Sid Meier's Civilization VI

Sid Meier's Civilization VI

Wildlife
Showing 1-9 of 9 entries
Update: Oct 16, 2019 @ 3:59am

- Stop Wildlife Jaguar .artdef from interfering with S&T:UU/Moar Units Jaguar .artdef scaling.

Update: Oct 16, 2019 @ 12:10am

- Wildlife units will no longer spawn after the Industrial Era. (This also allows the mod to work properly without the Gathering Storm Expansion again).

Update: Oct 7, 2019 @ 2:40am

-Add framework for Units spawning in particular eras.

Update: Aug 23, 2019 @ 11:21am

-added qiuwdatusa's japanese Translation

Update: Aug 8, 2019 @ 11:08am

Update: Aug 1, 2019 @ 11:33am

-Completely new Lua Code, with the possibility for everyone to change the spawn rate by themselves
-Chinese Translation added.

Update: Jul 13, 2019 @ 8:33am

-Language Support added for russian, korean, and polish languages, thanks to 스로이_스

Update: Jul 11, 2019 @ 12:39pm

- Spawn Rate is decreased, so animals will spawn less common
- Ocean Animals cannot enter coast tiles anymore, thats why they will not pillage Improvements on coastal tiles anymore
- animals are now weaker in combat

Update: Jul 6, 2019 @ 8:38am