Garry's Mod

Garry's Mod

Draconic Base
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Update: Sep 12, 2024 @ 7:15pm

https://github.com/Vuthakral/Draconic_Base/wiki/Changelog-September-12th-2024

Update: Aug 5, 2024 @ 4:36pm

https://github.com/Vuthakral/Draconic_Base/wiki/Changelog-August-5th-2024

Update: May 23, 2024 @ 6:05am

attempted hotfix for weapon fov issues

Update: May 18, 2024 @ 8:00pm

  • Weapon Base: Lots of micro-optimizations for the weapon base.
  • Weapon Base: Rewrite of weapon heat functionality to move stuff out of the battery base and into the gun base. See next note:
  • Weapon Base: New setting SWEP.EnableHeat -- (default false on gun base, default true on battery sub-base). Guns cannot overheat (yet), but this allows for use of heat related settings for visual effects or for dynamic RPM on standard non-battery weapons.
  • Weapon Base: Fixed ventable battery weapons being unable to be vented if ammo is full with infinite ammo turned on.
  • Weapon Base: Fixed melee weapon swing queue not clearing on client in multiplayer.
  • Weapon Base: Yoinked sounds from CS:GO & TF2 that were previously reliant on mounting those games and put them into the base itself for the generic ironsight foley sounds, given CS:GO is no longer CS:GO & TF2 is much too large to expect people to have nowadays.
  • Weapon Base: Added some new dryfire sounds that are auto-assigned based on holdtype if a weapon doesn't have one defined.
  • Volume Lights: Fixed an error that could be caused when used on NPCs with phys_bone_follower logic (i.e. hunterchopper)

Update: May 5, 2024 @ 11:32am

hotfix for ent.DoCustomShieldHit

Update: Apr 27, 2024 @ 3:44pm

add attachment support for tracking projectiles to find "tracking_goal" (last minute user request)

Update: Apr 27, 2024 @ 2:23pm

  • Support for checking if ENT.IsAVehicle = true to DRC:IsVehicle() to allow custom-scripted vehicles to be picked up.
  • Fixed weapon offsetting improperly near wall while using experimental first person.
  • Fixed NPCs/Nextbots being unable to use melee weapon attacks due to trying to apply viewpunch.
  • Fixed an error which could break the Draconic menu under the right circumstances when tweak-only was enabled on certain gamemodes.
  • Made weapon swap animations on playermodels not play if the weapon being swapped to is ARC9 & ARC9's TPIK is enabled, by request of many users.
  • Faster, smoother, and overall more reliable interpolation of crosshair elements on Draconic SWEPs.
  • Hackjob to make EFP somewhat "usable" in the loosest definition possible with non-ValveBiped playermodels.

Update: Apr 9, 2024 @ 8:30am

hotfix for rp playermodel selection breaking the menu (I forgot to return a value oops)

Update: Mar 25, 2024 @ 8:27pm

hotfix for barnacle animation

Update: Mar 16, 2024 @ 10:07pm

  • Fixed issue with aim snapping as a client in multiplayer with Draconic SWEPs.
  • Fixed viewpunch not working in multiplayer.
  • Micro-optimizations to recoil calculations.
  • New function to weapon base: SWEP:SoundChain(table) (effectively a duplicate of EffectChain, but for sounds).