (thus they no longer take a cop slot);
-Colored several overlooked grayscale particle effects (Floating wood, bottles from destroyed vendor machines, flying potato chips, etc);
-The MP5 Flashlight will be activated during both downtown and prison stages aswell;
-Car 2 is no longer black due to modder's laziness to finish the fucking paintjob;
-Van is no longer black due to modder's laziness to finish the fucking paintjob;
-ISIS Toyotas are no longer black due to modder's laziness to finish the fucking paintjob;
-Colored the round SUV that's used as GTA IV taxi in manhattan;
-The Credits Stage is properly colored now;
-Changed floating texts in the Credits Stage to a bunch of hate-speeches and red-pills;
-Added bathroom healing volumes for the prison bathrooms;
-Further enhanced the interiors of the prison block;
-You should no longer be able to reach places you aren't meant to in the prison stage;
-Slightly changed the prison stage lighting;
-Changed glock sound in main-menu;
-Added screaming guy on main-menu;
-The main-menu should look clearer now;
-Tweaked loading screens;

Igoreso's stuff:
--------

-Enemies can now aim and shoot vertically, this ends your camping days lol;
-The swat team will toggle their MP5 flashlights when entering/leaving buildings;
-Enemies no longer shoot when hit with stun grenade, up to 8 seconds and making it actually useful for something now;
-Stun grenades affect player 1.25x longer, up to 2.5 seconds;
-All 3 throwables are thrown 2x faster, have 1.25x larger AOE, same throwing distance in top-down (i.e. molotov got 2x increase) and +1.5x distance in fps & tps;
-Edited tips in menus;

Actualización: 14 MAR 2020 a las 6:10

alpha 4

-Fixed navmesh in the prison stage;
-Beating the prison stage will send you to rockshield properly (I previously forgot to re-enable the script lol);
-Changed the description of the second downtown mission to something about killing cops rather than soldiers;
-Nerfed the first assault in the prison stage;
-Reduced the amount of kills necessary to beat the prison stage from 400 to 300;

(Oops, I put the level change shit at the wrong place, so there is no fade before leaving the prison for now lol)

Actualización: 11 MAR 2020 a las 9:54

alpha 3

-Removed the Prison Test button from the mission selection screen (or whatever I called it, won't CTRL+Z just to write this log lol);
-The Rockshield Neighbourhood stage is no longer accessible after beating the Downtown Stage;
-The Prison stage is accessible after beating the Downtown Stage;
-The Rockshield Neighbourhood stage is accessible after beating the Prison Stage;
-Added 3 Main-Quests: "Reach the Prison", "Massacre The Prison" (400 Prisoner kills) and "Leave The Prison";
(There is no cutscene for beating the stage yet, just a quick fade-out, but the foundation is already there)
-Added 6 Side-Quests, they are currently non-functional besides their placeholder icons (Cleanse the south block of the prison, Burn The Prison Resources, Cleanse the west block of the prison, Cleanse the east block of the Prison and Cleanse the north Block of the Prison);
-Added player HUD to the Prison stage;
-Added a "welcome comitee" at the prison entrance, gotta nerf those fags a bit lol;
//seriously, I wish I knew these events were so fucking easy to set up.
-Fixed several broken hide volumes in the prison stage;
-Cop cars at the end of the alley in the Prison stage are no longer drivable;
-Placed some street lamps at the starting area that leads to the left area of the map and some others at the right part of the map;
-Fixed downtown CTRL+C/V building doors not working properly in the prison map;
-Fixed church leftist protestors who died with a single hit and didn't reacted to anything.
-Changed some downtown building colors to light-yellowish-gray color, all that orange was killing my sights;
-Set turret muzzle depending on perspective;
-Increase turret aiming "sensitivity" in tps/fps to be more on par with regular (out of vehicle) gameplay;
-Increased turret rotation speed in top-down
//Igoreso's note: so it doesn't suck as much;
-Pressing esc after triggering the extra advice message should get rid of the extra message instead of getting rid of the FPS/TPS hint on the wall;
-Changed the description of the main-quest of the Tutorial stage from "Kill your drugged sexual slave" to "Kill you drugged sex slave";
-Increased the saturation of the Tutorial stage a bit;
-Adjusted the white balance of the Tutorial stage a bit;

Actualización: 29 FEB 2020 a las 7:23

alpha 2

-Added prisoner spawnpoints inside cells in the prison stage (they don't despawn, but they don't do any movement either due to the confined space, so fuck it);
-Added Desert Eagles to the Home and train-station stages;
-Removed second floor of 2 pavilions;
-Rooves will properly vanish in the prison stage with the top-down-view;
-Changed the positions of some prison doors to make them viewable in top-kek-view;
-Added Sawed-off shotgun to the cheat table;
-Added Saiga-12 to the cheat table;
-Added icon to the sawed-off shotgun (both pick-up and cheat table icons);
-Changed background in the final cutscene of the train stage;
-Changed descriptions in the tutorial stage;
-Changed the location of the weapon room in the prison;

Actualización: 21 DIC 2019 a las 7:38

alpha 1

-Fixed sawed-off shotgun executions;
-Increased the size of the train station walls a bit, so it both fixes the camera clipping through the ceiling and gunshots should no longer fly to the opposite direction when shooting from inside the train station due to the gun clipping through the ceiling;
-Changed some train station windows;
-Increased the player character's SWAT truck HP by 5000;
-Changed pathing of the cop car that comes from the player start tunnel in the train station stage;
-Armored cops and SWAT soldiers should raid the player once the "Escape From Marina" quest is enabled (I previously skipped the quest and, by consequence, the script altogether lol);
-Changed the downtown hummer to a white sedan;
-Colored the railroad crossing street signal;
-Changed some street names in Rockshield;