Invisible, Inc.

Invisible, Inc.

Function Library
Showing 31-40 of 107 entries
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Update: Jun 7, 2022 @ 6:17am

V1.75:
* Fixed door traps being usable while out of ammo.

Update: Jun 5, 2022 @ 1:26pm

V1.74:
* Log unlock fix by Hekateras.

Update: May 19, 2022 @ 10:02am

V1.73:
* Removed load order requirements for Mods Combo and Manual Hacking mods.
* Added simquery.couldUnitSee function.

Update: May 4, 2022 @ 5:51am

V1.72:
* Null Zone placed on devices other than drones now deactivates if device is rebooting.

Update: Mar 20, 2022 @ 12:17pm

V1.71:
* Parity with latest Community Bug Fixes (simaction.lootItem)

Update: Mar 10, 2022 @ 8:36am

V1.70:
* Fixed a crash where two overwatching agents were triggered by the same guard, guard was shot by a lethal weapon from agent #1 first, and agent #2 had Sniper Dart or Neural Dart as equipped weapon.

Update: Feb 27, 2022 @ 11:47am

V1.69:
* Overhauled guard behaviour when they survive a shot from non-KO weapons.
* When guards take lethal damage and survive, they will fall down and get back up to convey the hit. This is visual only.

Update: Feb 20, 2022 @ 6:10am

V1.68:
* Compatibility with latest Advanced Guard Protocol (Leash bypassing drone Failsafe).

Update: Feb 18, 2022 @ 5:49am

V1.67:
* Removed Opportunity Target sidemission reward code - this is moved to More Missions mod.
* Added workshop id to modinfo.

Update: Feb 1, 2022 @ 8:29am

V1.66:
* Fixed that using a cooldown-less item previously affected by +cooldown debuff (such as Pulse Grenade from Advanced Guard Protocol mod) wouldn't spend any resources like ammo / charges / PWR on use.