Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
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Update: Jun 1 @ 5:28pm

* hide generic armor tech tree



* fix up missing event loc


* added some historical starting Market Access


* add notification events for the victim for all sabotage operations

* adjust ai scores for market access

* shortened the time before ENG gets send food to SPA decisions


* steal air tech operation now gives a category bonus


* agency queue able to queue multiple of the same upgrade


* Schacht and Stern portraits


* Raj temple building decision only fires once


* small fix to incorrectly used activate_decision


* small spain ai improvements


* modifier tooltips autogenerated for laws


* fix lack of porsche randomness

* fix JAP docking rights to SPA


* Vive La France - France is stronger at War start but gets worse the longer the Phoney war drags on


* more AI improvements


* increase MAPICON_GROUP_PASSES


* add current rations to topbar menu



* fix assembly resources tradeable on 4k


* dlc error fixes


* fixed hidden trait in new york ship building mio


* fix some French characters


* new ideas GFX



* increased food_need_civilian for civ techs



* fixed strange event firing from UK tree


* reduce manpower requirement of garrison bat to 750


* -Fix missing bonus to inf from tank recon


* -Fix infantry MIO blowback designs applying to Mortars


* Allied anger amounts based on Difficulty


* More Russian Translation


* fix fall of france league ending


* lon decision tweaks


* League of Nations array

Update: May 8 @ 9:36pm

* lon decision tweaks

* League of Nations array

* Merge branch 'MERGE' of https://gitlab.com/BlackIce-HOI4/blackice_v4.0 into aquillo

* no puppet deploys units to overlord

* fix some missing loc in laws

* fix CTD in spain medical aid decisions
fix up tooltip in food aid
added in checks to see if LON still likes you with LON decisions
fixed incorrect focus trigger for LON decisions
reduced impact of navy positioning on trade by 50%

* fix production list ui for air

* Merge branch 'MERGE' of https://gitlab.com/BlackIce-HOI4/blackice_v4.0 into MERGE

* loc fix for air spirit

* fix ENG intel asset focus

* added Bypass for ITA leaving the league if they are already out of it

* ITA AI NF path fixed

* tweaks to the angry side of the tree with some other minor law discounts on less used foci

* fix for non colonies lowering ENG's empire

* -Fix too many shared slots from JAP NF
-Add missing DD tag to early 140mm destroyer battery

* -Fix icons for Camelry and Railway Artillery
* diet tooltip for no downgrade

* remove vichy payment and increased resistance if Vichy Rebels

* Hendaye Bugs fixed

* -Adjust garrison laws/resistance/compliance
* better Tooltip for Allied anger

*limited Russian translation







Update: May 8 @ 9:27pm

Update: May 1 @ 4:48am

-Some work on Caucasus railways and supply depots
-Fix state for Sulawesi Alu prospecting
Add trait to fix failure engine dev by Porsche
Tweak Alkett a little bit back on feedback
added bypass for Pressure YUG
Fix soviet event picture
fix FRA event going to GER
Lowered MIO funds from research by about 8%
gfx for tank tech research idea
fix to AI advisor assignment
Some balance tweaks to Henschel and Porsche
Fixed Triggers in GER-CHI focus branch
Capitalism typo fixed
-Naval and USA MIO work
-Fix wrong tech on NVG2 project
-Fix ITA AT2 icon not showing
Harland and Wolfe
more information about operations department requires for operations
remove dover strait
USA Overseas Territory
Few extra uses for rations

UK Rework

Update: Apr 18 @ 5:27am

Update: Apr 15 @ 3:12am

Previous Test Version https://gitlab.com/BlackIce-HOI4/blackice_v4.0/-/tree/v9.0.8?ref_type=heads



fix law intel ledgder sometimes showing false information
fix province build override
front_role_override added to armor divs
consistent naming for civilian asset
fix molotov ribbentrop pact when CZE is puppeted
added agency upgrade queue
add air superiority bonus modifier to difficulty list
Fix open hangar tech positions
big chunk of new focus icons
fix garrison law gfx
operative mission shows detection chance scale in tooltip
fix ETH div spawning in the congo
more noticeable advanced modifier button
improved operation ai
operation assets get removed / kept at the start of an operation now to prevent starting multiple operations using 1 asset
10% armor research speed from each tank design tech added back
Limit early cruiser hulls to small CVL conversions
Reduce cost for only removing secondary/tertiary guns on capitals/cruisers
Nerf KT-28 and BT-7A slightly
Reduce cost of dockyards slightly, increase cost of special facilities
Shift more carrier power to doctrines, particularly post 1940 ones.
Adjust some projects slightly
Buff US economic mobilization speed slightly
Adjust naval armour/penetration curve
Reduce impact of air superiority on defence/speed slightly
Increase lethality of air combat slightly
Reduce disruption slightly
Increase fuel use for interception and training missions
Reduce naval superiority generated by strike force significantly
Reduce duration of Plan Z dockyard expansions slightly
Reduce PP cost of resource prospecting decisions slightly
Reduce cost of trade sublaw changes slightly
Reduce defence values on some equipment
Slight tweaks to recon/spotters
Reduce naval AA power slightly
Adjust calculation for shore bombardment
Reduce CG impact of High/Extreme taxes slightly
fix ENG_heavy_water_raid operation not appearing
fix some missing tooltips about which states can be selected for an operation and the reason
added a small equipment cost to infiltration operation
added a small equipment cost to infiltration and exfiltration phases
intel assets now grant 5% intel of the respective type up to a max of 20%
safe cracker trait can now be gained by steal tech / fort plans operations
fix for peace conference crash
yalta peace conference costs and ai weights
late game CTD fix
preset stuff for open beta - if you run the game on the open_beta, the preset mechanic will be functional
fix ROM_failure_entente triggers
fix a bunch of offence / defence modifiers in spirits / decisions not working
added event informing about resistance uprising
fix several bugs in resistance uprising effect
Fix tank construction icon errors
Fix and some weighting to AI naval special projects
GER ai will properly suspend offensive against SOV during winter, even if its barb is late
replaced steal tech critical outcome with a research debuff for the victim
fix an issue with steal tech bonus disappearing if the target researches a tech we already have
SOV puppets in eastern europe now get created using the currently occupied territory instead of encircling axis troops
AI axis minors will pull back their troops to their homeland if its getting threatened
AI agency upgrades spread out linked to available IC
command power topbar showing decimals
reduce detection chance for operatives doing boost ideology
better way to have NIC dockyard limits
small ui tweak to diplo view
add scrollbar to energy view
update SOV ai strategies for barbarossa
GER volunteers to CHI or JAP unlocked via befriend focus
own diplo view modifier ui updated
improved FRA ai defence
Tank module balance tweaks
Tank module/chassis balance tweaks
SPR fix
fix trade laws not set for some countries appearing after gamestart
fix glider planes ability
Swapped Infantry and Truck Radio tech dates
Some historical market access for CZE & SWE
Added Plane, Tank and Ship MIO's!!!!

Update: Mar 26 @ 4:17pm

fix infra not being buildable

Update: Mar 26 @ 3:26am

Fix up monarchy goal gfx
expanded and tweaked spainish trees
moved historical options to the first option for each spanish event
fix nationalist spain research slot post war
fix gfx error on SPA unit leader
added opinion bonus between POR and SPA on outbreak of war
Add starting naval doctrines to SPA (were missing)
Minor tweaks and error fixes in a bunch of random focus trees
less food for Spain post civil war
fix issue with PAN event chain
added Hungarian Grand Prix event
added 1938 euro athletics events
fix extravagant diet tooltip
adjusted AST and SOV ideas for intel to be correct scale
slightly more historical YUG (little more work to get correct dates)
added PP cost for ITA focus when less than 80% fascism
Tweak to ROM focus to allow more options to realign to Balkan conditions
Better Trianon removal for HUN
Tweaks to a few Land doctrines
Increased the cost to cheat on the Trianon for HUN
fort nerfed by 3%, strongholds give 25% fort effectivness, -15% CAS dmg
Fix spainish AI doing some ahistorical focuses that now have impact (its always been doing them but they had no effect before)
Added in extra collateral damage (forts, infra) to artillery equipments
Add collateral damage to SPGs and tank modules
Adjust convoy need
Adjust convoy spotting and raiding slightly
Reduce supply need for navies, should help with basing out of level 1 ports
Increase CAS damage to org
Increase impact of air superiority on defence penalty slightly
Reduce disruption from carrier fighters slightly
Increase aircraft needed to get full positioning benefit from carriers
Fix wrong maintenance company on tooltip for ARV
Slight IC reduction to DD from Modular Shipbuilding
Reduce DD/DE/TB profile slightly
heavy aa: 20% of piercing moved to direct fire tech, +1 engine capacity needed
Adjust some tension requirements for US focuses
Add alternate conditions to some Canadian tension related focuses and continue_if_invalid = yes
Make US economic mobilization speed slightly faster
soviet market access rules towards allies
Fix Pz1C showing wrong category due to family link
Adjust amphib penalties slightly
intel and operations rework


MIOs will come next update, PINKY PROMISE

Update: Mar 11 @ 5:38pm

-Burma tweaks
-Fix aircraft carrier text icon error
-Fix error with SWE vols to Fin
-SLO now gets CZE techs when formed
-tweaks to SWE focus tree
-improved Bookmarks
- Fix to scientists loc
-various small error fixes
-fix for soviets bypassing officer and cadet laws by jumping in early
-disabled no garrison law for soviets
-Historical Burma for AI
-minor tweaks to ROM tree
-Adjust island hopping modifiers slightly to include some factory/dockyard output adjustment
-Add missing module tags to SWE and HUN CS guns
-Fix H6K naming
-fix for ROM focus bug
-Fix for Iran's starting leader
- Tons of Tech descriptions thanks to Silent771
-Soviet 5 year cheat decision bug fixed
-Japanese Focus descriptions
-Slightly ham fisted soviet AI getting stronger with delayed barb
- RAJ events and Loc
-slight reduction to purge bonus for org in army war games

Update: Mar 4 @ 3:24pm

integrate ship design submod
ship refit ui fixed
AST_howard_porter focus prioritize western australia
fix hsd ship gfx showing their max nic
allow GER 35% extra import from CHI due to starting spirit
show targeted trade cost modifiers in trade tab
market ui fixed + double row for equipment selection
fix TUR lack of access to taxes if communist
add 1 power plant to turkey
fix state local modifier tooltips
CAN ai focus path improvements
naval ai improvements, specifically for Allies. AI will be a lot more eager to patrol
removed scripted overlord option
RGR core focus trigger fixed thanks to Matuteh
RGR creation fixes; automatic territory transfer afterwards, including provinces
front end ui updated
GER böhmen focus available with puppet
Fix nuclear reactors project not giving tech
Add Albert Gerald Stern to ENG as starting land scientist
Move Open Hangar to 1940
Fix wrong project for Armoured Recovery Tanks tech
Added malus to assembly plants on Arab ideas
Added malus to assembly plants on PER ideas
added in historical power plant focus on IRQ
added in ahistorical take SAU focus on IRQ
added Engine assembly in Victoria
added starting malus to engines to AST
added in a couple of new AST focuses
adjusted WT needs of some AST focuses
Added Depression to POR with focuses
Added 36/37 drought to POR
ai production:
fix an error leading to ai sometimes putting more mils on non-tank equipments it had no deficit of
ai will put 200% and 100% more mils on trains and tanks (except heavy) respectively if in a deficit