Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
Showing 21-30 of 149 entries
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Update: Oct 2, 2024 @ 4:46am

Reupload to fix issues.

Update: Oct 2, 2024 @ 4:15am

-Adjust train AA to reduce logi strike losses
-Tweak air accidents and experience loss slightly
-Add missing option for 105mm artillery to Pz38 open superstructure
-Lower tank diesel engine fuel usage slightly
-Increase air supply slightly
-Lower cost of converting CZE Pz35/38 to GER one (turret upgrade)
-Fix error in CZE Lt35 design leading to too high conversion cost for Pz35
-Fix Pz35 amount captured
-Carrier doctrine tweaks
-Update version loc for next test release
-Fix missing APCR for CZE 3.7cm (GER ammo)
-Fix loc for some tank engine techs
-Adjust handheld AT - more HA, less penetration
-Tank module and variant balance adjustments
-Increase bonuses from tank radios
-Increase air supply significantly due to improved behaviour
-Recalculate air superiority values for aircraft
-Add family tags to related tank hulls to reduce efficiency loss
-Split early GER Stug III in HTD into Stug III and Stug III E
-Redistribute FRA iron from Normandy/Loire to Lorraine
-Add Amph equipment use to Mechanized Marines
-Fix tech tree GUI for WW1 doctrines (remove the improperly used dotted lines)
-Fix map view GUI, allow thousands for resources to show on one line
-Add missing requirements for first StuG in HTD, fix wrong requirements for some later models
-AI gets both HTD StuG designs
-Move some coal to Saarland
-Change to using gamerule to disable wargoals, defaults to focuses only
-Adjust torpedo penetration from doctrines to make it slightly less useless
-Increase steel use slightly for various things
-Adjust some ITA and GER starting DD designs
-Fix two wrongly targeted Chinese resource decisions
-Fix wrong timing on GER focuses due to mistaken change on Lt TD focus length
-Tweak air doctrines slightly
-Minor tank GUI work
-Fix missing cost for GER Ar 95
-Fix He177A reliability
-POL TRM work
-POL TRM starting designs and tech
-Lower piercing average define
-Fix POL 7TP design to use diesel engine, add diesel to starting techs
-Adjust wrong GFX for some POL TRM techs
-Gfx and loc for POL tank tech

Update: Sep 6, 2024 @ 4:28am

-Include vanilla MIO loc file
-some equipment gfx cleanup
-Fix wrong loc for Total Mob effect on assembly output
-some gfx work
-Restore cleaned up gfx
-Adjust visibility of retreating naval TFs
-Fix revert 0a30fd1b5e, restore new gfx, properly restore deleted gfx
-AT/AA stat adjustments, bonuses from Artillery techs
-Fix chinese/korean state names
-Fix broken armour construction techs
-Tank module updates
-Tank Module AA updates
-Buff to armour research from tank design tech
-More module tweaks
-Tweak Disruption/Escort defines
-Further tank module adjustments
-Improve terrain modifiers for SPART, more inline with regular artillery
-Adjust AT and Handheld AT stats slightly
-Fix some ship design GUI bits
-Fix GER shipbuilding idea not applied at start
-Add checks to Torch to only transfer vichy territory
-Rename divisional Rail artillery to Siege Artillery
-Missed this
-siege arty balance, doctrine tweak

Update: Aug 16, 2024 @ 11:21pm

-Possible fix for PER and FIN joining JAP
-CHI event loc fix
-Fix CHI heavy inf templates
-Added missing localsation
-Update industrial_organization_list.gui
-Baistrocchi, Nasci, Pesenti portraits
-6 italian general/admiral portraits
-Gastone Gambara portraits
-Pietro Gazzera, Gustavo Pesenti, and Gastone Gambara portraits
-Fix SWE starting template with old armour type
-Delete desktop.ini
-some gfx
-Adjust air accident rate down slightly
-Fix gui positions on ship stats slightly
-Fix dynamic version naming (starts counting from 0, avoiding generic Mk0 for everyone)
-Fix BRA starting template tank battalion type
-Hide dynamic variant version for starting designs
-Hide dynamic variant version for HTD/HSD and event/decision designs
-Fix VIC African division spawn template name
-Greece smg gfx and name fix
-Typo fixes
-Adjust ENG early air production slightly
-Tweak JAP Tora Tora idea slightly, reduce duration
-Reduce duration of Navy Shock for USA after PH
-Adjust para defines, reduce effect of disruption somewhat
-Adjust convoy usage upwards somewhat
-Reduce NIC needed for minor Capital SY decision

Update: Jul 2, 2024 @ 1:10am

-Reupload due to mistaken file inclusion

Update: Jul 2, 2024 @ 1:08am

-finish HSD positions
-random CTD fix
-fix nuclear fission tree modifier
-2 US general portraits, and some medals gfx redone
-loc fixes
-wiped preferred tactics
-Fixed ITA and YUG focuses
-ai_deficit_production_weights
-occupied states now use owners and controllers diet law average for food consumption
-Disabled wargoal justification
-ai strategy tweaks
-frank andrews portrait
-fix pillboxes instead of bunkers being show in intel tab
-Fixed Blackflash to forward Slash
-Fix focus trigger checking opinion of JAP with itself
-some US generals portraits
-armor advisor fix
-Fix SIK having leftover flag allowing access to SOV tank tree
-disabled HTD for minors
-except CAN
-Fixes for JAP NF tree and GER templates
-More logical end of French Indochina's military
-fix double economy law on PRC, fix missing gfx
-fix topbar slot for guard forces mechanic
-Accessibility of NF trees improved
-add generic portaits to sov leaders without
-fix pulse effect again
-slight penalty reduction for urban terrains & air in harsh terrain
-update terrain graphics on map to reflect province changes
-Fix USA Omaha class secondary battery
-Added missing defines
-Adjust ACCIDENT_CHANCE_RELIABILITY_MULT to 1
-update ui stuff
-GER_reichskommissariats changed for compat with submod
-Fix RGR focus
-Add bonus to reduce accidents for high XP airwings, reduce XP loss slightly
-fix popups i think?
-Fixed focus ITA_support_nationalist_spain

Update: Apr 27, 2024 @ 1:25pm

-Fix missing torpedoes on FRA starting and HSD CA/CL designs
-ai invasion fix
-Restore negative modifiers to ship modules
-army air navy tab UI work
-fix wrong resource output when decreasing assigned refinery by 1
-clearer tooltip for refinery assignment on x5 / x10, with no lack of resources
-added alert for special forces cap & various tooltip tweaks
-balbo only gets shot down at war with britain
-fix GER expand polish oil requiring krakau as owned state
-fix infra mapmode
-added areas to ai defence setting UI
-all tabs got some sort of UI tweaks / fix. all headers should align with topbar etc etc
-fix collapsed mio production line not drag and dropable
-added mio interface files to mod
-Fixed ai_chance of kmt.189 option B
-Fixed missing sound
-fix adding theorist increasing pp and not assigning theorist
-Fix ENG Thames class engine
-remove obsolete DLC checks from autonomy
-motorized rocket arty turned into proper tech
-air wing UI
-added UI in construction tab to show num buildings
-various other UI tweaks/ fixes
-ai import eq obsolete
-ai naval production added into ai logic effect for all majors except SOV
-reduced ai strategy spam by half
-Fix needing battery for regular escort hull
-fix wrong armor types in division names
-Fix MedArt counter
-Added missing state_modifier_mapicon due to patch 1.14.5
-Fix CAN access to US radial tank engines after completing required NF
-better performance in tech tabs / removed allies / axis armor techs
-diplo tab UI
-added basic diplo ui to adjust ai army / air / navy production
-added UI to intel tab showing assets / toggle operation visibility
-reduced resistance target from legitimacy from 20% to 10%
-made AI train navy up a bit more
-Increased conscription from age groups

Update: Mar 8, 2024 @ 2:31pm

Sneaky savegame compatible update to fix issue with research slot UI not updating in time (bruh)

Update: Mar 8, 2024 @ 10:30am

Compatible with newest update / DLC

misc ai stuff
reserarch slot UI made slimmer
better UI performance in research tab
updated ai air base construction
updated ai radar state selection
Fix effect on Para SMG on stats
Adjust resource and IC cost for He-162 and resource cost for Kikka slightly

Update: Mar 8, 2024 @ 10:20am