STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

The Rise of Palpatine
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Update: Aug 24, 2023 @ 8:40am

TROP 1.6.6

(Savegame compatible)

Major changes:
- Added GC Clone Wars scenarios of 80 planets of size, focused on people who have low-end CPU (Scenarios which will have a performance over 40 fps).

Minor changes:
- Grapple Superbattledroid has been nerfed to be more balanced during ground battles.
- Changed and improved the model and textures used in the Senate Commandos.

Bugfixes:
- Colossal Captain Barlex bug has been solved.
- Grapple Superbattledroid is now not able to harm air units.
- Senate Commandos bug where they shot at melee distance has been solved.

Thanks for the new models of the Clonetroopers to Ashura DX, Clonetrooper163, Mace Madunusus and Petro from the Star Wars: Battlefront Commander Mod team.

Update: Jul 20, 2023 @ 9:05am

TROP 1.6.5 Hotfix:

Bugfixes:
- Clone Captain, Commander, Sargent and Lieutenant (All Phase 1) problems with their size in ground battles have been solved.
- Clone Medic (Both Ph1 and Ph2) problems with their size and animation speed during ground battles have been solved.

Thanks for the new models of the Clonetroopers to Ashura DX, Clonetrooper163, Mace Madunusus and Petro from the Star Wars: Battlefront Commander Mod team.

Update: Jul 20, 2023 @ 4:40am

TROP 1.6.4 Hotfix:

(Not savegame compatible)

Minor fixes:
- In Falling into Darkness GC scenario Ahsoka will appear as a the Season 7 model instead of the previous one.
- 91st Legion will use only 1 population value instead of 3.
- Tango Company has been reworked with little corrections.

Bugfixes:
- Both the Technounion and Technounion Factory now provides income.
- Baktoid Industries now provides income.
- Fantail-Class Destroyer bug has been corrected, and now will disappear after being destroyer.
- Clonetrooper deployment bug during ground battles has been solved (There has been an improvement in the models).
- The bug where the 332nd jet pack company apperars duplicated in the recruitment bar has been solved.
- Elom loading space map bug has been solved. It was caused due to the lack of the map file.
- Dorin loading map bug has been solved. It was caused due to the lack of the map file.
- Hinakuu loading map bug has been solved. It was caused due to the lack of the map file.
- Light vehicles filter now works with Lighting Squadron.
- Depa Billaba not disappearing bug after Order 66 has been solved.

Thanks for the new models of the Clonetroopers to Ashura DX, Clonetrooper163, Mace Madunusus and Petro from the Star Wars: Battlefront Commander Mod team.

Update: May 9, 2023 @ 1:32pm

The Rise of Palpatine 1.6.3 Hotfix

Bugfixes:
- Bug when starting battle in Nirauan has been solved, it was caused due to the lack of the map file.
- Bug when starting battle in Empress Teta has been solved, it was caused due to the lack of the map file.
- Bug when starting battle in Rhen Var has been solved, it was caused due to the lack of the map file.

Update: May 4, 2023 @ 10:33am

The Rise of Palpatine 1.6.2 Hotfix

Bugfixes:
- Bug when Quarren militia shots has been solved.
- Bug when starting battle in Trandosha has been solved, it was caused due to the lack of the map file.
- Sevrance Tann and Sora Bulq are now available again at Korriban Sith Temple.

Update: May 2, 2023 @ 6:21am

The Rise of Palpatine 1.6.1 Hotfix

Bugfixes:
- Bug when starting battle in Elom has been solved, It was caused due to the lack of the map file.
- Bug when starting battle in Empress Teta has been solved, It was caused due to the lack of the map file.
- Bug when starting battle in Loronar has been solved, It was caused due to the lack of the map file.
- MTT droid deployment bug when the droids are being deployed has been solved.
- Balmorra landing zone bug has been fixed.
- Bug with passing to Tech 4 in the GC with science mechanic has been solved.
- Even Piel and Oppo Rancicis massive spawning bug has been solved.
- Adi Gallia bug during the Order 66 has been solved.

Update: Apr 28, 2023 @ 8:16am

The Rise of Palpatine 1.6

Performance improvements:
- There has been a great rework in the game performance, especially in the GC scenarios. The results have been a great increase in FPS.

UI rework:
- New galactic button bar, with up to 40 building buttons instead of 26 from the previous versions.
- Filter buttons have been reduced to adapt the new UI.
- Picture of the adviser droid has disappeared.

Rework of the Political System of the Galactic Republic:
- New progression system, with two paths, which ou must select at the beginning of the game: Loyalists or Pacifists.
- Path development:
- Both paths will be related to the Era progression, as they work as a parallel story in the GC scenario.
- Some new mechanics have been added, which will be unlocked as the Campaign is advancing. Some of them are:
- Establish some diplomatic negociations with little groups (Pacifists).
- Mobilize the Planetary Security Forces (Loyalists).
- Establish Development Plans (Pacifists).
- Alderaan Accords negociations (Pacifists).

Economic system rework:
- Units and production structures will have a maintenance cost, making credits more valuable and strategic.
- Base income from many planets has been modified, making the initial situation easier.
- At the game start, some planets will start with mining facilities.
- New initial economic situation in the Clone Wars GC scenarios (Instead of the original 15000 credits), which is:
- 100 planets: 30000 credits.
- 150 planets: 35000 credits.
- 175 planets: 40000 credits.
- 200 planets: 45000 credits.
- Full scenario: 50000 credits.

Tech Rework:
- Tech for land units for the CIS and Republic has been reworked.
- Ground and Space Research Centers will be available in more locations.

Unit additions:
- MAF has been added for the CIS (Thanks to Nomada Firefox for the model and textures).
- B2 Grapple Droid has been added for the CIS (Thanks to Clonetrooper163 and Petro for the model and textures).
- B2-HA Droid has been added for the CIS (Thanks to Clonetrooper163 and Petro for the model and textures).
- B1 Battledroid Mk III has been added for the CIS (Thanks to Clonetrooper163 and Petro for the model and textures).
- Geonosian Dreadnough has been added for the CIS (Thanks to Evillejedi for the model, Evillejedi and Nawrocki for the textures and Nomada Firefox for the rigging).
- Scarab Droid has been added for the CIS (Thanks to Chris Boudreaux, Berruga and Nomada Firefox for the model and textures).
- Trade Federation Bomber has been added for the CIS (Thanks to Kubli/Ko-fi for the model and textures).
- Manta Snubfighter has been added for the CIS (Thanks to Kubli/Sly442 for the model and textures).
- Heavy STAP has been added for the CIS (Thanks to Sly442 for the model and textures).
- Fantail-class Destroyer has been added for the CIS (Thanks to Sly442 for the model and textures).
- Heavy Battledroid has been added for the CIS (Thanks to Clonetrooper163 and Petro for the model and textures).
- B1 Grenadier Droid has been added for the CIS (Thanks to Clonetrooper163 and Petro for the model and textures).
- Economic agents have been added to the most important corporation of the CIS (Technounion, Corporate Alliance, Trade Federation, Commerce Guild and Banking Clan).

Unit rework and balance:
- Republic Judicial Forces has been reworked to be more balanced during ground battles.
- Naboo Royal Guard has been reworked to be more balanced during ground battles.
- Sniper Battledroid has been reworked to be most accurated to his fuctions, and their number per squad has been reduced to 2 from 6.
- Revised some Mandalorian and Corellian space units to balance them during space battles.

Planet textures rework:
- Christophsis texture abscence when it's zoomed has been corrected.
- Umbara texture has been changed with a new one.
- Anaxes texture has been changed with a new one.
- Metellos texture has been changed with a new one.
- Alsakan texture has been changed with a new one.
- Taris texture has been changed with a new one.
- Coruscant texture has been changed with a new one.
- Fondor texture has been changed with a new one.
- All textures of urban planets have been changed with a new one.

Falling into Darkness GC Scenario Rework:
- Number of planets has been reduced from 150 to 100 to improve game performance (FPS evolves from an average of 15 to 25).
- Added Nationalisation mechanic, which was absent in the previous versions.

Thanks for the crucial support in the game optimisation to Maxim from the Awakening of the Rebellion team and Kasderan from the Empire at War Remake team.
Thanks to the Age of Legends mod team for the model which makes the new button bar possible.
Thanks for the technical support with some assets to GP1701 and Larry-3.
Thanks to DarthVader666 from the Rise of the Empire team for the models and textures of the GC planets.

Update: Oct 20, 2022 @ 11:52am

The Rise of Palpatine 1.5.1

General additions and changes:
- Added new starting units, to make more interesting the staring situation of the GC scenarios.
- Enarc has been added to the scenarios Mid Rim Conflict, Outer Rim Sieges: South and Crushing the Rebellion: South.
- Era transition in the Outer Rim Sieges GC scenarios (Era 4 to Era 5) has been reworked.
- Two new scenarios have been added:
- 20 BBY Outer Rim Sieges: Mid Rim
- 18 BBY Crushing the Rebellion: Mid Rim
- All non-human indigeous units have been locked after the Order 66 and the Crushing the Rebellion GC scenarios to be more historically accurate.
- The spawning of fighter/bomber drones during space battles has been corrected, especially those from the Lucrehulks, to make more balanced the space battles.

Bug corrections:
- Bug with the Diamond Cruiser remaining after being destroyed during space battles has been corrected.
- Bug with the Coruscant Police being recruitable without the Enhanced Security Act has been corrected.
- There has been a correction with the amount of planets which has every GC scenario.
- The bug of the NV-C73 fighter has been solved and now they're destroyable.

Update: Dec 29, 2021 @ 11:19am

The Rise of Palpatine Version 1.5

New Mechanics:
- Political System for the Galactic Republic, with these new mechanics:
- Bribing senators
- Signing the Petition of 2000.
- Assasination mechanic to clean the political landscape (Republic).
- Secession mechanic for some Outer Rim worlds in the Republic Space (CIS).

Major changes:
- From now, the heroes will not respawn after their death, and will disappear forever.
- From now, the heroes will be recruitable only one time. If they die, they will not be available again.
- Planets from the Droid attack on the Wookies have been added to all the Full Scenario GC, making scenarios with up to 235 planets.
- There has been added events on the Mission Holocron for The Phantom Menace and Separatist Crisis GC scenario.
- Added lots of new storylines and alternative scenarios across the playthrough of the Galactic Republic.
- Cydon Prax has been eliminated due to the problems he causes to the playthrough.

Minor changes:
- Beldorian has been removed as a Republic hero due to his lack of importance during the Clone Wars era.
- Chewacca and Tarful will not be longer recruitable, but they will be a spawning heroes.
- Some units icons have been changed, and look better (Thanks to TheDarkerSide for give me these icons).
- Little modifications in the event chain of the Separatist Crisis GC scenario for the Republic.
- Ithorian healers have been reworked to make them less OP in ground battles, reducing their numbers from 9 to 3 healers per unit.
- 7th Elite Battalion (Geonosian Clones) has been reworked to fit with the rest of the clone squads.
- Kraken and AutO will be available again at CIS Ground Officer Academy for 3500 credits.
- TX20, TJ55, TA175 and TX21 will be available again at CIS Ground Officer Academy for 1000 credits.
- Malevolence will be available to be built only one time.
- Space Research Center will be available in Coruscant too, oriented to 1 planet scenarios.
- Space Research Center will be available at Star Base level 1, instead of Level 2.
- Cantina and Hutt Palace will be available for the CIS in the tech mechanic scenarios.
- Spynet Center will be available in Hypori and Metalorn too.

Additions:
- Added T4 Turret Droid for the CIS, with his own technology to develop the unit (Thanks to Sly442 for the model, the textures and the animations).
- Omega Squad will be available after reach Era 3 in non-tech GC scenario.
- Omega Squad will be available after research the Clone Commando Tech (As Delta Squad spawns) in Science Mechanic GC scenario (Thanks to Clonetrooper163 for the models, animations and textures).
- Added 182nd Legion for the Republic (Available in Felucia). (Thanks to TheFarseer for the models, animations and textures)
- Added Captain Keeli's Clone Legion for the Republic (Available in Ryloth). (Thanks to TheFarseer for the models, animations and textures)
- Added Captain Keeli for the Republic (Available in Ryloth). (Thanks to TheFarseer for the models, animations and textures)
- Added 5th Fleet Security for the Republic (Available in Rendili, Kuat, Duro, Corellia, Commenor, Esseles and Fondor). (Thanks to TheFarseer for the models, animations and textures)
- Added 224th Elite Legion for the Republic (Available in Mimban). (Thanks to TheFarseer for the models, animations and textures)
- Added Horn Company for the Republic (Available when Jedi Master Eeth Koth is orbiting the planet). (Thanks to TheFarseer for the models, animations and textures)
- Added Captain Lock for the Republic (Available when Jedi Master Eeth Koth is orbiting the planet). (Thanks to TheFarseer for the models, animations and textures)
- Added Tango Company for the Republic (Available in Geonosis). (Thanks to TheFarseer for the models, animations and textures)
- Added Kinman Doriana as a spy for the Republic (Available in Spynet Center).
- Added Armand Isard as a spy for the Republic (Available in Spynet Center).
- Added Kleeve for the CIS (Available in Devaron).
- Added SD-6 "Hulk" Droid for the Republic (Available at Light Vehicle Factory).
- Added Rootrock for the CIS (Available in Duro).
- Added Xerius Ugg for the CIS (Available in Khomm).
- Added Sib Canay for the CIS (Available in Cato Neimoidia, Neimoidia and Enarc).
- Added C-73 Tracker for the CIS (Thanks to Sly442 for the model and texture and the YVaW team for the particles).
- Added Delta-7 squadron for the Republic.
- Added Rho-1 Limulus-class squadron for the Republic (Thanks to Sly442 for the model and texture and the YVaW team for the particles).
- Added ETA-2 squadron for the Republic.
- Added Coruscant Underworld Police for the Republic (Available in Coruscant).

Bug correction:
- Corrected the Bad Batch heroes in the upper-right bar, and it will only appear the team, and not every member of the squad.
- Lok Durd annoying bug has been resolved.
- All T-Droid heroes annoying bug has been resolved.
- All ST-Droid heroes annoying bug has been resolved.
- Bug with appearing AT-XT before research them has been solved.
- Bug with two Clone Wars Full Scenarios (With science mechanic) starting Era has been resolved, and both CIS and Republic will start at Era 2 instead of Era 1.
- Rune Haako will show his icon during the space battles, to differenciate from the common Lucrehulks.

If you have any problem with the new version mod, please uninstall, and after install again.
I recommend to start a new game after the release due to the incompatibility with the old saves.

Thanks to all and enjoy it.

Update: Jul 22, 2021 @ 12:14pm

The Rise of Palpatine Version 1.4.9

Additions:
- 19 BBY: Droid attack on the Wookies GC scenario has been added to the mod, available for both Republic and CIS factions.

Bug correction:
- Corrected the annoying bug with the Cydon Prax's hitbox, and now will be a destroyable hero.
- Corrected the bug with the Chewbacca respawning. It will be recruitable after his death, instead of respawning with Han Solo.
- Corrected the bug with the CIS Heavy Vehicle Filter and the show/hide of the CIS Supertank.

Other additions and corrections:
- Dark Reaper Crisis GC scenario has been reworked and balanced to make more comfortable to play with it.

If you have any problem with the new version mod, please uninstall, and after install again.
I recommend to start a new game after the release due to the incompatibility with the old saves.

Thanks to all and enjoy it.