Invisible, Inc.

Invisible, Inc.

Function Library
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Update: Mar 23, 2020 @ 7:04am

V1.26:
* Fixed a hilarious bug where melee attacks from being disguised performed in sight range of overwatching guard would be executed despite agent being incapacitated by the guard in the attempt.

Update: Mar 22, 2020 @ 2:28pm

V1.25:
* Added support for behind-only melee weapons.
* Added support for agent-specific melee and ranged weapons.
* Fixed possible cases where melee attacks were permitted despite not meeting all criteria.
* Added tooltip for melee weapons that ignore armor.

Update: Mar 22, 2020 @ 6:30am

V1.24:
* Fixed that altering wall layout could break load/rewind system.

Update: Mar 18, 2020 @ 12:23pm

V1.23:
* Fixed single-target lethal door traps not killing drones.
* Added support to changing program price.

Update: Mar 16, 2020 @ 6:30am

V1.22:
* Added code support for armor piercing and lethal damage to door traps.
* AOE Door Traps can now hit your own agents. Use with caution.
* Made Shock Trap behaviour on drones consistent between AOE and single-target Shock Traps.

Update: Mar 4, 2020 @ 9:38am

V1.21:
* Fixed GUI elements for Flail, Crossfeed and Power Uplink being absent.

Update: Jan 26, 2020 @ 4:05am

V1.20:
- Fixed error in team select screen when Flavorful Agents is installed.

Update: Jan 24, 2020 @ 1:29pm

V1.19:
- Fixed error with New Corporate Tactics mod.
- Borrowed skill refresh code from Flavorful Agents in the team select screen, so it shows correct skill level if archive and on-file version of an agent differ in skills. Hope you don't mind PuppetSquid.

Update: Nov 10, 2019 @ 7:53am

V1.18:
* Fixed debug log being spammed with messages when Programs Extended is not installed.

Update: Nov 9, 2019 @ 9:31am

V1.17:
* Function Library will revert following changes to gameplay when disabled:
- picking up/dropping bodies triggers guards on overwatch
- cameras see through disguise