Dota 2
Epic Boss Fight Reborn
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Opdatering: 25. okt. 2024 kl. 5:41

## Shadow Fiend - The Id
- Raze is always centered on Shadow Fiend
- Near radius increased to 450
- Medium radius increased to 700
- Far radius increasd to 950

very slightly reduced leshrac pulse nova damage
fixed axe wave minion and boss having swapped health
slightly reduced health all units in winter wyvern wave

Opdatering: 23. okt. 2024 kl. 9:06

reduced skeleton king wave damage output, made archers and minions squishier
reduced ogre wave health to match the fact its a horde wave
made puck wave squishier

Opdatering: 23. okt. 2024 kl. 7:50

tweaked zombie and leshrac wave spell damage down, reduced lich spawn rates slightly

Opdatering: 23. okt. 2024 kl. 6:19

changed HP scaling of bosses to be less lategame
upped spell damage of bosses to be more earlygame (same-ish lategame)
fixed error that causes the game to stop if a unit was cleared too early

Opdatering: 23. okt. 2024 kl. 4:48

forgot to make shop global in new map

Opdatering: 23. okt. 2024 kl. 4:19

changed event map layout, i didn't like it

Opdatering: 23. okt. 2024 kl. 3:04

returned to previous version of spell scaling, should be less laggy, fingers crossed

Opdatering: 22. okt. 2024 kl. 13:27

changed how spells are amped, no longer visual on tooltip and uses spell amp instead; hopefully actually fixes the lategame lag while i figure something out

Opdatering: 22. okt. 2024 kl. 12:17

tried optimizing the spell scaling on enemies to improve frames
fixed crash when someone DCs
fixed certain boss items dealing 600 million damage
activated multiple hero selection on event, allowing you to have 10 shadow fiends if you roll em

Opdatering: 22. okt. 2024 kl. 11:05

fixed roshan wave causing the game to break