ARK: Survival Evolved

ARK: Survival Evolved

Ark Genomes
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Update: Jan 27, 2020 @ 6:01am

HOTFIXS TO REVISION 78

Changed Cores & Keys to be given to player inventory - decided to make this change due to consistent unreliability of meshing issues with dropped items.

added an INI for disabling Mutation Tower Battle MOD - ie preventing damage until defenders are destroyed PLEASE CHECK OUT THE CHANGES BEFORE USING THIS INI AS IT MAY SOLVE YOUR ISSUES

DisableTowerBattleMode=False
default setting above means the battle mode is enabled

Reworked the Mutation Tower Battle mode mechanics and Tower Spawn mechanics to have better reliability when spawning in open spaces.

Changed the mechanic that identifies beating the towers THIS INCLUDES THE FOLLOWING

Once 75% of defenders are destroyed the towers will be vulnurable
After 5 mins of being initially attacked the towers will be vulnurable
If the player who attacked the tower leaves the area the tower will reset
after 2 mins any remaining defenders will be TP'd closer to the tower and around it

Hot fix to new corrupt storms to prevent them from converted tamed dinos to wild corrupt dinos

Hot fix to crafting station to include the storm Harvester

Update: Jan 26, 2020 @ 3:57am

TIER RELATED UPDATES / CHANGES
REWORK TO TRANSCENDENT ABILITY - check out the spoilers if you would like to see it before release - old version has been retired for now due to incompatibility with varying dino scales
adjusted celestial special ability to not collect resource to be line with tier for special abilities and all over specials
New Tamed Glacier Look - Check it out in the spoilers tab in discord if you want to see it in advance to release
Changed the TIER StatmultiCode to a float call instead of an integer call - allowing for decimal based adjustments to tiering
Hotfix to Ethereal Special Ability Key Not being Linked to the custom key binds - will currently still override Ctrl
new colour overlay for each tier to better show their tier when modded dinos have a forced material overlay

ADDED CORRUPT DYNAMIC STORMS - - these storms will appear around the map and move dynamically
A Storm harvesting structure has also been introduced to assist in the defence of player bases if these storms happen to come nearby.
AC Modules have been revamped to match the threat level of these storms. - the new engram can be learnt from a new data log received from ava when in the vicinity of said storms.
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GENERAL CHANGES /UPDATES
Re-ordered the Engrams in the Engram screen to assist with clarity of the progression and Labelled Primary Structures with number of the order of their requirement to progress.
Amended Bug with the AC Modules Datalogs not being given with Data log 6 was in a players inventory at the time of destroying a mutation tower
added 15 more jokes to Ava's jokes list
Reparented the PDG & Ava Base unit Item to the implant Parent file so that they should no longer be classified as items when moving from one server to the next
Added a fix for extremely low base clone values resulting in 0 dust cost on some modded creatures
Reworked overlap detection on enhancing stations to be less obstructing to objects below them.
datalogs will no longer be recognised as generic artifacts
REWORKED ALL ICONS AND STRUCTURE DEFAULT INFORMATION TO BRING FURTHER CLARITY

STRUCTURE RELATED UPDATES / CHANGES
Renamed the Inside Inventory Name of The Genome Core Extractor to reflect all its other names ie instead of it saying Genome Enhancing Station which was a typo
Amended Inventory Description of FuelCell Generator - To reflect correct required items and process
Increased overall production speed of Refining Corrupt Metal Ingots in the Refinery
Worked on Visuals on structures so that they are correct upon coming back out of stasis - WILL STILL NEED SOME WORK SOME THINGS ARE STILL NOT QUITE RIGHT
Sub Structures can no longer be picked up / destroyed - however primary structures can be and will give the relevant destroyed resources or pickup structures accordingly.

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MUTATION TOWER & HIVE QUEEN CHANGES / UPDATES
added an additional SPAWN buffer to the mutation towers so if they go below 50% of their maximum allowed volumes a respawn event will occur to top up the numbers.
reworked mutation tower fight system - Mutation Towers will now not take damage until their defenders have been destroyed - defender are made up of tiered wild dinos created by the towers themselves along with the spawned corrupt defenders. - alerts will populate on the screen to indicate how many defenders remain before the tower will become vulnerable to attack
Turned the explosion Visuals back on - when destroying Mutation towers
Amended MUTATION TOWERS & HIVE QUEENS AND DRONE to Spawn at the base level of the server - MEANING HEALTH & DAMAGE should multiply by server difficulty setting -
THIS WILL INCREASE THE OVERALL BASE DIFFICULTLY OF HIVE BATTLES DEPENDENT ON YOUR SERVER DIFFICULTY LEVEL FOR BETTER BALANCE
- Changed Default Genome Key Quantity Drop to 1 - Per player present - Created INI config to change this to the ADMIN desired Amount GenomeKeyDropQuantity=1

Update: Jan 7, 2020 @ 8:43am

Hot fix updates

Rework of player and structure detection to prevent object from spawning near player owned structures & Players on initial spawn - fix should resolve the despawn mutation towers issue in Single Player

Reduced the gap for dust cost on modded dinos that have a higher base clone value so that they are close but still more then vanilla dino varients so that the multiplier settings will have a more realistic balance when utilised

reduced the intensity of spotlights around the mutation towers

FIX FOR CORRUPT CRYOPODS

increased height at which hive queens spawn to assist in them not clipping under the map and appearing to disappear

added INI - DustProductionMulti=1.0 - to control the rate at which dust harvesters collect dust

fixed floating theri's near glacier towers

added a custom key bind system via a DINO HUD on enhanced creatures to adjust the hot key for their special ability - default access to the DINO HUD is leftctrl+D - which can also be changed once the hud is open

added transcendent AOE Attack - hold control to target and release to unleash electric hell

repaired celestial AOE Attack

adjusted tier 4 AOE's range and disabled resource harvesting from the AOE's

Update: Jan 5, 2020 @ 5:37am

hot fix updates

overlapping collision mesh issues with mutation towers and dino attacks resolved ie damage will be caused by dinos again

dust fix to allow for larger quantities in storage.

fix to tier 4 aoe damage

added custom key binds for opening of the ava hud more to come as time permits

PLEASE NOTE AS THIS IS A REWORK OF AN EXISTING MECHANIC IT MAY TAKE A COUPLE OF DEATHS TO WORK CORRECTLY - IE THE KEY BINDS DISPLAYING IN THE NOTED BOXS AFTER CLOSING AND OPENING MEAN IT IS WORKING

Update: Jan 4, 2020 @ 7:27am


MINOR UNMENTIONED ADJUSTMENTS
ALONG WITH THE BELOW
NOTED HIGHLIGHTS

adjust to tier 4 overall damages to bring them more inline with their tier
adjust to resource node spawners to get better balance
fixed issues with corrupt gates not showing the portal on dedicated servers
new corrupted cyro pod that can be crafted in the crafting station that will support dinos with tiers
reworked enhanced and elite tree structs - flowers and plants etc
rewrote tablet 7 for a better interpretation of the genome extractor gun
added additional use description to the genome key mount inventory - to prevent failure of keys

NEW VARIABLE DUST REQUIREMENTS - depending on the individual dinosaur - Multipliers controlled by INI settings

BaseDustReqMulti=1.0 - effects the overal base value of dust required.
MutationDustReqMulti=5.0 - stacks on the basedustreqmulti
HybridDustReqMulti=10.0 - stacks on the basedustreqmulti

amended issue with drones not spawning at hives if they had already spawned once and not been defeated

Added description to genome key mount for better use cases

Ethereal Double damage when shadows are present has been fixed

fix in place to prevent genome keys from loosing durability prior to a successful activation of the genome core extractor

fix when completing multiple rounds of genome core extractions so that tier templates go back into the correct genome storage container after completion

queens will now drop individual keys that you pickup 1 at a time up to the total amount dropped for each present player X 10 (to preventing stacking loss on server restarts)
Enabled Underwater Enhancement

dino wipe respawn mitigation - structs now spawn after a dino wipe aprox delay 5 mins

adjustments to TierStatMulti code as it was unintentionally blocking adjustments to wild tier enhanced dinos

amended structures to allow for custom names

added clean up buttom to Genome Admin Hud - This will progressively wipe all wild "Ark Genomes Mod Content" the same as a server restart

updated collision on dropped items to work with other mods ability to pickup items

added delay to wraith cloak of 5 seconds after toggling off or on - will delay action to prevent people smashing it a bunch and crashing servers...

prevented mutated creatures from spawning passively around other tamed vanilla versions of themselves resulting in mutated hive queens then spawning in range.

FULL REBUILD OF THE DUST CLOUD SYSTEM -

New Anti Corruption Modules are required to enhance Rad Suites to Protect you against the varied effects of the tiered Dust Clouds - AC- Modules Can be unlocked via the defeat of towers to receive new data logs - along with rad suite engrams and gas vein harvesters

Ambient Cloud effects have been adjusted for better performance please report back how these changes effect you and if they are still not stable ie causing you FPS issues etc.

added blue corrupt crystal spawners and gas veins to support the need for rad suites

added Rad suites and gas vein harversters to the corrupt crafting station.

custom INI to control if dust clouds effect flyers or not. DisableTowersBlockingFlight=False

Update: Dec 19, 2019 @ 9:02am

Hotfix for map cleanup procedure

Update: Dec 19, 2019 @ 7:45am

changes include but are not limited too
Modded dinos that have custom materials and are wraith tier losing there materials when going invisible
exploit fixs
added code to remove buff blocks on boss dinos when attempting to enhance them
reactivated ethereals shadows - appear to be stable
hot fix to mutation towers to correctLY De-enhance wild dinos when towers in there range are destroyed
adjusted spawning of dust tier type tendrils around mutation towers to have more predictable numbers
adjusted hive code so that if hive spawn underground minions and hive queens will still spawn above ground when engaged successfully
NEW CORE AND KEY DROP MECHANICS - to make them easier to identify and collect
Further adjustments to stop structures spawning near player own structures
removal of aoe enhancement to surrounding dinos in range
Custom Health Multi settings for Hive Queens and their drones along with the mutation towers for better custom server balance refer to ini discussions tab for more info
Keys are now consumed on use and 10 keys should drop per defeated hive queen

Update: Dec 15, 2019 @ 5:01am

Hotfix for tier 4 attacks they are now special attacks under the ctrl Key and no longer a passive bite efffect - as this was causing crash issues across many dinos

Update: Dec 14, 2019 @ 5:56am

Hotfix for Hive and Mutation Tower - Drops

Update: Dec 14, 2019 @ 1:55am

Rework to the structure spawning system so that single player is better balanced and doesnt spawn things in the once location
firestorm buff should no longer multistack endlessly causing crashes
added ava to the 3 structures relating to enhancing with tutorial based data logs that ava can recovery and display to assist with use of the structures.
other fixs and remedial works including exploit removals.


tier 4 dinos prior to the latest patch had a recursive buff replication issue after the update you may need to redo these dinos the easiest way is to cryopod the dino which will remove the enhancements if you get crash issues as a result of using a tier 4 this is probably why