Invisible, Inc.

Invisible, Inc.

Function Library
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Update: Jul 25 @ 1:13pm

V1.107:
* Fixed modded door-placeable items being rendered when tile they are on was hidden.

Update: Jul 13 @ 5:45am

V1.106:
* Implemented "agent_actions.shouldHudExecute"
* Extended maximum list of actions an item can have from 4 to 6 (when you click on an item in inventory).

Code provided by Qoala.bear

Update: Jun 16 @ 5:56am

V1.105:
* Using Lock Decoder will no longer cancel Ambush/Overwatch.
* When Lock Decoder is used from a tile adjacent to the door, agent will face towards the door (Lock Decoder Redux support).

Update: May 19 @ 1:42pm

V1.104:
* Fixed using a Subdermal Power Bank augment (NIAA) not lowering the item cooldown.

Update: Apr 29 @ 3:47am

V1.103:
* Added "TRG_PRE_AGENT_CONNECT" trigger, returns pc player as evData.
* Added "TRG_POST_AGENT_CONNECT" trigger, returns a table of spawned agents as evData.
* Added mission_util.PRE_AGENT_CONNECTION and mission_util.POST_AGENT_CONNECTION mission script hooks.

Update: May 7, 2024 @ 4:23am

V1.102:
* Fixed "sound radius circle" visual element disappearing when sound radius was not an integer value.

Update: Apr 26, 2024 @ 8:01am

V1.101:
* Fixed recharging one charge instead of full when using Subdermal Power Bank while having Small Charge Pack in inventory.

Update: Dec 17, 2023 @ 5:49am

V1.100:
* Added support for "noDupes" trait for shops - if set to true, will stop duplicates from appearing in the shop.

Update: Nov 19, 2023 @ 2:56pm

V1.99:
* Fixed error when using "AI ACCESS" abilities to gain hash keys.

Update: Nov 18, 2023 @ 9:31am

V1.98:
* Added return value for abilityutils.doReload and abilityutils.doRecharge.