ARK: Survival Evolved

ARK: Survival Evolved

Ark Genomes
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Update: Apr 20, 2021 @ 5:35pm

HOTFIXS - REVISION 97

Fixed invisible Roof collision above towers - should no longer collide when tower is not active in battle mode
added low level damage to Torp based - Clouds that knock you out but dont damage you now they slowly will damage you
Amended amount of health gained per level up value on drones - spawning from hives

appears stable now - please let me know via discord if you are having issues with this update after a clean install of the mod

Update: Apr 20, 2021 @ 12:49am

Rolled back so playable

Update: Apr 18, 2021 @ 12:09am

HOTFIXS - REVISION 97

Fixed invisible Roof collision above towers - should no longer collide when tower is not active in battle mode
added low level damage to Torp based - Clouds that knock you out but dont damage you now they slowly will damage you
Amended amount of health gained per level up value on drones - spawning from hives

Update: May 24, 2020 @ 11:17pm

HOTFIXS - REVISION 96

adjustments to Hive Defenders - increase the delay between ability to attack and also reduced base damage numbers for all drones and queens.

fixed the glacier mutation tower to give the correct glacier key instead of firestorm.

Increased range detection of players when starting a hive or mutation tower event for completion rewards

added exclusion for death caches to structure check deletion when an event is active

Update: May 17, 2020 @ 11:52pm

HOTFIXS - REVISION 95

Amended Hive UI to dissappear correctly when fleeing a hive

Fixed Corrupt Tendrils to Include Corrupt Element

Tweaked Glacier Tier Attack

AS ALWAYS I RECOMMEND A CLEAN UP VIA ALT + 7 AFTER THIS UPDATE

IF YOU LOVE MY WORK AND WOULD LIKE TO BECOME APART OF MY SUPPORTIVE GENOMES TEAM AND HAVE EARLY ACCESS TO CONTENT AND BEHIND THE SCENES INFORMATION

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Update: May 16, 2020 @ 10:15pm

HOTFIXS - REVISION 94

Reduced default health values of Hive Defenders - this will reflect when fighting hives that are stronger then you - if you are stronger then them they will still scale up to the set settings in the ini\'s.

An easy way to tell if they are scaling is they will be above the max level of your server if they are not this is their default spawn level and this is where you will notice the reduction in their health values.

fixed mutation towers enhancing creatures around them again.

fixed collision issues with shield walls around mutation towers when not active.

AS ALWAYS I RECOMMEND A CLEAN UP VIA ALT + 7 AFTER THIS UPDATE

Update: May 15, 2020 @ 11:04pm

Cleanup of legacy files causing issues with new rebuild of hives and mutation towers
fixed Enhanced Hives to correctly drop Embryo\'s instead of Keys

Update: May 14, 2020 @ 9:24am

Revision 92 CHANGE NOTES

Special Ability Key Fix - Some Tiers where not respecting the command and reverting to the ctrl Key
Fix to the StatMultis not working on servers but working in single player

REBUILD TO MUTATION TOWERS & HIVES

Towers & Hives now use a wave timer event - interacting with the mutation towers and hives will initiate the event the event will then run with multiple waves - you will then need to finalise the event interacting with the hive or tower again after the waves end

New INI's to configure these waves are below the default amounts are included for hives and mutation towers - the only change in default is the volume of defenders.

simply replace Enhanced with the tier type and copy and paste the ini you want to change.

these Ini's are not required by default.

please note that hives and towers no longer need to be damaged at all to succeed. - in addition - Genome cores have now been replaced with Hive Embryo's and the mutation towers now drop keys instead of cores

EnhancedTowerBaseReductionSecsPerPlayerBetweenSpawnedHordeDino=0.1
EnhancedTowerDefaultDelayBetweenIndividualHordeDinoSpawns=2.0
EnhancedTowerMediumHordeDinoSpawnerTimeDelay=2.0
EnhancedTowerLargeHordeDinoSpawnerTimeDelay=4.0
EnhancedTowerWaveOneStartDelay=30
EnhancedTowerWaveTwoStartDelay=60
EnhancedTowerWaveThreeStartDelay=120
EnhancedTowerFinalElementWaveSurgeCountDown=300
EnhancedTowerPercentageStrengthofWaveOneDefenders=4
EnhancedTowerPercentageStrengthofWaveTwoDefenders=6
EnhancedTowerPercentageStrengthofWaveThreeDefenders=8
EnhancedTowerNumberofWaveOneDefendersAliveAtOneTime=20
EnhancedTowerNumberofWaveTwoDefendersAliveAtOneTime=10
EnhancedTowerNumberofWaveThreeDefendersAliveAtOneTime=5

EnhancedHiveBaseReductionSecsPerPlayerBetweenSpawnedHordeDino=0.1
EnhancedHiveDefaultDelayBetweenIndividualHordeDinoSpawns=2.0
EnhancedHiveMediumHordeDinoSpawnerTimeDelay=2.0
EnhancedHiveLargeHordeDinoSpawnerTimeDelay=4.0
EnhancedHiveWaveOneStartDelay=30
EnhancedHiveWaveTwoStartDelay=60
EnhancedHiveWaveThreeStartDelay=120
EnhancedHiveFinalElementWaveSurgeCountDown=300
EnhancedHivePercentageStrengthofWaveOneDefenders=4
EnhancedHivePercentageStrengthofWaveTwoDefenders=6
EnhancedHivePercentageStrengthofWaveThreeDefenders=8
EnhancedHiveNumberofWaveOneDefendersAliveAtOneTime=10
EnhancedHiveNumberofWaveTwoDefendersAliveAtOneTime=5
EnhancedHiveNumberofWaveThreeDefendersAliveAtOneTime=2

Update: May 4, 2020 @ 10:17am

Update released in error to live version instead of test version

Update: May 4, 2020 @ 6:12am

Updates notes to follow