Garry's Mod

Garry's Mod

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Oppdatering: 24. juli 2022 @ 10.23

Fixes

  • ☔ Fixed a script error due to improper function use from the code refactoring

☔ Community contribution, thanks to:

Oppdatering: 8. juni 2022 @ 6.50

Fixes

  • ☔ Fixed a script error due to missing function from the code refactoring

☔ Community contribution, thanks to:

Oppdatering: 7. juni 2022 @ 6.42

Fixes

  • ☔ Fixed a script error

☔ Community contribution, thanks to:

Oppdatering: 25. mai 2022 @ 23.06

Please note I put all my faith into my linter and this is completely untested (smart, I know)

Bug Fixes

  • Fixed script errors in non-zombies gamemodes
Improvements
  • Cleaned up and refactored code
  • Removed need for duplicate anonymous functions

Oppdatering: 14. mai 2020 @ 22.11

Bug Fixes

  • Fixed ConVars not properly storing values
Improvements
  • Optimized timing for sending wave info to clients on connection.

Oppdatering: 9. apr. 2020 @ 22.14

This was supposed to be support for infinite waves, but it did not function as intended. I will look further into it some other time.

Oppdatering: 9. apr. 2020 @ 21.26

Additions

  • Added support for round ∞
  • Created a Github repository

Oppdatering: 21. des. 2019 @ 12.42

Improvements

  • Cached all rendering functions used in draw_bar functions

Oppdatering: 4. des. 2019 @ 18.25

Bug Fixes

  • Fixed function ordering

Oppdatering: 4. des. 2019 @ 16.26

Improvements

  • HUDPaint and Tick functions are now local
  • Switched over to sending unsigned integers instead of signed integers