Dota 2
Epic Boss Fight Reborn
Näytetään 61–70 / 580
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Päivitys: 14.2. klo 10.14

UI improvements for difficulty
FoW should work for enemies now, neutrals unfortunately have global vision and i can't do anything about that, so the workarounds might be a lil jank we'll see
enemy abilities now start on cooldown

Päivitys: 12.2. klo 8.24

mayhem fixed fr fr

Päivitys: 12.2. klo 8.06

changed table references to static value, should fix mayhem?

Päivitys: 12.2. klo 6.31

mayhem and voting fix

Päivitys: 12.2. klo 5.06

fix to lifestealer wave

Päivitys: 12.2. klo 4.11

lowered boss health by default, upped difficulty scaling 35%->40%
enrage timer from 30 to 90, reduces with difficulty (20s)
increased ward vision

Päivitys: 12.2. klo 0.42

oops, hotfix to being able to join dire

Päivitys: 12.2. klo 0.18

fixed mayhem's player limit, you should be able to queue as 10 now

Päivitys: 11.2. klo 12.30

reduced the base health of all units anywhere between 10% and 40%
difficulty now increases health by +35/70/105% (from 25/50/75%)

Päivitys: 11.2. klo 11.07

fixed tiny toss causing the tiny's to combine as well, instead of just the golems
reduced some boss health values to accomodate increased spawn rates