RimWorld

RimWorld

Save Our Ship 2
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Update: Aug 13, 2020 @ 1:13pm

-Fixed shuttles disappearing upon landing
-Fixed ships sometimes appearing at planet center
-Clarified dependencies

Update: Aug 11, 2020 @ 3:45pm

-1.2 compatibility
-Added a new "Start in Space" scenario
-Added hullfoam, a quick way to repair hull in combat
-Many fixes and rebalances to spinal weapons, point-defense, and more
-Code optimizations thanks to guest modders K', Karrim, and SonicTHI
-New sprites for space insects thanks to Sarg

Update: Jun 8, 2020 @ 1:01pm

-Threaded space rendering (thanks to K' for this!), which should drastically improve performance on space maps
-Crew of enemy ships should now properly attack your boarders
-Hostile ships the player hasn't attacked yet are now properly saved, and no longer turn up as "Glitched Ship"
-Clarified many mechanics
-Adjusted balance of spinal amplifiers and weapons, particularly the railgun
-Engines no longer burn fuel at idle
-Antigrain torpedoes have a proper price
-Survival belts no longer generate en masse in trader inventories
-Items on enemy ships now spawn in stacks

Update: May 24, 2020 @ 2:29pm

-Ship mass and engine speed no longer suffer from caching errors, and are calculated correctly
-Rebalanced torpedo costs
-Shuttles can properly reach enemy ships during the salvage phase
-Shuttles arrive at enemy ships much more quickly in combat

Update: May 22, 2020 @ 4:58pm

-Ships properly disappear from the "passing ships" manager when attacked
-Hostile ships no longer throw an error when you attempt to communicate, and also display the proper name
-Hostile ships use the proper unique LoadID

Update: May 22, 2020 @ 4:12pm

[Auto-generated text]: Update on 5/22/2020 6:12:03 PM.

Update: May 22, 2020 @ 1:59pm

[Auto-generated text]: Update on 5/22/2020 3:59:06 PM.

Update: Apr 12, 2020 @ 3:42pm

Several bugfixes and a new item: a single-use emergency survival belt that allows a pawn to endure unexpected exposure to vacuum.

-Major performance improvements
-Ship roofs no longer collapse while in space
-Cross-mod incompatibilities no longer prevent ship launch
-Reactors no longer consume fuel when switched off
-Reactors now bleed heat directly to radiators if possible
-Fixed an issue where old worlds' factions could reappear

Update: Apr 12, 2020 @ 3:41pm

[Auto-generated text]: Update on 4/12/2020 5:40:31 PM.

Update: Mar 31, 2020 @ 12:09am

Bugfix: WorkGiver referencing a building that is not currently available.