Dota 2
Epic Boss Fight Reborn
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Actualización: 17 NOV 2024 a las 12:47

gyrocopter rework with 2 facets
https://yahnich.github.io/ for details

Actualización: 15 NOV 2024 a las 5:51

temporarily removed gyrocopter, sniper and nyx assassin for ceremonial reasons
reduced armor and health of butcher wave

Actualización: 15 NOV 2024 a las 3:22

reduced winter wyvern lich spawn rate from 20s to 35s
reduced winter wyvern apparition spawn rate from 35s to 50s

Actualización: 15 NOV 2024 a las 2:35

fixed max hp abilities benefitting from spell amplification
fixed the game always assuming there are 5 heroes in the game, making solo games significantly harder

Actualización: 15 NOV 2024 a las 0:44

tweaked down health values on golem, leshrac and winter wyvern waves

MMR is reenabled

Actualización: 14 NOV 2024 a las 3:03

fix to t3 blink treads and lucky dice

Actualización: 14 NOV 2024 a las 2:44

## Bosses
- Reduced base armor and base magic resistance values of all bosses, minions now have 0 base armor and 0% base magic resistance
- Minion is now a creature type like Reinforced. Represented by an ability. Whenever a spell deals damage to another unit, all minions gain 50% damage resistance to that spell for 1 second.
- Champion is now a creature type like Reinforced. Represented by an ability. Champions take less damage from abilities that deal maximum health damage. The damage resistance formula is 100*(1-1/Players), for a total of 0/50/66.6/75/80/83.3/85.7/87.5/88.8/90% (NOTE: Due to DOTA2 limitations, currently this affects all units, but it'll be changed to only be vs bosses eventually)

## Abilities
- Maximum health abilities returned to vanilla values, no longer tuned down.

Actualización: 8 NOV 2024 a las 10:20

forgot to add the bird to the hero list, mmr is frozen for now

Actualización: 8 NOV 2024 a las 10:19

Added the bird, this does mean I have to release the following; because its a bit undercooked, MMR is disabled for now

## General
- Hero initial base damage now scales with hero power, mostly affects earlygame attack damage output.
- Ability power renamed to Hero Power now that it affects more things
- Ability power scaling from +30% per level to +20%.
- +35% Base Attributes talent changed to +1% Hero Power/Level
- You no longer get free skill points level 17, 18 and 19
- Reworked ability levels. All abilities now have the standard vanilla amount of levels. Basic abilities have 4 levels, ultimate abilities have 3.
- Cooldowns and durations are reverted to vanilla scaling
- Removed spell amplification scaling from primary attributes. You still gain provides 0.2% spell amplification per 10 Intelligence.
- Primary attribute now directly increases the base damage of your spells, similar to ability power. Only affects spell damage, all other values are unaffected. Spell damage increase is 0.2% per 10 Primary. Multiplicative with ability power.
- Ex (Lv13 Lina, 520 Intelligence). Level 7 Dragon Slave: 18840 damage (360% ability power x 20.8% spell amplification) / Level 4 Dragon Slave: 7661 damage (240% ability power x 7.5% spell amplification x 7.5% base spell damage)
- Ex (Lv30 Lina, 6245 Intelligence). Level 7 Dragon Slave: 115025 damage (870% ability power x 249.8% spell amplification) / Level 4 Dragon Slave: 146361 damage (870% ability power x 124.9% spell amplification x 124.9%)
- Overall damage values are weaker earlygame (the example does not include stats from items), but can peak higher lategame. Spell amplification items have more impact.

Actualización: 28 OCT 2024 a las 11:28

increased boss health at all levels
fixed asura razes visuals

## Shadow Fiend
- Shadowraze damage reduced from 900/1600/2300/3000/3700/4400/5100 to 500/1000/1500/2000/2500/3000/3500
## Shadow Fiend - The Ego
- Ego bonus damage per soul from 15/30/45/60/75/90/105 to 5/10/15/20/25/30/35
## Shadow Fiend - The Id
- Shadowraze damage from 500/1000/1500/2000/2500/3000/3500 to 900/1600/2300/3000/3700/4400/5100 (unchanged for the Id)