ARK: Survival Evolved

ARK: Survival Evolved

Ark Genomes
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Update: Apr 23, 2020 @ 2:15am

HOT FIX UPDATES REVISION 89 - ADDITION NEW CONTENT COMING SOON -
HOT FIX RELEASED FOR MOD STABILITY BEFORE NEW CONTENT RELEASE IS COMPLETED

mutating non rideables In the enhancement station - fixed
when travelling through unrepaired corrupt gate ways - they would teleport you to a wild gate - this has not changed however - there was an issue with the player being stuck on TP - this will be resolved in the next live update
Fix to resources Respawn Timer - 1 hour instead of less then 1 minute
stopped corrupt teleporter Gateways from spawning resources on top of already existing resources
fixed enhancing stations causing client side crashes.

SHORT TWITCH VIDEO OF DEMO OF HOT FIXS ON LIVE DEDICATED SERVER
https://www.twitch.tv/videos/600091341

If you love Ark Genomes and would like to support the continued development of this mod check out the dedicated ARK GENOMES Patreon

https://www.patreon.com/VanguardArkModding

All support is Greatly appreciated!

Update: Mar 26, 2020 @ 5:18am

Other under the hood adjustments as always

hot fix to shadow fall towers registering as tier 6 instead of tier 5 and spawning incorrect hives
hotfix to firestorm hive queens and drones to prevent them from exploding on spawn and causing AOE damage

AFTER ANY HOT FIX OR UPDATE I ENCOURAGE SERVER ADMINS TO RUN THE CLEAN UP OPTION ONCE IN THE ADMIN HUD UNDER ALT + 7

Remember if you love Ark Genomes and would like to support the continued development of this mod check out the dedicated ARK GENOMES Patreon

https://www.patreon.com/VanguardArkModding

all support is Greatly appreciated!

Update: Mar 18, 2020 @ 5:42am

Minor Hotfixs to Revision 85.2/87

added ini AGContentSpawnDistanceFromFoundations=20000
adjustments to mutation tower detection of player owned foundations

as an admin I recommend entering the ALT + 7 screen and doing a cleanup and waiting for the cycle to complete and only clicking it once. - for these adjustments to take effect quicker

Update: Mar 17, 2020 @ 5:23am

Minor Hotfixs to Revision 85

Update: Mar 17, 2020 @ 2:13am

REVISION 85 - MINOR UNMENTIONED ADJUSTMENTS AND TWEAKS HIGHLIGHTS BELOW

HOT FIXS
Corrupt Vission Fog - IE Predator Vision - Not Disabling Correctly - Should no longer be an issues
firestorm tier to reduce damage to be inline with other tier 4 classes
reduced large crystals to only spawn around ResourceGateway Hubs - Specific to their Resource Type

GATEWAYS -
Gateways now have bulk/larger Resources Spawning Around them and smaller resource nodes around the map

SPAWN SYSTEM -
Rebuilt the spawn system again spent alot of time on making the system more robust and less impactful after the first boot of a server this should mean on successive restarts there will be less code running and less of an impact on game experience and potato Pc's the mutation towers and hives should also be more reliably in not spawning out of bounds or within mountains etc - they should also reset and not get bugged out over time.

AS A RESULT OF THE REBUILD THE DINO WIPE INI HAS BEEN REMOVED

STRUCTURE WIPING AFTER REBOOTS IS NOW DISABLED - I WOULD ENCOURAGE MANUAL CLEANUP VIA THE ADMIN HUD IN ALT + 7 AFTER THIS UPDATE

GENOME EXTRACTOR GUN - ENHANCEMENTS
Added INI PartialGenomeDinoExtractionMulti=0 - this ini will control the base multiplication of partial genomes extracted from creatures
Changed the default icon so that it looks more like a weapon and not a craftable object
Add 10% Torp Effect per shot when creature is NOT knocked out - ONLY EFFECTS TIERED WILD CREATURES

TIER SYSTEM - ENHANCEMENTS
Rebuild to the tiering system INI configs so they now function correctly for custom tiering
ALLOWING YOU TO REORDER THE TIERS AND STACK THEM AS YOU SEE FIT IN WHICH EVER COMBINATIONS YOU LIKE

Remember if you love Ark Genomes and would like to support the continued development of this mod check out the #donate-or-support-my-work channel on the discord or the links in the description :slight_smile: all support is muchly appreciated

Update: Mar 2, 2020 @ 12:05am

HOT FIXS

Storm Harvester Adjustments -
Added Indoor Protection & Is Sleeping Protection against Storms - in addition to already implemented fixs to the storm harvesters which should now protect your base regardless
this will protect offline players and also protect you if you are inside an area classified as indoors
added needs fuel cells to run to description

Reparented the following Items to base resources
Corrupt Gem Variants - Amended stack count to 10000
FuelCells - to Gasoline
Corrupt Metal Ore - to Metal Ore
Corrupt Ingots are already childs of Metal
Corrupt Crystal - to Crystal

New INI -
DisableDestroyWildDinosOnCleanUp=false
Added an INI Setting that destroys wild dinos on the boot of the server - 1 of our official servers is having issues on boot it is unclear what the cause of this is however using aa console command to clear the dinos on a server restart appears to fix this. I have built this into the mod to prevent people from not being able to start their servers. - this option can be disabled if you dont have issues or want to see if it does or does not fix your issue if you experience a similar problem

Update: Feb 27, 2020 @ 5:30am

3rd hotfix for genesis - AVA companion has been disabled I will be adding her again in a new fashion that wont conflict with Genesis.

OKAY SO I HAVE RELEASED A 3RD HOT FIX REMOVING THE AVA COMPANION WHO WILL RETURN AT A LATER STAGE - I HAVE ALSO FORCED AN UNEQUIP/DELETE OF HER IN PLAYER INVENTORIES ON BOOT OF THE SERVER THIS SHOULD STOP ANY CRASHES - CAUSED AS A RESULT OF THE GENESIS UPDATE.

Update: Feb 26, 2020 @ 7:46am

2nd hotfix for genesis

Update: Feb 26, 2020 @ 3:45am

GENESIS HOT FIX UPDATE -

DISABLED AVA COMPANION AUTO EQUIP - THIS IS DUE TO A CURRENT CONFLICT WITH GENESIS - THE AVA COMPANION WITH CRASH YOUR CLIENT WHEN EQUIPPING IF YOU ARE ON GENESIS BE WARNED.

Rework to All Crystals Spawned by the mod
Corrupt Green Red & Blue Gems - added with new crystal variants - to support Hazmat suites and other Aberration content linked into the mod

Additional INI Settings -
CorruptStormLimit=100 - to lower or increase the storm limit

Remember if you love Ark Genomes and would like to support the continued development of this mod check out the #donate-or-support-my-work channel ON THE DISCORD OR MY PATREON IN THE MOD DESCRIPTION all support is muchly appreciated

Update: Feb 24, 2020 @ 6:42am

General changes Below - along with unmentioned minor adjustments as always

Ava issue Identified - where in multiplayer environments the data logs would be given to the incorrect players - this should now be rectified
Ava Issue where she does not identify that you have read the first sequence and repeats here intro audio - this should now be rectified in the next update
Hot fix to Cryopods - not restoring the correct buff after a relog or restart etc
Storm Harvester glitch - not correctly apply protection buff on activation and deactivation - added a toggle on off switch to make this easier to interpret.

NEW CORRUPT DINO - Thanks to Zythara and his Amazing work
Corrupt Bronto's will now enter your Arks via the corrupt Portals and via Lightning Corruption Turning Normal Bronto's into Corrupt Bronto's

AVA COMPANION -
can be checked out in the spoilers tab before the update is released - includes visual and audio emotes
Further Adjustments to the spawning system to mitigate objects spawning around player owned structures
Adjustments to the tendrils that spawn around mutation towers so that if they are harvested and the tower is not destroyed they will re-spawn after a period of time
Further Visual fix's to structures so that they appear correctly after server restarts and re-logs and coming out of stasis

New Gateways - CHECK SPOILERS
Gateways will spawn on the map dynamically and be static after their first spawn - they will be able to be deleted by admins if needed
Gateways will require to be repaired once repaired they will become part of the public TP network

NEW INI SETTINGS

Generic - additions

SetHiveQueensLevel=0 - this setting will override the level of Hive Queens allowing for further customisation and control - the default tower level is calculated by the server difficulty unless this override is set
SetMutationTowersLevel=0 - this setting will override the level of mutation towers allowing for further customisation and control - the default tower level is calculated by the server difficulty unless this override is set
MutationTowerDustCorruptionRange=12000 - Controls the range of the corruption buff effects around mutation towers.
CreaturesToExcludeFromEnhancment=example_Character_BP_C,example2_Character_BP_C, - this INI will block dinos from being enhanced. you can place as many creatures as you like seperated by commo's as per the example

New Gateway - INI Configs
DisableTPGatewayRepair=False - if you dont want the gateway to function as public teleporters and be able to be repaired
TPGatewayResource1Quantity=250 - override repair requirements for the 3 resources to repair gateways
TPGatewayResource2Quantity=250 - override repair requirements for the 3 resources to repair gateways
TPGatewayResource3Quantity=250 - override repair requirements for the 3 resources to repair gateway

New EnviroBuff- INI Configs

DisableServerMultiOnCorruptionBuffs=False
CorruptionBuffsDifficultyMulti=1.0

Corruption Buff Difficulty is calculated As follows

Server Difficulty Divided by 2 Multiplied by Negative 1 = -2.5 Example: (5/2=2.5 (2.5X-1) = -2.5)
This Calculation is then added to the Base Difficulty
Buff-difficulty Multiplied by Buff Tier Difficulty Multiplied by Negative 1 = -1 Example: (1.0 X 1.0 = 1.0) (1.0 X -1) = -1)
These Two Numbers are then added together = -3.5 per second reduction in the applicable stat

When disabling the Server Multi in the below Options - the default calculation will only be based on the Second INI config as per the below multiplied by the Buff Tier Difficulty Level

Due to Ark Thermal Mechanics - Firestorm & Glacier Tier Corruption Buffs Are calculated differently

Glacier Tier
Server Difficulty Divided by 4 then multiplied by the buff difficulty ini multiplied by 500
When Server Difficulty is turned off the buff difficulty is multiplied by 500

FireStorm
Server Difficulty Divided by 2 then multiplied by the buff difficulty ini multiplied by 100
When Server Difficulty is turned off the buff difficulty is multiplied by 250