RimWorld

RimWorld

Save Our Ship 2
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Update: Aug 10, 2021 @ 1:25pm

[Auto-generated text]: Update on 8/10/2021 3:25:13 PM.

Update: Aug 10, 2021 @ 9:31am

Hotfix: Hologram pawns no longer delete the object they're carrying when they despawn.

Update: Aug 9, 2021 @ 7:59pm

Hotfix for non-Ideology users

Update: Aug 9, 2021 @ 7:21pm

-Holograms can now wear cosmetic equivalents of (almost) any clothing item. These provide no stat bonuses but count as the clothing they mimic for the purposes of nudity, Royalty, and Ideology.
-Charlon Whitestone's landed ship is now larger and combat-capable
-Soon after building your archotech spore, you'll have the option to choose a new ideoligion or confirm your belief in an existing one
-Archotech spore counts as an altar/ideogram for any archist religion.
-Archists and transhumanists now venerate the archotech spore's hologram, gaining a +100 or +50 opinion buff, respectively
-Public executions performed at the spore count as sacrifices to the archotech. When a pawn is sacrificed through any method (including the vanilla, non-Ideology sacrifice), the spore's hologram gains skill experience proportional to the victim's skill levels.
-Ideologies can be customized on new planets
-If a hologram uses farskip (or mods) to travel to a map where no emitter exists, it will quickly decohere and vanish.
-Attacking ships (but not derelicts) counts as raiding for ideoligious purposes
-Fixed an issue where saving while a hologram was being carried could duplicate the pawn
-Afterlife caskets now check to make sure colonsists have a brain left to extract
-Losing your ship in battle properly destroys all CompBuildingConsciousness aboard it
-Holograms no longer catch diseases
-Pawns won't attempt to feed sick holograms and throw red errors
-Holograms can properly romance non-holograms now
-Holograms don't demand age reversal
-Machine personas and archotechs are immune to skill decay
-Archotech spore gifts now use the name of the spore's consciousness, and delete themselves from the quest log once resolved
-Antimatter thrusters no longer drain fuel upon takeoff
-Compatibility fix for airlocks

Update: Aug 7, 2021 @ 1:01pm

Hotfix for users without Royalty.

Update: Aug 6, 2021 @ 4:27pm

The second stage of the three-part 2.5 update is live! In addition to many bugfixes, we've added a major new feature: holograms! Holographic pawns are forever tied to a particular building, but so long as it is not destroyed, they respawn 24 hours after being "killed." They can do the same work, and have the same mood and social needs, as any other pawn, but don't care about comfort and obviously don't need to eat. One of my colonists even ended up marrying her holographic lover!

Deceased colonists can be revived using the new Afterlife Casket building, and your ship computer cores can manifest a holographic avatar through which their persona can interact with the world. Even the archotech spore has gotten in on the action - newly-built spores require either a persona core or a colonist's mind to be installed in them before they awaken. Now you can ascend your favorite colonist to technological godhood!

Update: Jul 29, 2021 @ 6:17am

Literal hotfix: starting ships are properly at 21C. Also fixed an error with asteroid bases.

Update: Jul 28, 2021 @ 7:54pm

Pruned obsolete shipdefs.

Update: Jul 28, 2021 @ 7:27pm

-Now compatible with RimWorld 1.3!
-Implemented a new, optimized format for loading EnemyShipDefs, resulting in over a 90% reduction in load times in some cases, to the 1.3 and 1.2 versions.
-New sprites for shuttlecraft!
-Added archotech-level antimatter engine and reactor, as well as new types of radiator and solar panel
-1.3-specific: Rebalanced power to remain closer to vanilla
-Piles and piles of bugfixes

Update: Dec 30, 2020 @ 9:09pm

-Fixed emergency purge ports always thinking they were inside shields
-Fixed archolife animals causing divide-by-zero errors.