Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fast Forward AI Turns
6개 중 1~6개 표시 중
업데이트: 2022년 5월 1일 오후 2시 37분

-Added in safety guard load on player turn begin to hopefully prevent some odds and ends cases where settings are out of sync (as reported from the Options Extension), and the potential fix pointed out by Fabulist
-Changed logic so that it commits Option state, which should allow users to change the state if it becomes our of sync for any reason

업데이트: 2020년 3월 22일 오후 3시 11분

-Added in the ability to support option toggles through the extension mod, which should not impact the mod for those who have previously used it.

업데이트: 2019년 9월 13일 오후 12시 35분

-Fixed a bug where an AI that you were at war with was eliminated from the game that caused the toggles to incorrectly change the Player's options.

업데이트: 2019년 7월 4일 오후 5시 33분

-Removed GS Dependency

업데이트: 2019년 7월 1일 오후 7시 00분

-Fixed a bug that would change the player's settings when the AI met them for the first time.

업데이트: 2019년 6월 30일 오후 7시 25분