Invisible, Inc.

Invisible, Inc.

Function Library
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Actualizare: 16 iun. @ 5:56

V1.105:
* Using Lock Decoder will no longer cancel Ambush/Overwatch.
* When Lock Decoder is used from a tile adjacent to the door, agent will face towards the door (Lock Decoder Redux support).

Actualizare: 19 mai @ 13:42

V1.104:
* Fixed using a Subdermal Power Bank augment (NIAA) not lowering the item cooldown.

Actualizare: 29 apr. @ 3:47

V1.103:
* Added "TRG_PRE_AGENT_CONNECT" trigger, returns pc player as evData.
* Added "TRG_POST_AGENT_CONNECT" trigger, returns a table of spawned agents as evData.
* Added mission_util.PRE_AGENT_CONNECTION and mission_util.POST_AGENT_CONNECTION mission script hooks.

Actualizare: 7 mai 2024 @ 4:23

V1.102:
* Fixed "sound radius circle" visual element disappearing when sound radius was not an integer value.

Actualizare: 26 apr. 2024 @ 8:01

V1.101:
* Fixed recharging one charge instead of full when using Subdermal Power Bank while having Small Charge Pack in inventory.

Actualizare: 17 dec. 2023 @ 5:49

V1.100:
* Added support for "noDupes" trait for shops - if set to true, will stop duplicates from appearing in the shop.

Actualizare: 19 nov. 2023 @ 14:56

V1.99:
* Fixed error when using "AI ACCESS" abilities to gain hash keys.

Actualizare: 18 nov. 2023 @ 9:31

V1.98:
* Added return value for abilityutils.doReload and abilityutils.doRecharge.

Actualizare: 18 nov. 2023 @ 6:52

V1.97:
* Moved reload and recharge ability execution to abilityutils.

Actualizare: 17 nov. 2023 @ 5:44

V1.96:
* Updated Program Lockdown code with ability to selectively unlock programs, as well as specify the source of the locks.
- Added pcplayer:unlockMainframeAbility( num, source )
Following functions were updated:
- pcplayer:lockdownMainframeAbility( num, source )
- pcplayer:unlockAllMainframe( source )
- pcplayer:getLockedAbilities( source )