Hatred
Hatred 1.666
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Päivitys: 29.4.2020 klo 22.35

beta 2

-Greatly improved the performance at the prison entrance, no more low FPS during that nightmarish shootout unless you skip it to spawn prisoners and get back to the entrance;
-Fixed arm-gates not opening when they're "destroyed" (they don't have gib model, so it was hard to track that one);
-Reverted change on inventory icons for top-down stuff;
-Placed toilets on prison cells in the Prison Map;
-Colorized a shitload of textures, except the "this is real get never" billboard and trannies, they walk like clowns (I think that the color job is finally over;
-Optimized a shitload of custom textures I previously overlooked;
-Fixed semi-transparent blood decals in the Train Stage;
-The calendar inside Notim Portant's living room have a naked woman pic now (jab to the cut calendar pic from the trailer);
-The total amount of kills won't show on the screen during the final camera view in Rockshield Stage anymore, only the breaking news stuff will show up;
-Renamed "Sluggish" difficulty level to "Game Journalist";
-Renamed "Hard" difficulty level to "Normal";
-Renamed "Extreme" difficulty level to "Hard";
(No character stats change this time around, just proper names for difficulty levels)
-Fixed car textures that weren't getting dirty before;
-The annoying pitch-black gangster car is purple now;

Igoreso's stuff:

-Stationary AIs no longer shoot through walls and from outside the camera;

Päivitys: 25.4.2020 klo 22.49

beta 1

-Added RPG SWAT soldiers to the Rockshield regular spawn table;
-Added M240 SWAT trucks to the regular spawn set in the Rockshield Stage;
-When there are 1-6 cops alive in Rockshield Stage, a new wave will spawn within some secs;
-Cop spawners close to the abandoned house should spawn gangsters instead of cops;
-Added more cop spawners volumes across the Rockshield Stage;
-Fixed cops not being able to shoot you behind fences;
-Overpowered weapons have orange pick-up icons now (Desert Eagle, Flamethrower, RPG, Grenade Launcher, M240B, Sawn-Off Shotgun, Saiga-12);
-The chairs and tables of the last mission are destructible meshes now, but they're unloaded at start;
-Cut half of the cops that assaults the player inside the prison building;
-Your ass is grass once you go out to the prison courtyard;
-Crash Bandicoot went to a Trial and he got set free;
-Fixed hide volume for the building to the side of the warehouse building;
-It is no longer possible to leave the map bounds by breaking the walls to the right side of the roadblock in the Prison Stage;
-Moved the cops on the alleyway roadblock to the middle of the courtyard close to another cop car in the Prison Stage;
-Added 2 SWAT turrets to the initial roadblock in the Prison Stage;
-Added smoke to the car tires of the ending cinematic of the Prison Stage;
-Added radio sounds to the ending cinematic of the Prison Stage;
-Removed +280.000 foliages from the Rockshield Stage;
-Added a tunnel to the starting point of the Rockshield Stage;
-Added foliages to the Prison Stage;
-Put some leaves textures on the streets of the Prison Stage
-Changed the Graveyard soundtrack;
-Swapped the outdoor camera view with gate camera view;

Igoreso's stuff:

-Fixed AIs not shooting the player when he's inside a vehicle;
-Restored weapon icons (My change: Inventory icons are always visible in Top-Down-View);
-added button to toggle health bar;
-potentially fixed pause menu music playing after respawn;

-main-menu map:
-- added ambient sound;
-- changd Notim's body texture to have blood on it;
-- disabled sky light because it was making blood on logo look like a pathetic strawberry jam for some reason;
-- instead added a weak spotlight above the camera pointing at player (to fix pitch-black face);
-- changed sky color to be less yellow;

Päivitys: 21.4.2020 klo 11.07

alpha 8

-Reduced the total amount of assets in the Prison Stage from 29321 to 19024;
-Added newsletter stuff on screen during the ending cutscene of the Rockshield Stage;
-Approaching the last mission will take you to a loading screen while I get rid of 50+ buildings on the map;
-Changed the last mission soundtrack to the power-plant soundtrack;
-Increased the range you can listen to the punk soundtrack;
-Protesters should no longer get stuck;
-Added a few cop-spawning events in the Rockshield Stage;
-Changed cops that spawns for certain Rockshield Side-Quest events a lil'bit;
-Changed the pattern of dynamic cop spawn in Rockshield Stage;
-Added curbs to the Prison Stage;
-The cop spawner in the TV room of the prison will be activated properly after completing the "kill 400 prisoners" main-quest;
-Added more decals on the Prison Stage;
-Added street patches on the Prison Stage;
-Added sewage grids on the Prison Stage;
-Added hydrants to the Prison Stage;
-Added a bunch of lamps to the Prison Stage;
-Added a bunch of trees on sidewalks of the Prison Stage;
-Added a bunch of wooden benches on the Prison Stage;
-It is no longer possible to get inside the garage of the prison inside a car;
-It is no longer possible to pass through the prison watchtowers at entrance by breaking the walls;
-AI won't enter the ammunition room of the Prison Stage anymore;
-Both warehouse and garage rooves no longer look shit (texture mapping-wise);
-Changed the textures of the warehouse walls;
-Notim Portant will say his kill-speeches for the first time (each stage) after killing 20-35 civilians, up from 10;
-Placed navmesh modifiers on places that aren't supposed to be navigable by the AI in the Prison Stage;
-Added some cops to the garage cutscene in the Prison Stage;
-Fixed typos in loading screens;
-The default SWAT soldiers should no longer spawn in the truckstop stage;
-The Rockshield Stage looks more somber now;
-AI can no longer walk through the stairs of the south prison block when the player is in the first floor;

Päivitys: 13.4.2020 klo 9.59

alpha 7

-Fixed cop spam when leaving and entering the main prison building in the Prison Stage;
-Toned down the cop raid at the south prison block;
-Flamethrower flames can pass through the prison grids now;
-Added more decals to the streets and to the warehouse building;
-Street lamps no longer cast shadows;
-It is no longer possible to take a walk at the industrial area by breaking the garage walls or passing through the square entrance;
-Changed the colors of the inventory icons to orangey-yellow;
-Added civilians outside the prison in the Prison Stage;
-Added pointlights to the buildings outside the Prison Stage;
-Added a bunch of street lamps in the Prison Stage;
-Added some traffic signs in the Prison Stage;
-Added 3 stoplights to the Prison Stage;
-Added glasses to the restaurant showcases;
-Added missing windows to the buildings outside the Prison Stage;
-AI can shoot through the stair rails of the Home Stage, Marina Stage and Rockshield Stage now;
-AI can shoot through the windows at the police station of the Home Stage;
-Changed the colors of the street decals on dual lane streets of the Home Stage, Marina Stage, Train Stage, Train Station Stage, Downtown Stage and Rockshield Stage to yellow;
-Slightly changed the sky color of the train stage, so it feels more natural;
-The interior of the club is more reflexive now;
-Reimplemented the stabbing execution in the tutorial stage;
-Added a tip in the tutorial stage about healing inside bathrooms;
-SWAT soldiers in the Prison Stage carries frag grenades now;
-Disabled cinematic executions for prisoners inside prison cells;
-Increased the amount of health regenerated by the bathroom volumes up to 99% of the max. player's HP;

Igoreso's stuff:

-Regular AIs should no longer be able to see the player through the pinholes;
-Regular AIs should no longer shoot at crouched player when they can’t really see him;
-Added recoil to hand-held M240 rambo machine-gun;
-Reduced recoil while crouching to 75%;
-Smooth out crosshair movements - was made to improve turret aiming but also improves “jumping” crosshair during regular gameplay;
-Reduce distance at which pickup icons fade out to prevent insane screen cluttering;
-In menus, certain options will blink if they’re not set to recommended levels;

Päivitys: 12.4.2020 klo 14.04

Re-update to alpha 6

Päivitys: 12.4.2020 klo 12.57

Rollback to alpha 5.1

Tracking crash on credits scene

Päivitys: 10.4.2020 klo 22.36

alpha 6

-Added the main-quest "GO TO THE CONTROL ROOM AND UNLOCK THE BARRIERS" to the Prison Stage;
-Added a cutscene to the "GO TO THE CONTROL ROOM AND UNLOCK THE BARRIERS" mission of the Prison Stage;
-Added a garage to the prison parking lot;
-Moved the "get the fuck out of the prison" location to the prison garage;
-Added an ending cutscene to the Prison Stage;
-Added a culling volume for the Prison Stage;
-Cops will assault you more violently in the Prison Stage;
-SWAT will (hopefully, cuz I ain't testing that shit) assault you when leaving the Prison Stage;
-Fuck you;
-Colored the cone destruction vfx;
-Cones should no longer "halt" your car when you hit them in Prison Stage.
-The entrances of the warehouse building of the Prison Stage are bigger now;
-Added decals on streets and warehouses of the Prison Stage;
-Added some details to the industrial area of the Prison Stage;
-Sawn-off shotgun executions are compatible with naked women now;
-Fixed TPS camera getting dragged inside Notim Portant's head in certain areas of the Sewers/Marina stage;
-Swapped army vests with police vests in Downtown Stage;
-Increased the amount of pawns inside the Rockshield supermarket;
-Notim Portant have a short monologue at the start of the prison stage;
-Added new side-quest icons to the prison stage;
-Added proper main-mission icons to the prison stage;
-Increased the amount of civilian kills per-stage before the first kill speech from 10 to 20-35;
-Fixed 2 trigger spheres that caused grenades to explode on characters' hands in the Prison Stage;

Igoreso's stuff:

-Fixed blinking bullshit when game starts;
-Alt skin is applied to antagonist if the option is enabled in the main-menu;
-Quitting the game by hitting the "Quit" button will play an agony sound before getting shot (out of 41 different agony sounds);
-Randomized delay before the shot;
-Blood sound will play along the shot;
-Stop the speech and sparking sounds from lamps after the gunshot;
-Added blood decals to the floating HATRED logo;

Päivitys: 4.4.2020 klo 5.12

alpha 5.1

-Fixed timing of the "quit button" stuff;
-Changes in the Credits Stages from the previous update are applied now;
-All the children at Garrison Elementary School should spawn regardless of the difficulty level selected by the player (previously, only one kid type was spawned, leaving the school with ~86 children rather than 157 children);
-Pawns, cars and corpses are no longer cleared after triggering the final cutscenes (test);
-Typing "SONOFAGUN" after the main-mission activation of the first Rockshield Stage will skip straight to the school shooting main-mission;
-The "an hero" main-mission can also be activated once the SWAT team announces their presence at the Garrison Elementary School regardless of how many children are still alive;
-Removed frag grenades from the church coffer (?);
-Added body armor to the church coffer and the gay-club;
-Removed the doors of the toilets in the gay-club;
-The gay-club office is no longer orange;
-Changed the graffiti of the Rockshield dining room;
-Fixed typo in the DINING HALL main-quest;
-Changed the description of the church side-quest;
-Fixed Cyanosis' hair not following the head animation;
-Changed the description of the Cyanosis side-quest;
-The black cop cars surrounding the school have loud sirens now;
-The graveyard cutscene leads to the Credits scene now;

Päivitys: 3.4.2020 klo 10.56

alpha 5

-Increased the amount of kills required to trigger the final prison mission to 350 prisoners;
-Added 5 functional side-quests to the prison stage. Completing them will get you this reward https://youtu.be/AV69DyOuzbE?t=23 ;
-The player starts the Prison Stage inside a car now;
-Savages should (sometimes) wander inside their cells now;
-Added several cop assaults in the prison (still WIP, but cool for now);
-Wrote a checkpoint to the prison stage for the "Continue" shit;
-Cops on the second floor of the entrance building will spawn and chase the player as soon as he leaves the main room to the right room if the player don't go to the first floor;
-Added a bunch of civilians in the main entrance;
-Added a bunch of prisoners in the canteen;
-Added a bunch of prisoners in the bathroom area;
-Added a bunch of prisoners at the courtyard;
-Sawn-off shotgun is compatible with children now... Compatible with their brains during executions;
-Knife and gunbutt executions no longer play against children;
-A fade-out effect will play after leaving the Prison Stage;
-Swapped dead soldiers in the final cutscene in Downtown Stage to dead antifas;
-Changed the speech on the final cutscene in Downtown Stage;
-Junkies are no longer labelled as cops by the AI Director (thus they no longer take a cop slot);
-Colored several overlooked grayscale particle effects (Floating wood, bottles from destroyed vendor machines, flying potato chips, etc);
-The MP5 Flashlight will be activated during both downtown and prison stages aswell;
-Car 2 is no longer black due to modder's laziness to finish the fucking paintjob;
-Van is no longer black due to modder's laziness to finish the fucking paintjob;
-ISIS Toyotas are no longer black due to modder's laziness to finish the fucking paintjob;
-Colored the round SUV that's used as GTA IV taxi in manhattan;
-The Credits Stage is properly colored now;
-Changed floating texts in the Credits Stage to a bunch of hate-speeches and red-pills;
-Added bathroom healing volumes for the prison bathrooms;
-Further enhanced the interiors of the prison block;
-You should no longer be able to reach places you aren't meant to in the prison stage;
-Slightly changed the prison stage lighting;
-Changed glock sound in main-menu;
-Added screaming guy on main-menu;
-The main-menu should look clearer now;
-Tweaked loading screens;

Igoreso's stuff:
--------

-Enemies can now aim and shoot vertically, this ends your camping days lol;
-The swat team will toggle their MP5 flashlights when entering/leaving buildings;
-Enemies no longer shoot when hit with stun grenade, up to 8 seconds and making it actually useful for something now;
-Stun grenades affect player 1.25x longer, up to 2.5 seconds;
-All 3 throwables are thrown 2x faster, have 1.25x larger AOE, same throwing distance in top-down (i.e. molotov got 2x increase) and +1.5x distance in fps & tps;
-Edited tips in menus;

Päivitys: 14.3.2020 klo 6.10

alpha 4

-Fixed navmesh in the prison stage;
-Beating the prison stage will send you to rockshield properly (I previously forgot to re-enable the script lol);
-Changed the description of the second downtown mission to something about killing cops rather than soldiers;
-Nerfed the first assault in the prison stage;
-Reduced the amount of kills necessary to beat the prison stage from 400 to 300;

(Oops, I put the level change shit at the wrong place, so there is no fade before leaving the prison for now lol)