Invisible, Inc.

Invisible, Inc.

Function Library
Se afișează 31-40 din 107 intrări
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Actualizare: 7 iun. 2022 @ 6:17

V1.75:
* Fixed door traps being usable while out of ammo.

Actualizare: 5 iun. 2022 @ 13:26

V1.74:
* Log unlock fix by Hekateras.

Actualizare: 19 mai 2022 @ 10:02

V1.73:
* Removed load order requirements for Mods Combo and Manual Hacking mods.
* Added simquery.couldUnitSee function.

Actualizare: 4 mai 2022 @ 5:51

V1.72:
* Null Zone placed on devices other than drones now deactivates if device is rebooting.

Actualizare: 20 mart. 2022 @ 12:17

V1.71:
* Parity with latest Community Bug Fixes (simaction.lootItem)

Actualizare: 10 mart. 2022 @ 8:36

V1.70:
* Fixed a crash where two overwatching agents were triggered by the same guard, guard was shot by a lethal weapon from agent #1 first, and agent #2 had Sniper Dart or Neural Dart as equipped weapon.

Actualizare: 27 febr. 2022 @ 11:47

V1.69:
* Overhauled guard behaviour when they survive a shot from non-KO weapons.
* When guards take lethal damage and survive, they will fall down and get back up to convey the hit. This is visual only.

Actualizare: 20 febr. 2022 @ 6:10

V1.68:
* Compatibility with latest Advanced Guard Protocol (Leash bypassing drone Failsafe).

Actualizare: 18 febr. 2022 @ 5:49

V1.67:
* Removed Opportunity Target sidemission reward code - this is moved to More Missions mod.
* Added workshop id to modinfo.

Actualizare: 1 febr. 2022 @ 8:29

V1.66:
* Fixed that using a cooldown-less item previously affected by +cooldown debuff (such as Pulse Grenade from Advanced Guard Protocol mod) wouldn't spend any resources like ammo / charges / PWR on use.