Garry's Mod

Garry's Mod

Draconic Base
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Opdatering: 12. sep. 2024 kl. 19:15

https://github.com/Vuthakral/Draconic_Base/wiki/Changelog-September-12th-2024

Opdatering: 5. aug. 2024 kl. 16:36

https://github.com/Vuthakral/Draconic_Base/wiki/Changelog-August-5th-2024

Opdatering: 23. maj 2024 kl. 6:05

attempted hotfix for weapon fov issues

Opdatering: 18. maj 2024 kl. 20:00

  • Weapon Base: Lots of micro-optimizations for the weapon base.
  • Weapon Base: Rewrite of weapon heat functionality to move stuff out of the battery base and into the gun base. See next note:
  • Weapon Base: New setting SWEP.EnableHeat -- (default false on gun base, default true on battery sub-base). Guns cannot overheat (yet), but this allows for use of heat related settings for visual effects or for dynamic RPM on standard non-battery weapons.
  • Weapon Base: Fixed ventable battery weapons being unable to be vented if ammo is full with infinite ammo turned on.
  • Weapon Base: Fixed melee weapon swing queue not clearing on client in multiplayer.
  • Weapon Base: Yoinked sounds from CS:GO & TF2 that were previously reliant on mounting those games and put them into the base itself for the generic ironsight foley sounds, given CS:GO is no longer CS:GO & TF2 is much too large to expect people to have nowadays.
  • Weapon Base: Added some new dryfire sounds that are auto-assigned based on holdtype if a weapon doesn't have one defined.
  • Volume Lights: Fixed an error that could be caused when used on NPCs with phys_bone_follower logic (i.e. hunterchopper)

Opdatering: 5. maj 2024 kl. 11:32

hotfix for ent.DoCustomShieldHit

Opdatering: 27. apr. 2024 kl. 15:44

add attachment support for tracking projectiles to find "tracking_goal" (last minute user request)

Opdatering: 27. apr. 2024 kl. 14:23

  • Support for checking if ENT.IsAVehicle = true to DRC:IsVehicle() to allow custom-scripted vehicles to be picked up.
  • Fixed weapon offsetting improperly near wall while using experimental first person.
  • Fixed NPCs/Nextbots being unable to use melee weapon attacks due to trying to apply viewpunch.
  • Fixed an error which could break the Draconic menu under the right circumstances when tweak-only was enabled on certain gamemodes.
  • Made weapon swap animations on playermodels not play if the weapon being swapped to is ARC9 & ARC9's TPIK is enabled, by request of many users.
  • Faster, smoother, and overall more reliable interpolation of crosshair elements on Draconic SWEPs.
  • Hackjob to make EFP somewhat "usable" in the loosest definition possible with non-ValveBiped playermodels.

Opdatering: 9. apr. 2024 kl. 8:30

hotfix for rp playermodel selection breaking the menu (I forgot to return a value oops)

Opdatering: 25. mar. 2024 kl. 20:27

hotfix for barnacle animation

Opdatering: 16. mar. 2024 kl. 22:07

  • Fixed issue with aim snapping as a client in multiplayer with Draconic SWEPs.
  • Fixed viewpunch not working in multiplayer.
  • Micro-optimizations to recoil calculations.
  • New function to weapon base: SWEP:SoundChain(table) (effectively a duplicate of EffectChain, but for sounds).