Garry's Mod
nZombies Round Progress Bar
Mostrando 1-10 de 11 aportaciones
< 1  2 >
Actualización: 24 JUL 2022 a las 10:23

Fixes

  • ☔ Fixed a script error due to improper function use from the code refactoring

☔ Community contribution, thanks to:

Actualización: 8 JUN 2022 a las 6:50

Fixes

  • ☔ Fixed a script error due to missing function from the code refactoring

☔ Community contribution, thanks to:

Actualización: 7 JUN 2022 a las 6:42

Fixes

  • ☔ Fixed a script error

☔ Community contribution, thanks to:

Actualización: 25 MAY 2022 a las 23:06

Please note I put all my faith into my linter and this is completely untested (smart, I know)

Bug Fixes

  • Fixed script errors in non-zombies gamemodes
Improvements
  • Cleaned up and refactored code
  • Removed need for duplicate anonymous functions

Actualización: 14 MAY 2020 a las 22:11

Bug Fixes

  • Fixed ConVars not properly storing values
Improvements
  • Optimized timing for sending wave info to clients on connection.

Actualización: 9 ABR 2020 a las 22:14

This was supposed to be support for infinite waves, but it did not function as intended. I will look further into it some other time.

Actualización: 9 ABR 2020 a las 21:26

Additions

  • Added support for round ∞
  • Created a Github repository

Actualización: 21 DIC 2019 a las 12:42

Improvements

  • Cached all rendering functions used in draw_bar functions

Actualización: 4 DIC 2019 a las 18:25

Bug Fixes

  • Fixed function ordering

Actualización: 4 DIC 2019 a las 16:26

Improvements

  • HUDPaint and Tick functions are now local
  • Switched over to sending unsigned integers instead of signed integers