DayZ
PVEZ
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Opdatering: 12. nov. 2020 kl. 9:33

Reverting back to previous version due to the issues with DayZ Expansion servers.

Opdatering: 12. nov. 2020 kl. 5:12

Added:

  • Admin GUI menu.
    To use it, you'll need to add your 44-digits ID in the Admins.txt file. You'll find the file in the PVEZ_Config folder. You can add multiple players as admins, just put each ID at a new line in the file.
    The menu is bind to P key by default. You can change it in the game controls settings.
    The changes you apply in GUI will be applied on server right away, so no more server restarts to apply new settings. One exception though: when you change a player's lawbreaker status, they'll need to relog to get the updated status (later I will try to make it instant without relogs).

Changed:
  • Zones are moved into a separate file within PVEZ_Config folder. Your custom zones will be transferred automatically. However, you might want to backup your config just in case.
  • When a player appears to be inside 2 or more zones at the same time (e.g., a static zone and an airdrop zone, or an every day small zone and a weekend whole-map wide zone), then the zone that has bigger radius will have more priority.

Fixed:
  • Zones activity schedule now will work as intended. Previously there was a wrong algorithm that caused wrong day of week calculations.
  • No more NULL pointer error when you use CF mod along with PVEZ.
  • Lawbreaker status changes, markers appearing on the map and other synchronization stuff now should be more reliable.
  • When the server uses Livonia map, the mod will properly create Livonia zones preset if there's no zones yet. You can delete the file PVEZ_Zones.json and it will be created on server start with either Chernarus or Livonia preset, depending on which one you use on the server.

Opdatering: 29. okt. 2020 kl. 11:46

Fixed:

  • Airdrop zones have been dissapearing from the map shortly after the container has been dropped.
  • Notifications text had wrong zone names.
  • Zones were active in "PVE" mode. Now they are deactivated as they should be. Note: airdrop zones will work in this mode just like in other modes.

Known issue:
Client could crash due to desync between server and client zones data when you use PVEZ Airdrop plugins. Will try to fix that later.
Also, still trying to figure out why lawbreakers don't get their status off when they die.

Opdatering: 28. okt. 2020 kl. 17:34

Added:

  • Activity schedule for zones.

    When you start your server with this new version of the mod, each zone in the PVEZ_Config.json will receive new settings for managing their activity times determined by days of week, start and end hours.
    Looks like this:
    "Activity_Schedule": { "Days": "1 2 3 4 5 6 7", "StartHour": 0, "EndHour": 24 }
    NOTE: By default the numbers of days in a week are: Monday as 1st day, Sunday as 7th day. To change it to the numbers used in US, UK and other contries where Sunday is the 1st day, look for the new option in GENERAL section called "Week_Starts_On_Sunday" and set its value to 1.
    By default the zones are active all day long (from hour 0 to hour 24). For example, to set the zone active from 8 PM to midnight (20:00 to 00:00), set "StartHour" to 20, "EndHour" to 24.

  • Deaths caused by bleeding out after getting cut by another player.

    Lawbreakers system now registers deaths caused by bleeding sources received from other players. When a player hits another player in PvE and the victim gets bleeding and then dies due to bleeding out, PVEZ will remember that the first player who has cut the victim is the guilty one.
    Same logic is applied to killing lawbreakers. If a non-lawbreaker player cuts a lawbreaker and the lawbreaker dies due to bleeding out, it should take off the lawbreaker status from the victim.

  • Approximate lawbreaker location.

    Lawbreakers markers on the map won't show the exact location now. They're now positioned randomly within a certain radius distance from their actual location.
    In the MAP section there're 2 new entries:
    "Approximate_Location": 1, "Approximate_Location_Max_Offset": 200
    To get back the exact locations set "Approximate_Location" to 0.
    The "Approximate_Location_Max_Offset" is the maximum distance from the actual exact location in meters. The marker could be placed in 1 meter from the lawbreaker or in 200 meters from them, it's determined randomly on each lawbreakers markers update.

Opdatering: 17. okt. 2020 kl. 5:25

Fixes:

  • Fixed lawbreaker status not being reset after lawbraker's death and respawn.
  • Fixed lawbreaker marker being dissapeared right after clicking "EXIT" button, leading to a situation where the lawbreaker hits "EXIT", then cancels it and remains in the game while his marker is dissapeared from the map.
  • Fixed the crash on airdrops with the error "NULL pointer to instance Class: 'PVEZ_Zones' Function: 'GetByIndex'"
  • Fixed the text for player's position marker label on in-game map.

Changes:
  • Added the new option to LAWBREAKERS_SYSTEM section of the config file which is called "Pardon_On_Death_From_Any_Source".
    What does it do: by default it's off (value 0), and a lawbreaker will lose their lawbreaker status only if they've been killed by a non-lawbreaker player, an infected or an animal. Set it to 1 and the lawbreaker will be free off their lawbraker status whenever they died, no matter what caused their death. Note that in this case they could commit a suicide in their camp or ask their friend to kill them and remain unpunished or just let themeselves to bleed out to death.

Opdatering: 2. okt. 2020 kl. 13:01

Fixes to prevent client crash on airdrops with DayZ-Expansion and PVEZ Expansion Plugin.

Opdatering: 15. sep. 2020 kl. 8:22

Fixing errors:
- NULL pointer to instance Function: 'PVEZ_IsPvpAttackAllowed' Stack trace: PVEZ/4_World/entities\manbase\playerbase.c:106
- NULL pointer to instance Function: 'Sync' Stack trace: PVEZ/3_Game/pvez_lawbreakersmarkers.c:92
- NULL pointer to instance Class: 'SurvivorBase' Function: 'EEHitBy' Stack trace: PVEZ/4_World/entities\manbase\playerbase.c:65

Opdatering: 5. sep. 2020 kl. 23:54

Small changes for new Expansion map plugin. Link to the Expansion map plugin will be at PVEZ description page.

Opdatering: 6. juli 2020 kl. 18:27

Warning:
I've accidentilly formatted the whole disk on my PC, so I had to regenerate a new digital signature files for this update.
You'll need to copy/paste the new "Ermiq.bikey" file ("/@PVEZ/Keys/Ermiq.bikey") to your "/DayZServer/Keys" folder.

Fixes:

  • Fixed the error "Wrong parameter value Class: 'PVEZ_LawbreakersRoster' Function: 'GetDateFromDate8'"
  • Fixed the error "NULL pointer to instance Class: 'CustomMission' Function: 'PVEZ_UpdateAllPlayers'"

Opdatering: 16. juni 2020 kl. 9:17

2 days ago I said "This is the last update in the recent everyday update series". Now I say it again: THIS one is the last. I had to do this one, can't leave the mod bugged. Now, when all the issues I'm awared of are fixed, I'll take a vacation. Cheers.

    Added:
  • Localization support (all DayZ languages, with Google translate). By default, after this update, the mod will use localized text messages built-in inside the mod. However, if you wish, you still able to set up your own custom text for PVEZ notifications in the config-file.

    Fixed:

  • The rest of the issues with long-time running servers. Now, I almost 100% sure, it is the final fix. Not 100% though, because I was pretty sure with the previous upload but I failed.

    Changed (some minor changes in config file):


    • Custom text settings are renamed and they are empty now, since the mod uses the localized text by default.
    • Added the setting to not show zone notifications. Previously it was made by empty strings (no string - don't show the notification), now if you don't want your players to see the notifications, there's a separate setting for it.