DayZ
PvZmoD_Spawn_System
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Opdatering: 28. sep. 2019 kl. 8:55

V1.05.p :
----- Feature : Compatibility with Skeleton Zombies by zisb mod
----- Customisation : Static spawn data reworked to allow more custom spawn points
----- Customisation : Possibility to use custom objects to generate zombie safe zones
----- Customisation : Possibility to use custom object for loot container
----- Tweak : Butchers are back

MANDATORY UPDATES IN PROFILE FILES :

Copy the “Other” folder in your PvZ profile folder.
This is to allow to choose the objects that generate zombie safe zones, to choose the loot container for static hordes, and allow the compatibility with mods like Skeleton Zombie that add new AIs.
You can find more details in OtherVariables.c

The StaticSpawnDatas.c files have been modified, if you didn't modified it (to add custom hordes for example), you just have to crush the old with the new one.
If you modified it, you have to :
- Make a copy of the file before modifications!
- Copy data_HordeStatic292 values to data_HordeStatic199
- Delete data_HordeStatic131=> data_HordeStatic162 (church spawn points are now in the pbo)
- Delete data_HordeStatic272 => data_HordeStatic294 (shop spawn points are now in the pbo and army lines have been moved)
- Copy data_HordeStatic272=> data_HordeStatic284 lines from the new file
- Copy data_HordeStatic331=> data_HordeStatic370 lines from the new file (you can use these lines to add your custom static spawn points) ! don't forget to set the "NumConfig" to the same number than data_HordeStaticXXX)

In RealTimeTweaks.json : add the lines “60” to “99” (no comma at the end of “99” line) and ADD A COMMA at the end of the “59” line (if you don't do that, the file will not be read and default values will be load).
You can update the RealTimeTweaks-Help.txt too (just crush it if you didn't modified the descriptions)

In ZombieLoot.c delete the Colt911 (it is bugged)


OPTIONAL MODIFICATIONS :

The data_Chest005 in ChestLoot.c is now used to spawn battery and pressvest in a new little static horde at Altar.
And as always I made minor tweaks here and here, if you didn't customise the data, you can just crush the unmodified files to have uptodate data.



That's all, I know it is some work for you and that it can occurs server interruption, sorry for the inconvenience.
I try to push updates with mandatory modifications less often as possible but sometime I have no choice, but now the mod is more flexible, customisable and prepared for future features.

Remember you can subscribe to the news thread in witch I warn before updates with mandatory modifications.

Opdatering: 25. aug. 2019 kl. 4:48

- 19/08/25 V1.05.o :
----- Tweak : List of military zombies modified (1)
----- Tweak : List of visible item on zombies modified (2)
----- Fix : Team distance ("23" in json) was not working properly in some circumstances
----- Fix : Error messages in server log deleted.
----- Fix : Spawn distance ratio (“15” in json) prevented zombies to spawn when the value was too high.
----- V1.05 ready.


(1)
The 1.05 update deleted some military zombies (those who have skin with backpack, helmet... to not conflict with visible loot on zombies tech)
So you have to delete these zombies in ZombiesCategories.c and ZombieLoot.c
(If you don't do this, less zombies should spawn in military areas in 1.05)
- ZmbM_SoldierAlice
- ZmbM_SoldierHelmet
- ZmbM_SoldierVest
- ZmbM_SoldierAliceHelmet
- ZmbM_SoldierVestHelmet
You can replace these zombies by ZmbM_SoldierNormal (wich are now the only hight military zeds)


(2)
ZombieLoot.c has been tweaked a lot (vestList_xx backList_xx headgearList_xx NOT the itemList_xx it is just for visible items on zombies)
And the zombieList_13 is now used for soldier_us (has now different visible loot than other military zombies) don't forget to delete ZmbM_usSoldier_normal_Base from zombieList_08 list.


Bonus for those reading patch notes :
Look at the end of ZombiesCategories.c you have new items to have fun with. Just be carefull with smoke grenades, the smoke never disappear.

Opdatering: 13. aug. 2019 kl. 6:37

V1.04.n :
----- Fix : Cleaning zone system made zombies not spawning sometimes
----- Tweak : The focus system is now forced o players on prison island
----- Tweak : Dynamic Spawn distance increased for prison island (sometime zeds was not spawning because they were too close to player)

Opdatering: 6. aug. 2019 kl. 21:52

V1.04.m :
----- Fix : LootChests was spawning without loot sometime.
----- Fix : Residual zombies did continued to spawn even if their quantity was set to 0.
----- Fix : Unpack feature not take into account the dead bodies anymore.
----- Fix : Less lag when zombies spawn.
----- Tweak : Some modification in profile files. (1)
----- Feature : It is now possible to switch to the vanilla spawn system when the fps are too low. It is useful for high populated (30+) servers. (2)


(1) Modified datas :
StaticSpawnDatas.c : data_HordeStatic111 (military barracks in the north of Krasno airstrip)
StaticSpawnDatas.c : data_HordeStatic281 (containers in Zeleno military zone)
DynamicSpawnZones.c : data_Zone045 (Zeleno military zone adjusted)
DynamicSpawnZones.c : data_ Zone005 (Zeleno industrial zone adjusted)


(2) To activate this feature, set the value “02” to 1 in the json file (the txt description have been updated) and adjust “ZombieMaxCount” in globals.xml as you need. For more details on this feature look at Make PvZ and vanilla spawn systems work together.
Use this feature only if you have fps problems.

Opdatering: 1. aug. 2019 kl. 10:48

V1.04.l3
Fix : Loot Chest was disappearing too fast in some circumstances

Opdatering: 1. aug. 2019 kl. 7:57

1.04.l2
Fix : Dynamic spawn system was not generating zombies in some circumstances

Opdatering: 31. juli 2019 kl. 18:24

Fix

Opdatering: 31. juli 2019 kl. 15:50

V1.04.l :
----- Fix : Minor fixes
----- Opti : Test new way to manage zombie variables (tell me if you see a difference)
----- Tweak : Tactical helmet removed from zombie loot (was bugg)
----- Feature : Possibility to spawn more zombies with residual quantity of focus system
(see “09” description in txt file for more details)

Opdatering: 29. juli 2019 kl. 11:08

V1.04.k:
----- Tweak : Players in military zones are always focus by dynamic system
----- Debug : Informations added to monitor the server performances (*)
----- Fix : The fps limit feature “56” “57” works better now.
----- Fix : Focus should works better now
----- Fix : The static spawns made more zombies spawn than the maximum number (still possible but limited to 10% now).

(*) When you press numpad5 (if you are admin) you will see additional information concerning zombie states. (Alive / Dead == Calm – Disturbed – Alerted – Chasing - Fighting)
When you server fps are low, you can check what the (pvz, not vanilla) zombies are doing.

Opdatering: 27. juli 2019 kl. 4:29

Fix : AI was deactivated in .json file