STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

The Rise of Palpatine
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Update: Oct 29, 2020 @ 6:37am

Version 1.3.2:

Additions for this version:
- Every Space LAAT now have a consumption of 2 pop capacity.
- Ahsoka Tano has been reworked (Made by Stephen Gallagher).
- Ahsoka Tano now has her own storylines with decissions and alternative events.
- 332nd Company has been added (Made by TheFarseer).
- 332nd Jet Trooper Company has been added (Made by TheFarseer).
- Captain Vaughn has been added (Made by Clonetrooper).
- From now, Imperial Venator and Acclamator ship will spawn V-Wing and ARC-170 squadrons instead of TIE Bombers and TIE Fighters during space battles.
- From now, Imperial Admiral Yularen will spawn V-Wing and ARC-170 squadrons instead of TIE Bombers and TIE Figters during space battles.
- Admiral Yularen has been reworked to be more accurated with the events of the 7th season of the Clone Wars TV Show.
- Clone Plex missing text bug has been corrected.
- Missing text bug in Ciutric IV has been corrected.
- Missing text bug in Serenno has been corrected.

Thanks for TheFarseer and Clonetrooper for make the 3D models for the 332nd Company and Captain Vaughn.

Please, restart your GC scenarios if you find some problems with the mod.

Update: Oct 23, 2020 @ 9:09am

Version 1.3.1.7:

Additions for this version:
- Ithorian healers has been added to the Republic (Available in Ithor).
- Neimoidian militia has been added for the CIS (Available in Neimoidia, Cato Neimoidia and Enarc).
- Muun militia has been added for the CIS (Available in Muunilinst and Mygeeto).
- Bug when Pinperu is loading has been solved.

Please, restart your GC scenarios if you find some problems with the mod.

Update: Oct 22, 2020 @ 12:23pm

Version 1.3.1.6:

Bugfix for this version:
- Bug with Spynet Centers that dont appear has been corrected.
- Bug with Enarc maps and Commando Raids has been corrected.

Please, restart your GC scenarios if you find some problems with the mod.

Update: Oct 20, 2020 @ 4:03am

Version 1.3.1.5:

Bugfix for this version:
- Bug with Judicial Forces in the Droid Factories has been corrected.
- New introduction video has been added.
- New introduction picture has been added.

Please, restart your GC scenarios if you find some problems with the mod.

Update: Oct 19, 2020 @ 12:29pm

Version 1.3.1.4:

Bugfix for this version:
- Imperial Palace bug in Naboo Blockade GC scenario has been corrected.
- Bug with Gravity Well which were called as "Navy Officer Academies" has been corrected.
- Imperial Field and Navy Commander bug has been corrected.
- Purge Trooper text bug has been solved.
- ARC Facilities bug has been solved.
- Marath Vooro has been reworked.

Please, restart your GC scenarios if you find some problems with the mod.

Update: Oct 18, 2020 @ 12:30pm

Version 1.3.1.3:

Changes that has been applied:
- Marath Vooro has been added for the CIS (Available in Enarc).
- Enarc has been added as a new planet.
- Gran militia has been added for the Republic (Available in Malastare).
- Little corrections to the Crushing the Rebellion scenarios.
- Command bar has been changed.

Please, restart your GC scenarios if you find some problems with the mod.

Update: Oct 12, 2020 @ 5:56am

Version 1.3.1.2

Changes that has been applied:
- Triton Squad now will be available at Tech 5, instead of Tech 2.
- Null Class ARC missing text bug has been solved.

Please, restart your GC scenarios if you find some problems with the mod.

Update: Oct 10, 2020 @ 11:14am

Version 1.3.1.1

Changes that has been applied:
- Space LAAT will benefit from price reduction of the control of the planet Fresia.
- Space LAAT now will cost 750 credits instead of 250 credits.

Please, restart your GC scenarios if you find some problems with the mod.

Update: Oct 10, 2020 @ 10:30am

Version 1.3.1

Additions made by Stephen Gallagher:
- Added Bo Katan Krize for the Republic.
- Added Green Company for the Republic.
- Added Triton Squad for the Republic.
- Added Jets Company for the Republic.
- Added Commander Neyo for the Republic.
- Added Parjai Squad for the Republic.
- Added Rav Bralor for the Republic.
- Added Slick Platoon for the Republic.
- Added space LAAT for the Republic.
- Added Dass Jennir for the Republic.
- Added Kelleran Beq for the Republic.
- Added Bogey Squad for the Republic.
- Added Cin Drallig for the Republic.
- Added Kai Hudorra for the Republic.
- Added Commander Devis for the Republic.
- Added Commander Trauma for the Republic.
- Added Coppertop for the Republic.
- Added Foxtrot Group for the Republic.
- Added Hock Malsuum for the Republic.
- Added Ghost Company for the Republic.
- Added Heater Company for the Republic.
- Added A5 Juggernaught for the Republic.
- Added A6 Juggernaught for the Republic.
- Added AT-HE for the Republic.
- Added Lighting Squadron for the Republic.
- Added N11 for the Republic.
- Added Pellaeon for the Republic.
- Added Falon Grey for the Republic.
- Added 127 Squadron for the Republic.

Lots of thanks to Stephen Gallagher for his support and hard work in this mod. Without his help this project couldn't be possible.
Please, restart your GC scenarios if you find some problems with the mod.

Update: Oct 9, 2020 @ 5:16am

Version 1.3.0.5

Changes that have been applied:
- Duro Militia has been added for the Republic (Available in Duro).
- Alderaan Royal Guard has been added for the Republic (Available in Alderaan).
- Corellian Security Forces has been added for the Republic (Available in Corellia).
- Corrected the error where the Bothan natives fight for the CIS in all Bothan planets (Bothawui, Kothlis and Krant). From now, they will fight for the Republic.
- Phase II Commander Wolffe will be available at Tech 4 instead of Tech 5.