Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
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Update: Mar 2, 2024 @ 4:16pm

Update: Mar 2, 2024 @ 3:00pm

fix low supply icon in unitview not showing on very low supply
5yp fix for kiev area
Updated several french equipment gfx and names
different way to check ongoing conflict with vichy
Fix missing small map icons related to recon tanks
some truck gfx
french artillery gfx
more french gfx
Artillery gfx from Call to Arms Ostfront and Valour mod
Update GER_heavy_antiair_128mm_flak40_1.dds
fix CHI getting annexed if puppeting PRC
aligned topbar button numbers
more artillery gfx
Update FRA_mech_antiair_cckw_bofors.dds
Commonwealth gfx fixes
Matching name for US infantry gun M3
New gfx for US infantry guns M1 and M3
US Starting production includes motorized 2, flying boat, carrier bomber, and carrier fighter
fix yalta event not firing
increase supply grace (time until max penalties)
Adjust Very Hot range, 23 - 28 degrees
acclimatization is now significantly slower with a bigger effect
unit view ui tweaks (no more overlapping icons when attacking and defending at the same time, also originating from the right now)
Convoy costs increased slightly
gfx work, particularly US ministers
Wendell Willkie portrait fix
Update idea_usa_john_magruder.dds
Fix GER tank art for Pz II L and Marder III H
Fix tech icon for Panzer II L
stock ratio displayed in logistics tab
convoy topbar shows accurate number even if above 1k
ground_attack_factor from terrain now actually works
maginot CAS damage reduction
HQ and signal change to battalion modifier
signal cost increased slightly
press a for equipment trade windows to sell / buy all of the latest equipment added to the list
shortcuts for resource trade window (a to adjust, s to decrease, d to increase)
removed axis faction bonuses
fix ai minors not researching air doctrines
increased effect of equipment spawn settings, will also take supply truck deficit into account now
fix unit spawn settings spawning units with low xp and equipment (lol)
increased ai weight for industry techs for majors
added ai strategy for allies to avoid german controlled coasts when raiding
updated SOV ai main infantry template
updated SOV ai strategy for barbarossa
cheats for SOV ai: limited unit spawns, allied planes transfer
ai define tweaks; increased strat bombing score, fixed ai not building railways, army assignment tweaks, production tweaks
ai strategy plan tweaks for SOV; expanded a bit for AST / CAN
GER ai will abort its barbarossa push if facing difficulties
US ai should defend britain a bit more and not just standing around
ENG ai will retreat its planes during battle of france if loosing too many
added ai score for war support debuff decisions
ai air production fix
ai air region assignment tweaks
ai production focus on deficits
ai infra construction tweak
fix ai importing more ores than needed
added basic strategy for US ai to bomb GER / ITA
fix GER ai normandy garrison being too low
fix SOV ai not being able to counter air purge
ENG ai can use suez garrison for ethiopia front
fix ENG ai building a lot of alu refineries
ai countries with high stock ratio are more eager to start air production
added proper ai score to air base techs / dockyard techs
axis minors will support GER in 42
ai naval region assignment tweaks
ai countries with surplus aluminium / air production ratio will increase air production as their stock_ratio increases
increased importance of MIC construction instead of air assembly / alu for USA ai when already having a large airforce (5k planes)
colonies of vichy france ai wont join japanese faction anymore
added rough code for GER ai to do timed offensives in the east
JAP ai will eventually switch to careful against CHI
ai will decrease its unit target the higher its manpower laws get
fix HUN ai joining axis too soon
ai no longer needs double the factories to unlock the construction research slot
naval ai strategy tweaks
improved ENG ai north africa theatre
improved GER ai armor assignment for benelux
fix ai spending too much NIC on convoys when already having way too many
fix FRA and CAN ai wasting pp on manufacturers
fix ai minors founding an agency when theyre in absolutely no state to do so
BEL / HOL ai improvements
ai area priorities for construction
all neutrality spirits now have enemy_justify_war_goal_time
updated some SWE equipment gfx
Fix France temperatures
better check for land doctrines before ww1 is researched
construction queue ui background for "queued amount"
terrain tooltips cleaned up from modifiers that dotn work etc
combat ui fixes
James Michael Mead minister portrait


Map changes:
234 French Channel -> merged with 18 British Channel
282 Southern Bight -> merged with 18 British Channel
173 North Sea -> Split between 226 British Coast and 284 German Coast
283 Norwegian Coast -> merged with 284 German Coast
275 Strait of Epirus -> Merged with 250 Ionian Sea
276 Gibraltar -> Merged with 68 Western Mediterranean Sea

Channel Islands moved to Normandy Region

Update: Jan 23, 2024 @ 7:13am

the entire weather has been reworked (temperatures and precipitation); feedback is welcome

merged foreign influence, puppet management and foreign support with foreign politics decision category
added decision category for spanish civil war
ITA blockade republicans now shows outcome of random list in remove_effect
republican spain decisions now show communist / anarchsit / liberal influence change
fix anti democratic raids decision name
adjusted icons for most generic decisions
different color for SOV 5year plan highlight
nine power treaty exploit decision now shows the result from random list in a mission
replaced garrison with infantry for spanish units
SPR gets 50 extra convoys at civil war start
SOV ai will allow SPR market access
5 year plan tooltips, fixed alu refinery not counting
Commonwealth PLAN decision scripted gui
CW air decision tooltips
exile decisions are now shown per country in decision tab
fix POL ai rejoining allies every single day after its capitulation
updated stateview UI to show province modifiers seperately
fix integrate warlord decision sometimes getting softlocked
Fix CZE tanks for GER
fix SOV ai getting stuck on red army rebuild when GER attacks a bit too soon
exile ais will now try to increase legitimacy
replace ideology traits on startup with var
enabled war support debuff from bombing and replaced our casualties debuff with vanilla as well
less decisions to check (ideology & requisite decisions)
equipment market ai spend more IC for fewer deliveries
added missing decisions to ban monarchist and neutral party
changed supreme commander command power bonus to 0.05 daily
lowered political power debuff from intellectual trait to -0.03 from -0.08
politics tab ui
small change to food tooltip
fix falkenhausen still counting as assigned when recalled
added CHI market access rules
Fix DE module check by removing broken condition
Adjust cost of FC/AAFC modules slightly
actual refinery icon
ai front define tweaks
politics / refinery tab overlay
better performance in politics tab
fix CTD due to 3d models
railways from 3500+1000 -> 3000+600
anti air from 4000 -> 3500+1000
Adjust ace generation chances
Adjust attack profile for small naval guns
Add small modifiers for hit chances to naval hulls
Small onmap icons for assault infantry
Air stats reworked, agility now factored into air attack stat partially. Air superiority values no longer fixed by year/type, now dependent on performance.
Add missing lines to naval archetypes
Return sortie efficiency modifiers
Fix convoy steel cost (was not doubled)
adjusted has_country_leader triggers to check for characters
added industrial_capacity_factory_factor to USA island hopping debuffs
Fix wrong AS value on Ju 87C
fix torch ctd when done by non USA
CHI annexation decision tweaks
Fixed some french missing portraits
-Texticons for assault infantry, small map icons for assault marines and mech marines
afrika korps fix
ENG ai pursues more research slots
added removal cost to ENG edward viii
decision to stop ai from attacking vichy for ENG
Shortened PGR and SDC integration time further
Improve ITA_protect_IEA
fix NZL unit names
More GER units in NOR
-Fix wrong turret on event LT vz.35
fix some buildings not showing tech requirement
GER AI befriend game rules + strategy
Additional game rules for ENG and FRA AI behavior
Adjust tank org and terrain modifiers slightly


Update: Dec 16, 2023 @ 3:41am

-moved 1 province from Abruzzo state to Puglia to fix a CTD due to the new version
-fix regions without weather ( some bits of france, benelux, germany, poland mostly)
-redid weatherpositions entirely because 135 regions were lacking them. this means there is now a lot more weather shown visually, we are happy for feedback for the amount and placements etc
-historical unit spawns now use up manpower
-5yp showing num buildings
-coal needed for energy production clamped to min 0
-removed fuel_cost from attache_send as its really hard to figure out
-fix extra resource production for chromium
-SYR and LEB no longer give access to axis
-ai air production fix
-current coal display in trade tab now also take production deficit from energy into account

Update: Nov 27, 2023 @ 2:49pm

material MIOs added
fix ITA adaptive ability not unlocking with focus
fix ai having assembly dynamic mod
added some cic_construction_boost_factor to USA ideas,
fixed error in JAP tree
added extra resource based focus for post china JAP
VPs with value of 1 have an extra icon now
fix some weirdness with ai & export offset, clamp min_xxx_export to 1%
Extra Resource Production modifier is colored correctly now
lowered CHI min food export bonus from economy due to decreased cons goods count
added market access for china via focuses
food use in occupation laws
added custom alerts in 2nd row: lack of food, lack of fuel, lack of power plants, lack of resources for energy production
tooltips for some buildings in construction tab are no longer static / energy need & resource output will show the actual amount


trade tab ui stuff:
iron, coal and bauxite now show the deficit in trade tab if all assigned refineries were active
removed storage from resource tabel
fix incorrect produced food displayed in trade tab
fix "Need" for Food not taking into account decay
expanded Resource Extraction tooltip in production / trade tab to show flat amounts
energy ui tweaks, expanded tooltips
hydro plants & base energy will only produce as much energy as needed, surplus correctly shown in UI now
colored energy pie chart
energy pie charts only updating daily, but wont work for the first day (will be fixed eventually, takes more time tho)

Update: Nov 17, 2023 @ 12:12pm

GER claims on SOV disappear after 180 days
claims now give -10% resistance target (up from 0.1% which was a typo)
GER ai will start proper navy production once Moscow is controlled by them
reworked ai air region assignment scores
ai will now check for encirclements more often
small tweaks to energy topbar tooltip
teleport danish units away from islands on cap
added MR pact focus for soviets (mostly to stop newbies invading per MR pact)
removed some unused tags
fix inconsistency with base energy
CHI economy law tooltips fixed, lowered cons goods by 20%, lowered build speed by 20% to compensate
fix cons goods topbar
fix civ cost on plan idea
decreaed economy switch time
fix some broken tooltips for spirits
fix energy ratios not being set for newly created countries
fix garrison area settings position
fixed some instances which might lead to economy law switch temporarily breaking (ENG focus e.g.)

Update: Nov 11, 2023 @ 2:23am

swapped iea focus to power plant
Slight adjustments to AST focuses
1937 Eruption in the Bismark islands added
switched solomon islands to MAL
lowered compliance on Andalan islands
fixed military access from SYR and LEB after vichy
fixed loc on vacuum sealed and waste management techs
fixed vic cores not getting removed with overlord tree
when allies all AI added timers for islands to autotake
removed a chunk of unused ahistorical events
fix POL docking rights to GER
fix for some 3d issues
fix for SAF char image.
removed non existent event in AST tree
fixed wrong focus trigger in CAN
doubled agency upgrade costs
spain tweaks and error fixes
better performance while HTD is open
fixed effect not always being shown in HTD tooltip
Loc fix for Chile event
power plant focus for warlords
vichy global war bug fix
added power plant and reduced con goods for RAJ
tweaks to 5 year plan targets
lowered autonomy loss of asleep at the wheel
added relations decrease for not paying PAN debt
garrison attack malleus in urban environments removed
south American Politics
fix relation modifiers in pan american events
Removed AI acceptance in neutrality idea





















Update: Nov 1, 2023 @ 4:45pm

Update: Nov 1, 2023 @ 2:45pm

Update: Nov 1, 2023 @ 7:37am