Hatred
Hatred 1.666
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Actualización: 17 MAY 2020 a las 12:20 a. m.

beta 5

-Dodge increases your chance to avoid gunshots and projectiles by 100%;
-Reduced the dodge cooldown from 2s to 1.7s;
-Reduced maximum health on Hard mode from 3000 to 1500;
-Reduced the ammo drop rate on normal from 1.25 to 1;
-Reduced the ammo drop rate on easy from 2 to 1.25;
-Deleted ~3600, decals from the Rockshield Stage;
-Lowered the max pawn alive from the Rockshield AI arenas a bit (the logic is too complicated 4 me to understand);
-Repositioned a bunch of decals in the Rockshield Stage;
-The ending cutscene levels are unloaded until the player reach the last mission in the Rockshield Stage;
-The SWAT soldiers who shoot Notim Portant at the end are colored now;
-SWAT soldiers no longer bleed on their clothes;
-Deleted hundreds of craptons of pointlights from the Rockshield Stage;
-Deleted 1495 assets from the Rockshield supermarket due to the Chinese Virus crisis;
-Cop uniforms are dark blue now;
-Cop uniforms no longer vary on brightness level;
-Added fade-outs for the "search for survivors" missions;
-Removed 32 prisoners from the south-block of the Prison Stage;
-Fixed typo on the Dining Hall mission;
-Fixed exploit in marina stage that made the "burn the shop" quest completable after it was completed already, leading to extra respawns;
-Umbrellas look wet now;
-Woman fiddles with the flower ring now;
-Man holds the umbrella now;
-Cop watch over man and woman with his 2 pals and walk away now;
-Tweaked the timing of the preacher politician's animation;
-Hats and caps are colored now;
-Prisoners can spawn with caps now;

Igoreso's changes:

-- (hopefully) fixed enemies breakdancing when being burned
-- bloody civ script was redone to use decal components instead of actors, use bUseAttachParentBound and limit number of decals to 10;

Actualización: 11 MAY 2020 a las 8:52 a. m.

beta 4

-The game should no longer stutter when leaving cinematic executions in the prison stage (seriously, I can't repro this shit and I won't play the guess-game trying fix something like that again);
-Fixed executions for walking prisoners;
-Blood is more red now;
-The armgates of the prison will close and the roadblock from the start of the mission will magically vanish after finishing the first main-mission instead of the third one (read entering the prison);
-The loading screen lasts a few frames longer in Home Stage;
-The loading screen lasts a few frames longer in Marina Stage as long as you're starting from the Sewers;
-The loading screen lasts a few frames longer in Train Stage;
-The loading screen lasts a few frames longer in Downtown Stage;
-The loading screen lasts a few frames longer in Prison Stage;


Igoreso's changes:

-Added rambo gun to the cheat menu;
-Bumped Mp5 light intensity by 20% because it was weaker in-game;

Actualización: 6 MAY 2020 a las 10:53 p. m.

beta 3

-Greatly improved blood visual;
-Increased the chances to spawn blood on gunshots by 20%;
-Implemented pre-survival blood decals;
-Added a bunch of fire extinguishers to the prison stage;
-Added a bunch of decorative items to the prison stage;
-Added pics of some parts of the prison to the TVs in the control room;
-Added body armor in the room close to the laundry room;
-Changed the detail modes of a crapload of objects in the prison stage to medium and/or high;
-Added physics to a bunch of objects in the prison stage;
-Grenades and RPG bombs no longer break through prison cells;
-Hitting the exit button will trigger either quick or long agony time before the final shot;

Igoreso's changes:

-Slightly expanded lower edge of the train station stage;
-Removed vehicle exit volume from the upper edge of the train station stage;
-Removed voice volumes of the lower edge of the train station stage;
-The rocket launcher is more powerful when shot by the player... Watch out when you use it.

Actualización: 29 ABR 2020 a las 10:35 p. m.

beta 2

-Greatly improved the performance at the prison entrance, no more low FPS during that nightmarish shootout unless you skip it to spawn prisoners and get back to the entrance;
-Fixed arm-gates not opening when they're "destroyed" (they don't have gib model, so it was hard to track that one);
-Reverted change on inventory icons for top-down stuff;
-Placed toilets on prison cells in the Prison Map;
-Colorized a shitload of textures, except the "this is real get never" billboard and trannies, they walk like clowns (I think that the color job is finally over;
-Optimized a shitload of custom textures I previously overlooked;
-Fixed semi-transparent blood decals in the Train Stage;
-The calendar inside Notim Portant's living room have a naked woman pic now (jab to the cut calendar pic from the trailer);
-The total amount of kills won't show on the screen during the final camera view in Rockshield Stage anymore, only the breaking news stuff will show up;
-Renamed "Sluggish" difficulty level to "Game Journalist";
-Renamed "Hard" difficulty level to "Normal";
-Renamed "Extreme" difficulty level to "Hard";
(No character stats change this time around, just proper names for difficulty levels)
-Fixed car textures that weren't getting dirty before;
-The annoying pitch-black gangster car is purple now;

Igoreso's stuff:

-Stationary AIs no longer shoot through walls and from outside the camera;

Actualización: 25 ABR 2020 a las 10:49 p. m.

beta 1

-Added RPG SWAT soldiers to the Rockshield regular spawn table;
-Added M240 SWAT trucks to the regular spawn set in the Rockshield Stage;
-When there are 1-6 cops alive in Rockshield Stage, a new wave will spawn within some secs;
-Cop spawners close to the abandoned house should spawn gangsters instead of cops;
-Added more cop spawners volumes across the Rockshield Stage;
-Fixed cops not being able to shoot you behind fences;
-Overpowered weapons have orange pick-up icons now (Desert Eagle, Flamethrower, RPG, Grenade Launcher, M240B, Sawn-Off Shotgun, Saiga-12);
-The chairs and tables of the last mission are destructible meshes now, but they're unloaded at start;
-Cut half of the cops that assaults the player inside the prison building;
-Your ass is grass once you go out to the prison courtyard;
-Crash Bandicoot went to a Trial and he got set free;
-Fixed hide volume for the building to the side of the warehouse building;
-It is no longer possible to leave the map bounds by breaking the walls to the right side of the roadblock in the Prison Stage;
-Moved the cops on the alleyway roadblock to the middle of the courtyard close to another cop car in the Prison Stage;
-Added 2 SWAT turrets to the initial roadblock in the Prison Stage;
-Added smoke to the car tires of the ending cinematic of the Prison Stage;
-Added radio sounds to the ending cinematic of the Prison Stage;
-Removed +280.000 foliages from the Rockshield Stage;
-Added a tunnel to the starting point of the Rockshield Stage;
-Added foliages to the Prison Stage;
-Put some leaves textures on the streets of the Prison Stage
-Changed the Graveyard soundtrack;
-Swapped the outdoor camera view with gate camera view;

Igoreso's stuff:

-Fixed AIs not shooting the player when he's inside a vehicle;
-Restored weapon icons (My change: Inventory icons are always visible in Top-Down-View);
-added button to toggle health bar;
-potentially fixed pause menu music playing after respawn;

-main-menu map:
-- added ambient sound;
-- changd Notim's body texture to have blood on it;
-- disabled sky light because it was making blood on logo look like a pathetic strawberry jam for some reason;
-- instead added a weak spotlight above the camera pointing at player (to fix pitch-black face);
-- changed sky color to be less yellow;

Actualización: 21 ABR 2020 a las 11:07 a. m.

alpha 8

-Reduced the total amount of assets in the Prison Stage from 29321 to 19024;
-Added newsletter stuff on screen during the ending cutscene of the Rockshield Stage;
-Approaching the last mission will take you to a loading screen while I get rid of 50+ buildings on the map;
-Changed the last mission soundtrack to the power-plant soundtrack;
-Increased the range you can listen to the punk soundtrack;
-Protesters should no longer get stuck;
-Added a few cop-spawning events in the Rockshield Stage;
-Changed cops that spawns for certain Rockshield Side-Quest events a lil'bit;
-Changed the pattern of dynamic cop spawn in Rockshield Stage;
-Added curbs to the Prison Stage;
-The cop spawner in the TV room of the prison will be activated properly after completing the "kill 400 prisoners" main-quest;
-Added more decals on the Prison Stage;
-Added street patches on the Prison Stage;
-Added sewage grids on the Prison Stage;
-Added hydrants to the Prison Stage;
-Added a bunch of lamps to the Prison Stage;
-Added a bunch of trees on sidewalks of the Prison Stage;
-Added a bunch of wooden benches on the Prison Stage;
-It is no longer possible to get inside the garage of the prison inside a car;
-It is no longer possible to pass through the prison watchtowers at entrance by breaking the walls;
-AI won't enter the ammunition room of the Prison Stage anymore;
-Both warehouse and garage rooves no longer look shit (texture mapping-wise);
-Changed the textures of the warehouse walls;
-Notim Portant will say his kill-speeches for the first time (each stage) after killing 20-35 civilians, up from 10;
-Placed navmesh modifiers on places that aren't supposed to be navigable by the AI in the Prison Stage;
-Added some cops to the garage cutscene in the Prison Stage;
-Fixed typos in loading screens;
-The default SWAT soldiers should no longer spawn in the truckstop stage;
-The Rockshield Stage looks more somber now;
-AI can no longer walk through the stairs of the south prison block when the player is in the first floor;

Actualización: 13 ABR 2020 a las 9:59 a. m.

alpha 7

-Fixed cop spam when leaving and entering the main prison building in the Prison Stage;
-Toned down the cop raid at the south prison block;
-Flamethrower flames can pass through the prison grids now;
-Added more decals to the streets and to the warehouse building;
-Street lamps no longer cast shadows;
-It is no longer possible to take a walk at the industrial area by breaking the garage walls or passing through the square entrance;
-Changed the colors of the inventory icons to orangey-yellow;
-Added civilians outside the prison in the Prison Stage;
-Added pointlights to the buildings outside the Prison Stage;
-Added a bunch of street lamps in the Prison Stage;
-Added some traffic signs in the Prison Stage;
-Added 3 stoplights to the Prison Stage;
-Added glasses to the restaurant showcases;
-Added missing windows to the buildings outside the Prison Stage;
-AI can shoot through the stair rails of the Home Stage, Marina Stage and Rockshield Stage now;
-AI can shoot through the windows at the police station of the Home Stage;
-Changed the colors of the street decals on dual lane streets of the Home Stage, Marina Stage, Train Stage, Train Station Stage, Downtown Stage and Rockshield Stage to yellow;
-Slightly changed the sky color of the train stage, so it feels more natural;
-The interior of the club is more reflexive now;
-Reimplemented the stabbing execution in the tutorial stage;
-Added a tip in the tutorial stage about healing inside bathrooms;
-SWAT soldiers in the Prison Stage carries frag grenades now;
-Disabled cinematic executions for prisoners inside prison cells;
-Increased the amount of health regenerated by the bathroom volumes up to 99% of the max. player's HP;

Igoreso's stuff:

-Regular AIs should no longer be able to see the player through the pinholes;
-Regular AIs should no longer shoot at crouched player when they can’t really see him;
-Added recoil to hand-held M240 rambo machine-gun;
-Reduced recoil while crouching to 75%;
-Smooth out crosshair movements - was made to improve turret aiming but also improves “jumping” crosshair during regular gameplay;
-Reduce distance at which pickup icons fade out to prevent insane screen cluttering;
-In menus, certain options will blink if they’re not set to recommended levels;

Actualización: 12 ABR 2020 a las 2:04 p. m.

Re-update to alpha 6

Actualización: 12 ABR 2020 a las 12:57 p. m.

Rollback to alpha 5.1

Tracking crash on credits scene

Actualización: 10 ABR 2020 a las 10:36 p. m.

alpha 6

-Added the main-quest "GO TO THE CONTROL ROOM AND UNLOCK THE BARRIERS" to the Prison Stage;
-Added a cutscene to the "GO TO THE CONTROL ROOM AND UNLOCK THE BARRIERS" mission of the Prison Stage;
-Added a garage to the prison parking lot;
-Moved the "get the fuck out of the prison" location to the prison garage;
-Added an ending cutscene to the Prison Stage;
-Added a culling volume for the Prison Stage;
-Cops will assault you more violently in the Prison Stage;
-SWAT will (hopefully, cuz I ain't testing that shit) assault you when leaving the Prison Stage;
-Fuck you;
-Colored the cone destruction vfx;
-Cones should no longer "halt" your car when you hit them in Prison Stage.
-The entrances of the warehouse building of the Prison Stage are bigger now;
-Added decals on streets and warehouses of the Prison Stage;
-Added some details to the industrial area of the Prison Stage;
-Sawn-off shotgun executions are compatible with naked women now;
-Fixed TPS camera getting dragged inside Notim Portant's head in certain areas of the Sewers/Marina stage;
-Swapped army vests with police vests in Downtown Stage;
-Increased the amount of pawns inside the Rockshield supermarket;
-Notim Portant have a short monologue at the start of the prison stage;
-Added new side-quest icons to the prison stage;
-Added proper main-mission icons to the prison stage;
-Increased the amount of civilian kills per-stage before the first kill speech from 10 to 20-35;
-Fixed 2 trigger spheres that caused grenades to explode on characters' hands in the Prison Stage;

Igoreso's stuff:

-Fixed blinking bullshit when game starts;
-Alt skin is applied to antagonist if the option is enabled in the main-menu;
-Quitting the game by hitting the "Quit" button will play an agony sound before getting shot (out of 41 different agony sounds);
-Randomized delay before the shot;
-Blood sound will play along the shot;
-Stop the speech and sparking sounds from lamps after the gunshot;
-Added blood decals to the floating HATRED logo;