ARK: Survival Evolved

ARK: Survival Evolved

Primal NPCs (DISCONTINUED)
Showing 1-10 of 87 entries
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Update: Mar 28, 2020 @ 3:34am

Fix for npc chat network

Update: Mar 27, 2020 @ 10:45am

Fix Structures building inside of each other after evolving
Fix for Wipe Structures not working correctly
Fixed incorrect chat message example when chatting to NPCs

Update: Mar 21, 2020 @ 7:29am

Fix for reputation system

Update: Mar 5, 2020 @ 8:32am

Instead of having to type the full tribe name you now only have to type there name + the digit on the end of there tribe name. eg.. to talk to Mike-PrimitiveSquadPumpers51 all you have to type is @Mike-51 hey!
Removed a bunch of AI in an attempt to mask the recent AI MoveCompleted crash.
NPCs should now spawn on Genesis (Still unsupported but see how it goes)

Update: Feb 19, 2020 @ 6:40pm

Removed Meks from Raiding
Fixed Mek Tag Name
Raiding FOBS are now setup further from player structures
Fixed issues with reputation not applying correctly
NPCs should now be seen wandering around the map taming/harvesting/fighting
Raiding frequency has been reduced
Fixed issues with dino raiding spawners
Raiding is now more tier specific

Update: Feb 7, 2020 @ 9:59pm

Fixed structure overspawning

Update: Feb 6, 2020 @ 6:05pm

Fix for Primal Structure Reference
Fixed harvesting through multiwheel
Added more harvestable options
Reduced raiding

Update: Feb 2, 2020 @ 5:51am

Added 2 more missions
NPCs now have a % chance to have chibi
Added mek chibis
Rescue mission now provides a location
Fixed issue with new anti mesh system causing crashing from building when a player is around the npc location
Fixed issue with new anti mesh system causing crash when npc drops inventory cache.
Added smarter spawning of structures by not ignoring collision and changing procedural shape
Added better NPC structure wiping method

Update: Jan 28, 2020 @ 7:25am

Cryofridge cryopods now have a chance to have a dino in them
Fixed issue with internal/external structures sometimes spawning on top of each other
Removed double spawning of items in each base component that overlaps
Added procedural algorithm to base components number of "boxes" is now procedural
Fixed heavy turrets not existing on server
Npc dinos now have different quality saddles on them
Added PF dinos back to NPC ride and tame list * You may see NPCs riding PF dinos without saddles as i\'m currently looking for better ways to handle the dino/saddle combination automagically
Fixed tek turrets not being active
Fixed tek shield range and not being active
Npcs now equip rifles/pistols more often.
Added meks to npc spawn table from apex onwards
Npcs now have a higher chance of raiding each other
Npc FOBs are now procedural
FOB\'s have a small chance to spawn a mek

Update: Jan 24, 2020 @ 7:26am

Fix for structures stacking when tribes evolve.