Europa Universalis IV

Europa Universalis IV

Subjects Expanded
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Update: Jun 10, 2020 @ 1:10pm

  • updated for new EU4 Version (1.30)

  • reduces amount of points Dutch Provinces and Overlord give themselves in Dutch Province Elections
  • minor fixes
  • minor tweaks for AI acceptances
  • you now gain a CB to restore a Brother Kingdom, when it declares war on your allies
  • added diplo action to call a Fiefdom to war in exchange for +25 liberty desire
  • added diplo action to request a donation for the curia for the overlord of a Papal Sanctuary

  • added a GUI in the lobby to see what Expanded Mods are active (for this to fully work, the other expanded mods will include this as well eventually)

  • added Native Reseravation
    • A Native Reservation is restricted in its diplomacy and doesn't join its overlord's wars. It doesn't cost a diplomatic relation and transfers trade power to its overlord. It gains a bonus on tax income and development cost as well as a malus on land forcelimit. Further more it gains a bonus on institution spread and embracement cost, if it is behind its overlord in institutions, as well as additional liberty desire, if it is ahead. It also gains a bonus on a specific technology cost, if it is behind its overlord in the specific technology, as well as additional liberty desire, if it is ahead. A civilized Native Reservation, which means one that doesn't have a native or tribal government, grants its overlord a bonus on yearly prestige and diplomatic reputation. An uncivilized Native Reservation grants its overlord a bonus on army morale and has a higher liberty desire. A Native Reservation can only be established by independent former colonial nations in North America, South America or Oceania or independent nations with at least 1 colonial subject and a native uprising chance modifier value of less than -90% in independent nations with their capital in North America, South America or Oceania that were no colonial nations before and that they have a very small border distance to.

Update: Feb 1, 2020 @ 7:09am

  • added Chiefdom
    • Chiefdoms are very similar to marches, however they get a bonus to horde unity, manpower and army morale. Furthermore, they give their overlord a bonus on core creation cost and fabricate claim cost. If their overlord is a horde, he has two additional actions that he can use on Chiefdoms: In exchange for horde unity, he can gain a small bonus on looting speed and movement speed as well as a small malus on aggressive expansion impact. And in exchange for the subject getting an increase in liberty desire, he can gain a small bonus on horde unity and a small malus on aggressive expansion impact. A Chiefdom gains additional liberty desire, if it has at least 75% of its overlord's army size. It can only be established by independent nations following a religion of the Pagan, American Pagan, Slavic Pagan or German Pagan religion groups or the Druidist or Zamolxist religions, on their own vassals that follow any of these religions or a religion in any of those groups as well.

  • Canda, South Africa, South Rhodesia, Australia and New Zealand will start as Dominions in some late ET start dates
  • in late start dates Britain will have Imperial Tributary States rather than vassals in India

Update: Jan 13, 2020 @ 9:08pm

  • fixed some of the modifiers for the overlord of Roman Client Kingdoms not applying correctly

Update: Dec 1, 2019 @ 9:19am

  • added Imperial Feud
    • An Imperial Feud is independent in its diplomacy and doesn't join its overlord's wars. It doesn't cost a diplomatic relation and pays tribute to its overlord. The overlord is called to arms to the Imperial Feud's defensive wars, but the overlord can decline. However declining will decrease the other Imperial Feud's and HRE members opinions of him. An Imperial Feud gains a bonus on tax income, fort maintenance and land forcelimit and grants its overlord a bonus on tax income and imperial authority gain. It can be asked to join the HRE or to become a vassal after 10 years. It has low liberty desire, but gains additional liberty desire after being 11, 15, 20, 25 and 30 years under its overlord. An Imperial Feud is a voluntary subject, which means it can become independent diplomatically. An Imperial Feud can only be established by the Holy Roman Emperor in non-HRE countries that border the HRE before the "Revoke the Privilegia" reform. If the emperor title gets passed to another country, an Imperial Feud can either become independent or will be passed from its old overlord to the new emperor.

Update: Nov 7, 2019 @ 6:12pm

  • if a country has a Dutch Province subject while not being Dutch/Flemish or not having its capital in the Low Lands region, it will lose its Dutch Provinces
  • if a Dutch Province subject is not Dutch/Flemish or doesn't have its capital in the Low Lands region, it will be freed

  • unique dominions (e.g. British Raj, French Indochina, etc.) will now use the unit sprites of the specific role model country (so e.g. England, France, etc.)

  • Naval Marches can now also be created, if you have a truce with the target

  • Papal Sanctuaries that are theocracies can now become independent via diplomatic action, if their overlord either has a different religion or isn't a valid overlord of a Papal Sanctuary anymore (before diplomatic independence was fully blocked for theocracies)
  • tweaked some values for Papal Sanctuary diplomatic actions
  • Papal Sanctuaries can not be called to arms against their overlord anymore (in a defensive war), if the overlord is the Curia Controller (e.g. overlord that is Curia Controller can now declare war on an ally of its Papal Sanctuary without the Papal Sanctuary joining the war on the enemy side)

Update: Oct 29, 2019 @ 3:28pm

  • minor fixes
  • added a diplo action to make client vassals to client marches
  • Sister Republics will now get additional +25% liberty desire, if they have less than 25% of its overlord's development
  • AI countries will now not accept to become a Brother Kingdom anymore, if they were a Brother Kingdom and became independent, until their ruler dies

  • added Papal Sanctuary
    • A Papal Sanctuary is independent in its diplomacy and joins its overlord's wars. The overlord is called to arms to the Papal Sanctuary's defensive wars, but the overlord can decline. It cannot be annexed and doesn't cost a diplomatic relation, if it is a theocracy, Curia Controller, Defender of Faith or a neighbor of the Crusade Target. It pays only very few taxes to its overlord, but grants it a bonus on tax income, diplomatic reputation and devotion. A Papal Sanctuary itself gains a bonus on tax income, legitimacy equivalent, yearly papal influence and religious unity. The overlord can ask a Papal Sanctuary to become a theocracy and to become a direct vassal. It can decide to become independent diplomatically, however only with enough liberty desire, if excommunicated, if the overlord is excommunicated or if the overlord doesn't fulfill the requirements of being an overlord anymore. A Papal Sanctuary can only be established by the Catholic Papal State or owner of the Papal government or \"Kingdom of God\" modifier (if the Papal State doesn't exist) in independent, Catholic nations on the same continent that neither were excommunicated nor have enacted the Statute in Restraint of Appeals.

Update: Oct 10, 2019 @ 6:58pm

  • added Iqta
    • An Iqta behaves similar as a normal vassal, but is a little bit less restricted in its diplomatic actions, has a slightly reduced liberty desire and pays less money to its overlord, and is locked to be a monarchy. It joins its overlord's wars and doesn't cost a relation slot, if it has its overlord's religion and at least 75% religious unity. It has to have its overlord's religion for him to prepare the annexation, which is needed to be able to annex it. This preparation increases its liberty desire and gives it maluses that effectively half the bonuses it gets from being an Iqta. It gains bonuses on tax income, mercenacy cost and army maintenance cost and grants its overlord a bonus on missionary strength and missionary maintenance cost. Furthermore, an Iqta is influenced towards Mysticism, if it follows its overlord's religion, and towards Legalism, if it doesn't. Enabling scutage will change the liberty desire of an Iqta by -10% as long as the annexation was not prepared. It can only be established by Muslim nations in other, neighboring Muslim nations, and a country can have at most 2 Iqtas. If an Iqta switches to another religion group, it is forced to either switch to its overlord's religion or declare an independence war. A Muslim Iqta can get events that the spread its overlord's religion in its provinces.

Update: Oct 3, 2019 @ 10:43am

  • minor localisation fix
  • tweaked AI reasons to ask a country to become their Dar al-Sulh Territory

Update: Sep 30, 2019 @ 2:12pm

  • minor tweaks
  • minor fixes
  • can now seize land from Protectorates
  • Tributary States now get +15% Trade Efficiency

  • added Integrated Personal Union
    • An Integrated Personal Union behaves like a normal personal union, but cannot be integrated and its development affects its liberty desire. However there's a 10% chance every 10 years that it is integrated automatically for a cost of 100 diplomatic power, if its liberty desire is below 50%.

  • added Brother Kingdom
    • A Brother Kingdom must have the same dynasty as its overlord and can be converted into a personal union after 25 years. It joins its overlord's wars, but is barely restricted in its own diplomacy. It gains a bonus on future ruler skill in all categories and grants its overlord a bonus on legitimacy, heir chance and manpower recovery speed. A Brother Kingdom can declare its independence diplomatically, however the overlord can decline it, which leads to an independence war. It can only be established by independent nations in other independent nations or vassals with the same dynasty.

Update: Sep 17, 2019 @ 11:09am

  • updated to new EU4 Version (1.29)

  • minor tweaks and fixes
  • added national ideas for Dominions and Autonomous Domininions (thanks to Silver Knight of Anor Londo)