Garry's Mod

Garry's Mod

Draconic Base
1,842 Comments
Mails 17 hours ago 
k finally, i found old version of this mod and it really had apex animations! Thank You so much
Mails Dec 5 @ 11:38am 
i saw your mod with apex animation in 2022, and i really like these animations ngl
Vuthakral  [author] Dec 5 @ 10:50am 
The SWEP used to use apex animations like unironically five years ago before I just animated the punches myself to fit the goofy-esque hl2 style of the base game. It hasn't been a thing for a VERY long time.
Mails Dec 5 @ 8:23am 
oh, mb. but, was there ever a mod that replaced the unarmed animation with the apex legends animation?
Vuthakral  [author] Dec 5 @ 3:45am 
@Mails -- It was never a separate addon, the unarmed swep has always been included in the base.

@Ethanol -- I believe there was a toggle at some point but it got lost during a rewrite. I'll add it to my list of things I need to do for the next update.
Mails Dec 4 @ 10:00pm 
why your mod "unarmed" was deleted?
Ethanol Dec 2 @ 2:13pm 
How do I automatically turn off the "Experimental First Person mode" for players joining my server?
Vuthakral  [author] Nov 25 @ 3:03am 
They write to a convar in gmod which is how the base game handles storing your playermodel preferences, if they aren't saving then some other addon is overwriting that convar
Conz Nov 24 @ 6:37pm 
Is there a way to set persistency on playermodel bodygroups? I keep having to re-apply settings when I load a map
Vuthakral  [author] Nov 22 @ 11:03am 
If you looked at the wiki, read the config for server owners, or looked at the second image here on the workshop you would see the convar that would let you do this.
Syruknight Nov 22 @ 8:22am 
Is there a way I can restrict model changes to none users?
Brexilon Nov 19 @ 3:22pm 
This just happens whenever I shoot a weapon using this base

[Draconic Base] lua/weapons/draconic_base/sh_funcs.lua:769: attempt to perform arithmetic on field 'ForwardBlurAdditive' (a nil value)
1. DoShoot - lua/weapons/draconic_base/sh_funcs.lua:769
2. CallShoot - lua/weapons/draconic_base/sh_funcs.lua:1380
3. unknown - lua/weapons/draconic_gun_base.lua:499
B4LL-1NN Nov 18 @ 5:51pm 
@Vuthakral Well actually I'm noticing this error starts popping out since Gmod newest's November update. Pretty sure it doesn't happen before.
Eirin Yagokoro Nov 18 @ 11:58am 
@Vuthakral is there way to reset the settings of draconic menu?
holberry20 Nov 18 @ 10:47am 
roger
Vuthakral  [author] Nov 18 @ 6:34am 
I don't seem to get this error on my end, so if the issue persists after the next update (in the next day or so) let me know.
B4LL-1NN Nov 18 @ 4:38am 
Hi I got similar error when I kill vanilla NPCs or other players. Can you look into it?

[Draconic Base] lua/draconic/sh/extensions.lua:67: attempt to index a nil value
1. v - lua/draconic/sh/extensions.lua:67
2. unknown - lua/includes/modules/hook.lua:102
holberry20 Nov 17 @ 7:04am 
if i remember correctly
holberry20 Nov 17 @ 7:03am 
uh the combine soldiers and hostile stormtroopers
Vuthakral  [author] Nov 17 @ 6:52am 
@holberry20 -- What NPC are you giving a gun to? This could be an issue with a specific NPC base I might need to address

@YellowEagleV1 -- This is an error caused from opening the menu too soon after starting a new session; the extensions system did not run yet as it has a hard delay of five seconds to let other addons have time to initialize
YellowEagleV1 Nov 17 @ 6:29am 
after instaling this https://steamcommunity.com/sharedfiles/filedetails/?id=3606137592 . I get this error : [Draconic Base] lua/draconic/sh/extensions.lua:67: attempt to index a nil value
1. v - lua/draconic/sh/extensions.lua:67
2. unknown - lua/includes/modules/hook.lua:102
What is this error code? It doesn't seem to break anything, but if possible, could you help me resolve it ?
holberry20 Nov 7 @ 1:41pm 
[Draconic Base] Warning! A net message (DRCSound) is already started! Discarding in favor of the new message! (DRCSound)
1. EmitSound - lua/draconic/drc_lib.lua:1298
2. DoEffects - lua/weapons/draconic_base/sh_funcs.lua:1260
3. CallShoot - lua/weapons/draconic_base/sh_funcs.lua:1381
4. PrimaryAttackNPC - lua/weapons/draconic_gun_base.lua:399
5. PrimaryAttack - lua/weapons/draconic_gun_base.lua:471
6. unknown - gamemodes/base/entities/weapons/weapon_base/init.lua:95
PixelTheCollie ΘΔ Nov 5 @ 10:15am 
[Draconic Base] lua/entities/drc_shieldmodel.lua:48: bad argument #1 to 'SetModelScale' (number expected, got no value)
1. SetModelScale - [C]:-1
2. unknown - lua/entities/drc_shieldmodel.lua:48
Barry Block Nov 2 @ 5:17am 
[Draconic Base] lua/draconic/cl/experimental_fp.lua:343: attempt to index upvalue 'lerppos' (a number value)
1. v - lua/draconic/cl/experimental_fp.lua:343
2. unknown - lua/includes/modules/hook.lua:102
Asura Nov 1 @ 8:12am 
ik, i was asking if you could make it standalone? again if not whatever i'd figure i'd ask.
Vuthakral  [author] Nov 1 @ 4:59am 
It's just part of the unarmed swep, not a standalone system
Asura Oct 31 @ 10:20pm 
@vuthakral is it possible to make the kick function of the 'unarmed' drc base weapon an action we can do outside of having it active? i randomly found out that holding e and left clicking does that kick, thirdperson animations and all. ik there are others that do this but half of them break with the addons i got, this doesnt. if u cant then u cant but IF its possible would/could you do it?
that1draco Oct 31 @ 5:40pm 
Is it possible to move the enhanced first person mode camera at all, or not yet?
Balooba5000 Oct 21 @ 2:09pm 
help
[Draconic Base] lua/draconic/cl/library.lua:1000: attempt to compare number with string
1. v - lua/draconic/cl/library.lua:1000
2. unknown - lua/includes/modules/hook.lua:102
please
Vuthakral  [author] Oct 14 @ 9:17pm 
I don't want to say no outright, but a way to make that work isn't apparent to me at first thought.
Tongues Oct 14 @ 5:51pm 
Hey! I'm using Arccw and there's a neat interaction where we have Draconic's Third Person with the first person ADS of ArcCW. Is there a way that DTP can have recoil enabled in third person so that it can be more seamless with the first person ADS?
Vuthakral  [author] Oct 7 @ 6:51pm 
The setting probably broke when I was doing some rewrites for arc9 sticker support, I'll look into it
Godzillra Oct 7 @ 4:16pm 
I have an issue where my spray keeps showing on my playermodel despite the whole fact I disabled the option for my spray to appear on my playermodel, and I disabled the spray in the options menu in general. I don't know if this is an issue with Draconic base or the playermodel I am using.
Xenon Oct 1 @ 1:05pm 
Sorry for the late response, but I don't think anything is inherently broken per se, but I find it very odd that there's absolutely no option to change weapon attributes within the system itself. I get that mod makers have the freedom to set certain values as they please, but I'd like to be able to change automatic weapons (Say for example the Halo ARs/SMGs) to actually have a pretty tight spread, kinda like CS for example, have them be able to compete with longer range weapons.

I just don't see why there isn't some kind of settings system or convar that controls a "base spread" variable to be able to be changed on a whim, (Whether to make every weapon a laser beam, or completely useless.)
meowlnir.mkv Sep 28 @ 12:01pm 
Thank you for the response, I'm not very tech-savvy when it comes to software so I didn't really think about how different they were fundamentally, but that makes sense.
Vuthakral  [author] Sep 27 @ 8:55pm 
To clarify, if you meant "compatible" as in one doesn't break by the other's mere presence then yes, they both work fine.
Vuthakral  [author] Sep 27 @ 8:53pm 
No, they are two entirely different systems that function in fundamentally different ways under the hood & in how they're set up
meowlnir.mkv Sep 27 @ 3:51pm 
I'm 50% sure you've been asked this question quite a few times already, but are TFA-VOX packs compatible with the VoiceSets feature?
Vuthakral  [author] Sep 24 @ 5:36am 
I don't really want to add stuff like that to the base itself, after all it's called a "base" for a reason. I already have a footstep set pack I published which adds various Half-Life 2 footsteps: https://steamcommunity.com/sharedfiles/filedetails/?id=3023416863
Balooba5000 Sep 23 @ 5:48pm 
can you add a couple of base options to change footstep sounds? like we can use combine footsteps without outside addons
screwdriver lobotomy Sep 23 @ 9:39am 
[Draconic Base] lua/draconic/cl/experimental_fp.lua:343: attempt to index upvalue 'lerppos' (a number value)
1. v - lua/draconic/cl/experimental_fp.lua:343
2. unknown - lua/includes/modules/hook.lua:102

little error I got
Vuthakral  [author] Sep 22 @ 4:16am 
Will look into this
gir Sep 21 @ 2:16pm 
just wanna add on that I've been getting this one:

[Draconic Base] lua/draconic/sh/globals.lua:264: attempt to index field 'DRC_Info_Cache' (a nil value)
1. fn - lua/draconic/sh/globals.lua:264
2. unknown - lua/ulib/shared/hook.lua:115
lil mutakakku Sep 19 @ 10:16am 
if i set on specific viewmodel hands then they dissapear if i pickud something, die, load a new map or close the game.:steambored:
Vuthakral  [author] Sep 18 @ 11:01pm 
I genuinely do not understand how that can happen, all values being calculated there are self-contained and are never set as strings. Is there anything else you can tell me about this like if it happens constantly, a one-off error, or etc?
That cat from Oured Sep 18 @ 10:28pm 
[Draconic Base] lua/draconic/cl/library.lua:1000: attempt to compare number with string
1. v - lua/draconic/cl/library.lua:1000
2. unknown - lua/includes/modules/hook.lua:102

I think I've encountered this error a couple of times after playing Jazztronauts with Draconic Base enabled. This might occur at times while viewing certain cutscenes after doing fetch quests for the characters around in that gamemode.

Note that this only happens in this gamemode, any other gamemode, this error won't pop up at all.
I tested it without any other addons (or addons that requires this base) other than this addon and that said gamemode and it will cause errors as described above.
UlτrαΤwο Sep 18 @ 8:02pm 
I can't seem to disable sprays for some reason.
Vuthakral  [author] Sep 17 @ 4:54pm 
The Draconic Base is a development platform for people to create what they want to with it. If an addon developer makes guns a certain way then that is their perogative. That being said "comical levels of spread" sounds like something is breaking, such as perhaps the internal bloom system (how spread is calculated) has a failing timer which causes it to never decay. Are you having any abnormal levels of gameplay at all?
Xenon Sep 17 @ 2:00pm 
Are there no config settings/multipliers for weapons in general? I find a lot of weapons especially the halo ones, have comical levels of spread that it's basically non-viable at pretty much any range besides fart-sniffing distance and I can't find any settings for them pretty much anywhere. I get trying to replicate game behaviors, but shouldn't there be these settings in general?
Eva'Zorah Sep 14 @ 12:18pm 
[Draconic Base] lua/matproxy/drc_matproxy.lua:1470: attempt to call method 'GetViewModel' (a nil value)
1. bind - lua/matproxy/drc_matproxy.lua:1470
2. unknown - lua/includes/modules/matproxy.lua:56

I get this on map launch.