Invisible, Inc.

Invisible, Inc.

Function Library
Showing 51-60 of 107 entries
< 1 ... 4  5  6  7  8 ... 11 >
Update: Aug 3, 2021 @ 3:17pm

V1.56:
* Compacted armor piercing and heavy damage guard tooltips into one combined tooltip.
* Fixed sound emitted by melee weapons having delayed reaction from guards.
* AoE door traps now trigger traps on both sides of the door, and use raycast check to prevent them from hitting guards/agents hiding behind walls or tall cover.

Update: Jul 28, 2021 @ 3:12pm

V1.55:
* Added support for charge packs recharging 1 ammo/charge.

Update: Jul 24, 2021 @ 5:48pm

V1.54:
* Fixed Cycle resetting PWR of enemy AI from Programs Extended
* Added animation support for Plague program.

Update: Jul 22, 2021 @ 1:39pm

V1.53:
* Added a toggle for gameplay altering code changes - you can disable them if desired.
* Moved tooltips for Dermal Armor, Heavy Damage and Armor Piercing Weaponry from New Items and Augments here.
* Above tooltips have been improved in readability and clarity.
* Changed "fillCircle" function responsible for returning tile list inside a specified circle - now it's more accurate. All gameplay functionality relying on it will be adjusted as a result.

Update: Jul 14, 2021 @ 12:22pm

V1.52:
* Added "onHitMpDrain" trait for ranged weapons - if true, removes all AP on hit this turn.

Update: Jul 5, 2021 @ 11:56am

V1.51:
* canConsumeAmmo function now works for items not inside agent inventory.

Update: Jul 1, 2021 @ 6:32am

V1.50:
* Fixed that dragging a body while under a HARMLESS / TRUSTED / LEGIT status would not compromise the status and not draw guard attention.

Update: Jun 18, 2021 @ 6:31am

V1.49:
* Added "weighted_list:removeByItem( item )" for removing entries by item ID from weighted lists. Thanks to Mossbird for this!

Update: Jun 11, 2021 @ 4:36pm

V1.48:
* Program tooltip for breaking firewalls (TIPDESC) will now display firewall strength dynamically, using program's "break_firewall" value as well as modifiers like Portcullis Daemon.
* All vanilla firewall breaker programs updated to use dynamic TIPDESC tooltip.
* Added a way to define custom firewall strenght for the tooltip.

For modders:

- TIPDESC for programs now gets {2} argument ("break_firewalls" variable) for tooltip formatting using "util.sformat"

- if program has "custom_firewall_break = true" variable set, you can pass custom firewall break value to the tooltip by defining "getFirewallBreak = function( self, sim, player, targetUnit)" function in the program definition that returns an integer.

Update: May 17, 2021 @ 10:32am

V1.47:
* Updated ignoring Magnetic Reinforcement effect - now works correctly with drones.
* Added trait support for ignoring Magnetic Reinforcements for following item types:
- ranged EMP weapon
- door trap
- EMP Pack