Europa Universalis IV

Europa Universalis IV

Subjects Expanded
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Update: Aug 22, 2019 @ 11:27am

  • added Integrated Tribe
    • An Integrated Tribe is a mixture of a vassal and a tributary. It joins its overlord's wars, costs a diplomatic relation and pays tribute to its overlord. It is not as restricted as a normal vassal in its diplomatic actions. If scutage is activated, it pays 10% of its yearly manpower to its overlord, if it doesn't have the same culture as its overlord, otherwise it pays 25%. It can pay an additional tribute to its overlord every 5 years, if it wants to. It has a slightly reduced liberty desire and can only become independent by war. An Integrated Tribe can only be established by tribal nations or by nations in the Caucasia region that are in the Caucasian culture group on other tribals or Caucasian nations in Caucasia.

Update: Aug 21, 2019 @ 7:40pm

  • fixed being able to make CNs to Dominions while it was neither after 1700 nor the Age of Absolutism

  • added Mandala Vassal
    • A Mandala Vassal is a mixture of a vassal and a tributary. It joins its overlord's wars, costs a diplomatic relation and pays tribute to its overlord. It is not as restricted as a normal vassal in its diplomatic actions and can have Mandala Vassals on its own. When establishing a Mandala Vassal, all its current subjects are transfered to its new overlord. It gains a bonus on tax income, trade power and caravan power and grants its overlord a bonus on trade power, prestige and legitimacy, if it has at least 15 provinces. Furthermore, it gives its overlord an additional merchant, if it has 15 or more provinces and receives an additional merchant itself, if it has 25 or more provinces. If a Mandala Vassal becomes too powerful and reaches 75% liberty desire, it can take over its overlord's title and become the overlord itself. Otherwise it can only be established by countries in the South East Asian and Malay culture groups by war in Asia.

Update: Aug 21, 2019 @ 9:26am

  • minor fixes
  • countries with feudal reforms of the Governments Expanded mod as well as Salic Monarchy of Extended Timeline can are now valid overlords for Fiefdom
  • changed some starting vassals in Extended Timeline to Fiefdoms

  • added Dar al-Sulh Territory
    • A Dar al-Sulh Territory is a mixture of a vassal and a tributary. In its diplomatic actions it is less restricted than vassals, but more restricted than tributaries. It pays tribute, joins its overlord wars and can only become independent by war, their overlord is not muslim anymore or if the overlord decides it. It can only be established by muslim nations on neighboring non muslim countries. A Dar al-Sulh Territory gains a bonus on tolerance of heathens, national unrest and garrison size. It grants its overlord a bonus on tolerance of heathens, a malus on tolerance of the true faith as well as makes it drift towards legalism. Furthermore, a muslim Dar al-Sulh Territory gains +100% liberty desire and drifts towards mysticism and its overlord will eventually get an event to either release it or make it to a normal vassal, which increases its liberty desire.

  • changed the textbox for diplomatic actions' descriptions so it uses a scrollbar now at the right size (still compatible with mods that change GUIs, just this change might not appear)

Update: Aug 19, 2019 @ 4:49pm

  • minor loc fixes
  • Crusader States now have an interaction (diplomatic action) to make them to a theocracy
  • minor tweaks and fixes
  • fixed CTD when startin in 1919 or later with ET enabled


  • added Imperial Tributary State
    • An Imperial Tributary State is a mixture of a tributary state and a vassal. It is not restricted in its diplomatic actions, but it cannot declare independence without a war. It pays taxes to its overlord and does not cost a diplomatic relations. It receives a malus on heir chance and army forcelimit and grants its overlord a bonus on vassal income It is locked to monarchy governments and if its ruler dies without a heir or it gets a regency council while the heir is younger than 12 years, it either gets annexed by its overlord or has to declare an independence war. An Imperial Tributary State can only be established by the Roman Empire or any country with the Empire rank and its capital in Europe that has a Dominion or Autonomous Dominion in India on tribal nations or nations in India.

  • added Sister Republic
    • A Sister Republic behaves similar to a personal union. However, it is far less restricted in its diplomatic actions and cannot break on the ruler's death. It can only be established by republics and theocracies and a country can have only 1 Sister Republic at the same time. If the overlord and the Sister Republic do not have the same government (republic or theocracy) anymore, the Sister Republic will become free and enter an alliance with its former overlord. Both, the overlord and the Sister Republic, gain an equal bonus on development cost, construction cost and production efficiency.

Update: Aug 17, 2019 @ 12:47pm

  • minor tweaks and fixes

Update: Aug 16, 2019 @ 5:30pm

  • creating Peasant Vassals by war is now a little bit cheaper (war score cost)
  • countries with the Crusader Kingdom government (Missions Expanded) now can create Crusader States
  • added a diplo action to seize provinces in wrong colonial regions from colonial nations and dominions
  • added a modifier that increases tariffs by +50% for every country with a colonist or that is a possible overlord of Pirate Brotherhoods

  • added Pirate Brotherhood
    • A Pirate Brotherhood is a mixture of a vassal and a colonial nation. It can only be established by nations with a Pirate government, at least three ports and 20 ships and is locked to Pirate governments itself. It pays tariffs and can have subjects on its own. It has a lower liberty desire than vassals, but is less restricted in its diplomatic actions. It receives a bonus to privateer efficiency, naval forcelimit and naval morale and gives its overlord a bonus to privateer efficiency and naval forcelimit. (Requires Golden Century DLC)

Update: Aug 16, 2019 @ 9:18am

  • creating a dominion via decision now costs 3,000 ducats and not 5,000 anymore

  • fixed crash that could happen when creating a dominion via decision when specific idea groups were selected

Update: Aug 15, 2019 @ 7:33am

  • the Burma trade company region now counts to Indochina for the dominion decisions

Update: Aug 15, 2019 @ 5:26am

  • added Peasant Vassal
    • A Peasant Vassal is a mixture of a vassal and a tributary. It does not join its overlord's wars, is not very limited in its diplomatic actions, has a higher forcelimit and grants more forcelimit to its overlord than vassals. Further more the overlord can demand tribute from them and receives a bonus to aggressive expansion and a malus to all power cost for each Peasant Vassal. A Peasant Vassal has reduced tax income, but increased production efficiency, army morale and manpower, however the overlord pays it and it has a slighty higher liberty desire from development than vassals.

  • fixed dominion decisions sometimes not making the newly spawned nation a dominion
  • added dominion decision for Philippine Charter

Update: Aug 13, 2019 @ 7:00pm

  • Kingdom of Jerusalem can now establish Crusader States