Europa Universalis IV

Europa Universalis IV

Subjects Expanded
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Update: Oct 4, 2024 @ 11:33am

- Autonomous Dominions no longer join the overlord's offensive wars
- made it so the estate privileges Brahmins at Court and Orthodox Tolerance cannot be used by Iqtas and Religious Marches
- Satrapies now can only be created by Persia, Eranshahr and Empires of Persian primary culture
- Satrapies now give up to -5% autonomy in territories, -1% per owned province
- Ajam's Satrapies at game start were reverted to vassals since Ajam no longer meets the requirements
- added an event for the Emperor to decline making Teutonic Order an Imperial Feud after their event shortly after game start
- nerfed Palatinate: now only reduces the maluses from having a vassalized Elector, but doesn't remove them completely; liberty desire was increased
- fixed a localisation error with two events
- requirements for ports were changed to count ports in non-colony provinces even if not connected to capital
- Theocraties can now make Religious Marches without needing Religious Ideas

Update: Jun 14, 2024 @ 12:15pm

- fixed the popup after a colony spawning where you select one of the colony sub types (Leviathan DLC) overwriting an already established Viking Settlement

Update: May 11, 2024 @ 6:52am

- fixed an issue with new elective monarchies breaking free on ruler death for certain union like subject types, they will now be switched to feudal monarchies instead

Update: May 8, 2024 @ 11:57am

- updated for new EU4 Version (1.37)

- minor fixes
- fixed Dominions released by decision potentially spawning with the wrong government
- made Dominions released by decision embrace their overlord's institutions
- removed the opinion malus from integrating an Integrated Personal Union for other vassals
- changed the inherit chance increase for Integrated Personal Unions to always increase by 10% each cycle instead of 5% in the first 4
- added the current chance of inheriting an Integrated Personal Union to the tooltip of the diplomatic action to increase the chance in exchange for diplomatic power

Update: Nov 6, 2023 @ 9:08am

  • updated for new EU4 Version (1.36)

  • changed many MTTH events to on action triggered ones

Update: Jun 19, 2023 @ 1:28pm

  • fixes
  • made AI not consider being an elector as -1000 reason for accepting diplomatic actions anymore after Erbkaisertum has been passed
  • added a diplomatic action to toggle the color of Real Unions (between overlord and original color)
  • added diplomatic actions to transfer occupations from/to your subjects

Update: Apr 19, 2023 @ 4:22am

  • minor fix
  • performance improvements for Casus Belli triggers

Update: Apr 18, 2023 @ 3:51am

  • updated for new EU4 Version (1.35)
  • minor fixes and tweaks
  • moved subject interaction diplomatic actions (not ones to make subjects or to release them, but specific interactions also mentioned in the details of the subject types) into their own new diplomatic action category (at the bottom)
  • tweaked AI acceptance for Sister Republics and for making Papal Sanctuaries a Theocracy or Vassal

  • added new subject type Exarchate
    • An Exarchate behaves like a normal vassal, but has a much lower base liberty desire, pays a little bit less taxes to the overlord and does not cost a diplomatic relation. It receives a bonus on missionaries and missionary strength as well as a malus to tolerance of heretics and heathens. While loyal, an Exarchate receives a malus to land forcelimit. If it has at least 15 provinces and is loyal, it gives its overlord a bonus to missionary strength, prestige and tolerance of the true faith. There can only be one Exarchate per overlord per region. Exarchates can be created by independent, christian nations following the Armenian, Georgian or a culture from the Byzantine group in own vassals.
  • added new subject type Real Union
    • A Real Union behaves like a normal personal union, but cannot be integrated and does not cost a diplomatic relation. It has slighly reduced liberty desire and receives a bonus on state governing cost. It grants its overlords a bonus to army and navy force limit and to manpower and sailors. If the overlord of a Real Union does not accept the subject's primary culture, it has an increased liberty desire. A Real Union can be created by independent, Christian monarchies in their own personal unions.

Update: Dec 15, 2022 @ 8:45am

  • minor fixes
  • tweaks to a few estate agendas and privileges (e.g. agendas shouldn't target custom subjects anymore for the vassalize agenda and religious marches and iqtas shouldn't be able to pick the dhimmi tolerance privilege anymore)

Update: Oct 29, 2022 @ 4:34pm

  • fixed the dip actions for Roman Client Kingdom not working for custom nations
  • made it so dominions won't cost a slot (aka add +1 possible slots) when having a marriage with their overlord
  • disallowed AI making Aragon/Navarra a Brother Kingdom at the start of the game (vanilla)
  • Religious Marches now also gain an additional missionary
  • Fiefdoms will now cost a little bit less diplomatic power to annex compared to vassals
  • added a decision for AI countries to call their Fiefdoms to arms, because AI apparently does not use dip actions while at war
  • the possible overlord having negative prestige will now make AI less likely to accept to become a Brother Kingdom
  • other minor fixes