Invisible, Inc.

Invisible, Inc.

Function Library
Showing 71-80 of 107 entries
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Update: Aug 8, 2020 @ 8:17am

V1.36:
* Fixed that non-blocking guards (Camera Drones, Null Drones, ect.) would ignore player controlled lethal laser grids and get themselves killed.

Update: Jul 17, 2020 @ 8:53am

V1.35:
* Added "TRG_UNIT_SPAWNED" trigger.

Update: Jul 3, 2020 @ 3:47am

V1.34:
* Fixed an error when Courier or Prisoner had been rescued.

Update: Jul 2, 2020 @ 4:11am

V1.33:
*Under-the-hood change to mission summary screen.

Update: Jun 17, 2020 @ 5:50am

V1.32:
* Added friendly fire trait support for area-of-effect shock traps. By default friendly fire is off.

Update: May 26, 2020 @ 8:52am

V1.31:
* Added generic functionality to change following parameters when agent uses an attack:
- AP
- Attack
- Temporary melee KO damage
- Permanent melee KO damage
- Temporary armor piercing
* Expanded Reload and Recharge abilities functionality to fully remove item cooldowns, or overfill ammo/charges.

Update: May 19, 2020 @ 5:55am

V1.30:
* Fixed being unable to use Security Hub (OMNI Mainframe), Detention Processor (Detention Centers), Research Security Terminal (OMNI Foundry) or Vault Processor (Vaults) in some cases where device had a Rubiks on it.

Update: May 7, 2020 @ 7:57am

V1.29:
* Added "FUNCLIB-ITEM-LOOTED" trigger.

Update: Apr 23, 2020 @ 9:28am

V1.28:
* Appended two color definitions for UI.

Update: Apr 12, 2020 @ 7:40am

V1.27:
* Finishing move order will refresh all tiles.