Dota 2
Epic Boss Fight Reborn
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Update: 14 feb om 10:14

UI improvements for difficulty
FoW should work for enemies now, neutrals unfortunately have global vision and i can't do anything about that, so the workarounds might be a lil jank we'll see
enemy abilities now start on cooldown

Update: 12 feb om 8:24

mayhem fixed fr fr

Update: 12 feb om 8:06

changed table references to static value, should fix mayhem?

Update: 12 feb om 6:31

mayhem and voting fix

Update: 12 feb om 5:06

fix to lifestealer wave

Update: 12 feb om 4:11

lowered boss health by default, upped difficulty scaling 35%->40%
enrage timer from 30 to 90, reduces with difficulty (20s)
increased ward vision

Update: 12 feb om 0:42

oops, hotfix to being able to join dire

Update: 12 feb om 0:18

fixed mayhem's player limit, you should be able to queue as 10 now

Update: 11 feb om 12:30

reduced the base health of all units anywhere between 10% and 40%
difficulty now increases health by +35/70/105% (from 25/50/75%)

Update: 11 feb om 11:07

fixed tiny toss causing the tiny's to combine as well, instead of just the golems
reduced some boss health values to accomodate increased spawn rates