Dota 2
Castle Fight
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Update: Nov 21, 2019 @ 9:15am

Fix

(I keep changelogs short and vague when I'm embarassed to admit what I changed)

Update: Nov 20, 2019 @ 12:36pm

- Tentacles no longer leave corpses. This should reduce lag a bit in games with corrupted
- Paladins can no longer resurrect other Paladins
- Paladins can no longer cast resurrection while hexed

- Naga control enemy cooldown 18 -> 24
- High Elf hex cooldown 10 -> 11
- Hex duration from 45 -> 30

Update: Nov 9, 2019 @ 11:48pm

Test Update Please Ignore

Update: Nov 9, 2019 @ 6:42pm

- Volcano damage ticks from 3 -> 2
- Volcano damage 100 -> 125
- Total Volcano damage from 300 -> 250

- More visual changes

Update: Oct 31, 2019 @ 9:17am

- Many Visual/Cosmetic changes

- Nether Drakes no longer splash attack when out of mana

Update: Oct 26, 2019 @ 10:12am

- Fixed succubus curse not working

Update: Oct 26, 2019 @ 6:57am

Ok look, we're all going to pretend that last patch didn't happen

Update: Oct 26, 2019 @ 5:41am

- Fixed bug where you wouldn't automatically random a hero at the start of a round

Update: Oct 25, 2019 @ 6:38pm

- Pulverize no longer hits air units

- Tentacle attack range 200 -> 100
- Tentacle bounty 3 -> 2
- Special buildings no longer target tentacles

- Spellbreaker Kodo health regen 3.0 -> 1.0
- Spellbreaker Kodo base train time 31s -> 35s

- Astral Grenades now slow attack speed by 50

- Heavy Gunner attack rate 1.7 -> 1.5
- Crusader Blessing mana cost 103 -> 33

- Assassins have true strike on backstab
- Fixed succubus curse lasting forever (now lasts 30 seconds)
- Faerie Fire now provides vision of invis units
- Troll Trappers no longer stack nets on the same unit

- Updated Russian translation (Thanks GeFire)

Update: Oct 11, 2019 @ 6:26pm

- Mine Layer cooldown 10s -> 14s
- Mine Layers now wait 5 seconds to plant their first mine (up from 3)
- Mine Layer Attack Rate 1.2 -> 1.7
- Heavy Tank Attack Rate 2.1 -> 1.8

- Units will deprioritize attacking units that are frozen by North's frost attack
- Units will now wait 2 seconds before casting aoe no target abilities, in order to hit more units
- Damage over time abilities will now work if the owner of the ability is dead and the player owner is disconnected
- Your resources are now set to 0 after a round ends

- The game will no longer automatically end after a team leaves if there are 2 or fewer players