Garry's Mod
nZombies Round Progress Bar
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Actualización: 24 JUL 2022 a las 10:23 a. m.

Fixes

  • ☔ Fixed a script error due to improper function use from the code refactoring

☔ Community contribution, thanks to:

Actualización: 8 JUN 2022 a las 6:50 a. m.

Fixes

  • ☔ Fixed a script error due to missing function from the code refactoring

☔ Community contribution, thanks to:

Actualización: 7 JUN 2022 a las 6:42 a. m.

Fixes

  • ☔ Fixed a script error

☔ Community contribution, thanks to:

Actualización: 25 MAY 2022 a las 11:06 p. m.

Please note I put all my faith into my linter and this is completely untested (smart, I know)

Bug Fixes

  • Fixed script errors in non-zombies gamemodes
Improvements
  • Cleaned up and refactored code
  • Removed need for duplicate anonymous functions

Actualización: 14 MAY 2020 a las 10:11 p. m.

Bug Fixes

  • Fixed ConVars not properly storing values
Improvements
  • Optimized timing for sending wave info to clients on connection.

Actualización: 9 ABR 2020 a las 10:14 p. m.

This was supposed to be support for infinite waves, but it did not function as intended. I will look further into it some other time.

Actualización: 9 ABR 2020 a las 9:26 p. m.

Additions

  • Added support for round ∞
  • Created a Github repository

Actualización: 21 DIC 2019 a las 12:42 p. m.

Improvements

  • Cached all rendering functions used in draw_bar functions

Actualización: 4 DIC 2019 a las 6:25 p. m.

Bug Fixes

  • Fixed function ordering

Actualización: 4 DIC 2019 a las 4:26 p. m.

Improvements

  • HUDPaint and Tick functions are now local
  • Switched over to sending unsigned integers instead of signed integers