Invisible, Inc.

Invisible, Inc.

Function Library
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Opdatering: 7. juni 2022 kl. 6:17

V1.75:
* Fixed door traps being usable while out of ammo.

Opdatering: 5. juni 2022 kl. 13:26

V1.74:
* Log unlock fix by Hekateras.

Opdatering: 19. maj 2022 kl. 10:02

V1.73:
* Removed load order requirements for Mods Combo and Manual Hacking mods.
* Added simquery.couldUnitSee function.

Opdatering: 4. maj 2022 kl. 5:51

V1.72:
* Null Zone placed on devices other than drones now deactivates if device is rebooting.

Opdatering: 20. mar. 2022 kl. 12:17

V1.71:
* Parity with latest Community Bug Fixes (simaction.lootItem)

Opdatering: 10. mar. 2022 kl. 8:36

V1.70:
* Fixed a crash where two overwatching agents were triggered by the same guard, guard was shot by a lethal weapon from agent #1 first, and agent #2 had Sniper Dart or Neural Dart as equipped weapon.

Opdatering: 27. feb. 2022 kl. 11:47

V1.69:
* Overhauled guard behaviour when they survive a shot from non-KO weapons.
* When guards take lethal damage and survive, they will fall down and get back up to convey the hit. This is visual only.

Opdatering: 20. feb. 2022 kl. 6:10

V1.68:
* Compatibility with latest Advanced Guard Protocol (Leash bypassing drone Failsafe).

Opdatering: 18. feb. 2022 kl. 5:49

V1.67:
* Removed Opportunity Target sidemission reward code - this is moved to More Missions mod.
* Added workshop id to modinfo.

Opdatering: 1. feb. 2022 kl. 8:29

V1.66:
* Fixed that using a cooldown-less item previously affected by +cooldown debuff (such as Pulse Grenade from Advanced Guard Protocol mod) wouldn't spend any resources like ammo / charges / PWR on use.